Echoloco12
Chieftain
- Joined
- Jul 20, 2015
- Messages
- 8
First off, do "production-specific" buildings increase the production of everything (assuming you have access to salt for the tannery) or does the boost only apply to the specific types of things they list in their descriptions? The cannon forge, for example says the actual increase in production is plus one hammer. Does that only apply to bombards and cannons? And the tannery says plus ten percent hammers with salt— again, is that just towards land units?
Secondly, are there any buildings (not wonders, or buildings that require a specific religion or corporation or civic or latitude or so on) that directly contribute to production (in other words, I'm not talking about creating more culture or food so you can employ more citizens or access more tiles so you can indirectly increase production) that are easy to miss? For example, village halls and town halls give free specialists (which can be distributed as priests, engineers, citizens, etc. which all have the capacity to increase production), candlemakers require apiaries (which don't increase production) to build (at least early on), stonemasons increase building production (technically that's indirect production but I tend to focus on buildings), but I didn't figure these out right away.
Sorry for all the questions. It's just been on my mind for a while, and I never remembered to ask it until now, so I'm basically just trying to get all the questions out before I get distracted and forget again. Thanks in advance and sorry to pop in and just demand answers from a lengthy post like this.
Secondly, are there any buildings (not wonders, or buildings that require a specific religion or corporation or civic or latitude or so on) that directly contribute to production (in other words, I'm not talking about creating more culture or food so you can employ more citizens or access more tiles so you can indirectly increase production) that are easy to miss? For example, village halls and town halls give free specialists (which can be distributed as priests, engineers, citizens, etc. which all have the capacity to increase production), candlemakers require apiaries (which don't increase production) to build (at least early on), stonemasons increase building production (technically that's indirect production but I tend to focus on buildings), but I didn't figure these out right away.
Sorry for all the questions. It's just been on my mind for a while, and I never remembered to ask it until now, so I'm basically just trying to get all the questions out before I get distracted and forget again. Thanks in advance and sorry to pop in and just demand answers from a lengthy post like this.