InkAxis
King
- Joined
- Feb 24, 2020
- Messages
- 783
Kanishka the Great
UA - The Syncretic Empire
Trade Routes boost missionaries in the destination city, increase pressure, and give Faith. Conquering a civilization's capital or converting them lets you add one of their beliefs to your religion or take one of their policies.
- Missionaries are boosted by reducing their attrition (from -250 to -50).
- If you don't have a religion, the majority religion of your capital is your religion.
- You can only choose each religious belief once per game. You can always choose a pantheon or a policy. You can only take from each player once. You are only offered one of each belief type (not both followers, or more beliefs if they are Byzantium)
- If they don't have a policy you can gain, you can get a boost of Culture.
UNW - Kaniska Stupa (Replaces Grand Temple)
Unlocked at Engineering (1 Tech Level Early)
Contains 3 Slots for Art/Artifact (4 if themed)
Does not require a Temple.
+1 Trade Route Slot, and a free Caravan. Gain an Artifact when another Civilization is converted to your Religion. All Trade Routes take half as many turns to complete.
Regular Grand Temple bonuses.
UU - Yuezhi Horse Archer (Replaces Skirmisher)
90 (-10)
13 (+1)
11 (+1)
Does Not Require Horses.
Does Not Require Barracks to be purchased.
Can Move After Purchase.
Spoiler 3&4 UC Components: :
UGP - Kararaggo (Replaces Great General)
Can be purchased with Gold.
Is not generated through combat.
Does not give a Combat Aura.
Units starting their turn on a Kararaggo get an additional attack.
Stationing a Kararaggo in a city, or expending it as a citadel, gives the city +1 Happiness for every Trade Route that originates in the city.
UU - Kushan Elephant (Replaces Knight)
Same base Knight stats.
Does not require Horses.
Feared Elephant Promotion
Free Shock I Promotion
Kushan Elephant Attack Promotion (+10% CS when fighting units above 50 HP)
Spoiler Strategy :
This civ focuses on military, economy, culture, and faith. First, your trade routes give you slightly more faith to earn a religion, and then also help spread your religion by boosting pressure and missionaries in the destination city. The Kanishka Stupa further augments this as it gives an early lead in faith and a TR. Additionally, it decreases the turns it takes for a TR to complete, which allows you to quickly switch your TRs to a new city after you have converted the old one. This allows you to maximize pressure on specific cities and greatly reduce the attrition missionaries take. Meanwhile, on the military side, the Yuezhi horse archer allows you to funnel this gold from TR into a UU you can easily purchase many of, with it's low cost and low requirements. If you have 4UC then the Kararaggo provides another use for your gold, and as well as bonus happiness. This can be very helpful if you have conquered many cities. The Kushan Elephant continues this military lead as a generally strong front line Knight unit.
Once you have conquered and converted, you get a massive bonus - the ability to take a policy or religious belief from the conquered/converted player. Use this to get further ahead and build an interesting set of religious beliefs and policies.
Once you have conquered and converted, you get a massive bonus - the ability to take a policy or religious belief from the conquered/converted player. Use this to get further ahead and build an interesting set of religious beliefs and policies.
Compatible with 4UC & YnaEMP
Credits
- InkAxis: Coding, ideas, art creation
- Darnell: 3d Horse Archer Model
- Asterix Rage: Promotion Icons
- Europa Barbarorum: War and Peace themes
- Hinin: Icon and Music help
- The Armies of Bactria: Historical Info, Kushan Elephant and Kararaggo Icons
- Juan de Lara: Kanishka Stupa Icon
- Kushan.org: Historical Info, Yuezhi Icon
- The Mint Cities of the Kushan Empire: Historical Info
- The Year One: Art of the Ancient World East and West: Historical Info
- The Date of Kanishka since 1960: Historical Info
- A New Bactrian Inscription of Kanishka: Historical Info
Last edited: