I've been using a new (at least for me) strategy when I start new games in Civ 2. Instead of going for a phalanx-Colossus in my capital, I'll start by building two settlers before building defensive units. If I start with two settlers, I'll do this with the second city I found.
So, basically...
Hello good people of CivFanatics. As a civ-fanatic myself, I have been following this forum for many years but not frequently in the recent years because in the recent years, instead of playing Civ related games... I was working on my own civ related game, The Settlements.
Well, I have been...
Let's say you play deity and choose Liberty as your first social policy branch. Do you usually build a settler before you get the free one from the Collective Rule social policy?
I myself have not done so in the majority of my deity games. The need for growth and other builds in the capital is...
Highlighting a point I made deep in a thread a while ago — a trick to make a settlers unit that requires no food or shields.
If your city disappears because you build a settlers unit at size 1, then that unit has its home city set based on proximity. It seems to be the same rules that apply...
I'm wondering if anyone has details on how stacking settlers/engineers/units with engineer abilities work on long term projects like building mines in mountain tiles?
It has been my experience that settler turn labor and engineer labor stack pretty well, if not evenly and can drastically reduce...
Short: Give Units more (especialy builders and settlers) resistance against natural disasters.
Longer: Ever had a builder or settler run into a tile when a flood or tornado spawn and have it be one shoted.
In Single player i can just load the autosave but in MP this mechanic makes no sense.
I...
Hello everyone! I'm having a bit of a specific issue and Google doesn't help that much.
What are all the ways that AI can get free settlers? It doesn't have to be easy, just possible. I know just these:
-One free settler at the start of the game
-Some ancient ruins give settlers
-Defeating...
I've been looking everywhere in the XML files but clearly I'm going blind as I'm failing to find it.
I'd like to make:
Tundra & Snow unsettable so there's no build option for the settlers on them
I know there's a way to do it as I've seen others have done it but I can't find in the xml files...
Pretty self-explanatory here, but has anyone else found this? They are settling really close together, much to their detriment, and this seems especially an issue when there is plentiful space. I thought this was particularly poignant when watching 'Drew Durnil' AI only battle where Russia was...
Its early game and I have only the capital playing as Trajan on King. Building a settler and I have the Colonization Policy with is 50% cogs toward settler production however when I check I have 7 cogs (5 from tiles and 2 from palace) and that is all that is going to my settler. Settler's per...
i was wondering, how fast do you build your first settlers?
i tend to prioritize my capital, building some districts and a small defence army before expanding, what is your strategy here?
do you sit tight - or spam settlers immediately?
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