technologies

  1. E

    Tidy Tech Tree for Vox Populi 1.6

    Preface This is an endeavor to make all items unlocked by technologies visible at a glance. As you might know, it's impossible at the moment because the tech tree interface only supports up to 5 items per tech, requiring the player to hover over them to see more. Due to this limitation many...
  2. E

    Resource Revealing Rework for Vox Populi 3.3

    This modmod has been majorly reworked since its first iteration. It now features four new Ancient Era techs. I had to remove the revealing of brazilwood from the tech tree, as it is largely irrelevant even to Brazil itself. It was clear that with 39 resources and only 19 available unlock...
  3. A

    Civics/Technologies cost editor

    I just wrote some code to edit costs of Civis and Technologies(had a hard time with it, cuz Civ seems to care about attributes order in XML files, but managed to overcome it). I could make a simple gui if you'd like to check it out. The only thing I've found regarding costs edits are just few...
  4. M

    Impossible Inventions card game

    I've decided to make a game where the player is a brilliant scientist and is trying to create various inventions. These inventions should be considered "impossible" for humanity right now. So far I've came up with -Antimatter Rocket -Space Elevator -Fusion Reactor -Dyson Sphere -Quantum...
  5. M

    What 25 inventions does humanity NEED to create?

    In order for humans to "live long and prosper", what 25 things do we have to invent?
  6. kamex

    Bug - Tech Pop Up Not Appearing

    Nubia patch - no mods I have Writing one turn from completion, when ending the turn, I'm prompted to choose new tech, but there no tech pop up. Never seen this before. anybody else getting it?
  7. Bruiser1

    [BTS] Change Great People Tech Preferences

    Hi everybody, I am hoping to find some help for the following problem. I would like to change the order of techs that are preferenced by Great People and don't know how to make that happen. For example: Great Scientist Basic Tech Preferences List (BtS) is: Writing...
  8. LFRANK

    Future Tech Non-repeatable

    Researched every technology in my current game and suddenly the Future Tech option isn't repeatable, though it claims otherwise. Since its non-selectable I can't complete the turn and continue the game. Tried to clear the issue with a restart but had no luck. Filed a bug but maybe someone here...
  9. cromcrom

    [Solved] LUA How to get the list of all available techs ?

    Hi all, I would like to get a table of all techs that are ingame. Not only already researched, but all techs. I guess it involves GameInfo.Technologies, but I can't figure anything more. Thanks in advance.
  10. Infixo

    Real Tech Tree 3.3

    New version 3.3 as of 14.06 - Fixed Square Rigging. This mod works with vanilla, Rise & Fall and Gathering Storm. Improved Tech and Civic Trees to be more historically accurate and logical. 1. I have added new connections to the Tech Tree to patch many omissions and to make it more logical...
  11. L

    [BNW] Rule Through the Ages

    This is for discussion of the Rule Through the Ages mod. A total conversion that drastically alters many elements of gameplay. See download page here: https://forums.civfanatics.com/resources/rule-through-the-ages.25331/ or steam here (requires login)...
  12. Desertmoongw

    Our Sovereign Nation: Quotes 1.2

    Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics. These quotes are not voice acted...
  13. cof125

    Mouse's Rise of Mankind

    Mouse's Rise Of Mankind: Risen From Ashes As of next version, Ai Will be done Mostly; What to work on next is the question!!! Work on more techs for tech tree or implement new healing system that is bonus resource based(Current healing rates would be dropped back down to stock values accept...
  14. A

    Research Time X 1.31

    INTRODUCTION: This mod add X times longer only Research turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed Construction...
  15. cromcrom

    Rigale 1.1

    Rigale is the beginning of a randomized and "realistic" major mod, with emphasis on early, "gritty" gameplay. V1.0 - Reduce LoS of many basic "foot" units - Decrease Scout cost and combat. V1.1 - Added roaming tribe unit (can build city, can build improvements (2), can fight) - Added 4 new techs...
  16. L

    Rule Through the Ages v9

    Lead your empire without spending time in all of them micromanagement. TLDR: Large changes to the game with the goal of allowing you to make interesting decisions ruling your empire in a game that will be much faster to play than Civ 5. Game set up options: No action diplmacy screens as...
  17. Tech-tree Scanned

    Tech-tree Scanned

    Straight off the printed foldout that comes with the boxset DVD version.
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