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Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
So the problem I'm having is that sometimes the cities will vanish with only the city banner remaining. I've read on the forums that it's either "new building with DisplayPosition column inserted that clashes with another building" or "wrongly inserted art defines for building styles in SQL"...
citizen
city switching
civ 6
civilopedia
congress
diplomacy
diplomatic visibility
district
districts
embassy
executive overreach
gathering storm
hall of fame
harvest
help needed
lawer
mod
patch
policies
policy cards
question
religion
resolution
resource
resources
rise and fall
scythia
unit appearance
unit guide
upgrade
voting
war department
warlords throne
world congress
yield
In my last SP game, I conquered a city but had not decided whether or not to keep the city when I entered into diplomatic negotiations with the previous owner. We agreed to a peace treaty, and he ceded all the prior conquered cities to me, but the last one, which I had still not decided to keep...
I would like to add elements to the research part of the info panel. Nothing fancy, just some text. However, I can't find a tutorial anywhere and I have no idea what file it is in the Gamplay/XML folder.
Hugh... Where should I begin?
So I'm new to Civ 6 modding, and the XML part is relativly easy, but the LUA is a little bit more complicated. So
here's my questions?
Question 1: My mod doesn't work with R&F
So when I'm using R&F my civ won't show up, but if I turn it off it does show up. Do I...
Hey people!
Thx for this great mod!
I played it a bit without problem some days ago and now i get the 14.2 hotfix from mega and install it.
After that i opened a standard map and saw there is no horses after i researched. I restarted 3-4 times and there was no horse still.. not only horses, no...
I have a disc copy of Civilization VI. I downloaded the Yet (not) Another Earth Maps Pack and followed the installation instructions on Civfanatics.
The mod loads in my game: https://imgur.com/ly3zQDz
But the maps don't: https://imgur.com/0XoNRDu
Any ideas how to fix this?
Ever wonder if the streets of New York really run with gold, and cooked geese fall from the sky? (SPOILER ALERT: THEY DON'T! New York is actually pretty gross.)
Ever wonder if Sonic is actually as good as it looks? (SPOILER ALERT: IT ISN'T! It's a gas station with gas-station quality food.)...
Hello everyone; I have started playing Civ5 a year ago and at the moment I played for about 230+ hours, I've discovered the mod, Vox Populi and first of all, I'd like to say this mod is AWESOME. It has made the game aspects vastly superior to original phase and I just feel like I've just started...
When using the CP, AIs actually plant their great people and great scientists. This is nice.
But the AIs seem to have this obsession with planting their great tile improvements on luxuries. Sometimes, it is their only copy of that resource. Luxuries are the only places I have ever found...
i wish there was an agreement with allies that would allow to have civic/social agreement. Similar to the tech agreement but for the civic tree.
If there is a way to do this- I'm don't know how
Not sure if this was posted elsewhere...but my question is about warmongering.
I had roughly about 4 cities and there was a pesky city state that was right in the middle of where my empire was forming. So, because I didn't see a way to declare a formal war against a city state, I just took it...
i know if i change
<DefaultPlayers>X</DefaultPlayers>
in
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC\Expansion2\Gameplay\XML\GameInfo
but, this doesn't work if i run civ5 with mp_modpack,
Somone know where i need to change? to this work
First off, do "production-specific" buildings increase the production of everything (assuming you have access to salt for the tannery) or does the boost only apply to the specific types of things they list in their descriptions? The cannon forge, for example says the actual increase in...
If you liberate a city, your warmonger penalties are reduced. You also get a +5 diplomatic modifier if you liberate a city (and +3 envoys for liberating a city-state).
My question is: what if you've in the ancient era, declare war, then immediately liberate a city-state? Would you get...
was just wondering if anyone has ever won on Deity through a science victory without using a science based civ or a pre-planned god-tier starting location.
By 'pre-Steam' I mean a copy of Civ that I bought before everything was bought through Steam. I even have the box. :)
Basically, I bought the humble bundle and want to give my Civ 4 copy to a friend so we can play together (he is a Civ newbie. Has played TW though). However, if we couldn't...
I have a few questions about the Religion and Revolutions mod after playing it for a while.
Foreign Intervention: Why is it that when your king sends you support or foreign kinds send you support, that they give you units instead of sending their Royal Expeditionary Force to help you fight? Is...
Hi everyone,
I like playing a couple of different mods in Civ5 and would like to know if anyone has plans on carrying them over to Civ6. Can't remember the exact names of the mods right now.
The two mods I like playing are the prehistoric era mod and the future era mod together. They make...
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