trait

  1. N

    [GS] Help with custom modifiers and Iteru modifier

    I'm attempting to make a civ with the following unique ability: +1 Faith for every floodplain tile with an improvement. +5 Science for every city center built next to a river. Districts, improvements and units are immune to damage from floods. (Similar to Egypt) Unfortunately this is as far...
  2. F

    Cant use YieldFromAppeal and YieldFromAppealPercent in a Leader Ability?

    I am trying to make a custom civ using MCs awesome custom civ template just as a way to get into modding. So far i started with giving my leader a trait that changes tile yields. Just giving all tiles flat yields works just fine. Giving the yields a Requirement also works. Another thing i tried...
  3. C

    [BNW] Some XML values (traits/difficulty) not being applied

    I'm making a small balance mod, and I need help getting my changes to traits and AI difficulty to apply in-game. I should start off by saying I don't use ModBoddy for the simple reason that I can't look at such a bright screen. Instead, I skim through the vanilla files until I find the XML...
  4. G

    [GS] Giving Amenities and Housing per n forest tiles.

    Making a nomadic forest civ, and i was really hoping to do something for the civ UA like: I've got other parts of the UA to balance it out, but those work fine. It's getting the above to work that i'm having an issue with. So I've narrowed the root cause (probably not the only root cause...
  5. A

    Luxury resource for new Civilization

    Hi Is it possible to make my civilization automatically start near unimproved wine luxury resources just by editing the xml files? If yes, how? Moved to main modding forum. - Recursive
  6. D

    Old mod no longer works?

    I created a mod early on that gave America some of the unique traits of other civilizations. It has worked for the past few years and through all expansions no problem, until now. I have a similar mod for some other civilizations but they work. Was there a change made to America that would wreck...
  7. Y

    How to do this mod?? (tundra gain +2 faith from tile)

    I wanna make the mod (tundra gain +2 faith from tile) But dont know how. If i add this trait: </Traits> <Terrain_Yields> <Row> <TerrainType>TERRAIN_TUNDRA</TerrainType> <YieldType>YIELD_FAITH</YieldType> <Yield>2</Yield> </Row>...
  8. T

    Tag <FreeSocialPoliciesPerEra> in civ trait xml is not working. Help.

    <GameData> <Traits> <Row> <Type>TRAIT_traitname</Type> <Description>TXT_KEY_TRAIT_traitname</Description> <ShortDescription>TXT_KEY_TRAIT_traitname_SHORT</ShortDescription> <FreeSocialPoliciesPerEra>2</FreeSocialPoliciesPerEra>...
  9. hayling

    [R&F] Custom Civ/Leader Trait Issues - "Error - 3045188730"

    EDIT: Holy smokes. Wow. I think I figured it out. It was a semi-colon, closing the whole sequence out early, when I should've had a comma. Learning curve, I guess. Hello, First I'd like to say that I appreciate any and all help, and I thank you for taking the time. Anyway, I'm creating a...
  10. F

    Units can move over mountains trait?

    Code: <Terrains> <Update> <Where TerrainType="TERRAIN_GRASS_MOUNTAIN" CivilizationType="CIVILIZATION_FEB_CARTHAGE"/> <Set MovementCost="5" Impassable="0" DefenseModifier="3" /> </Update> <Update> <Where...
  11. G

    [Vanilla] Projects as Traits for custom civs?

    Hey guys, i have successfully created my own civ and project (If i dont want to have it as a trait i can produce it without any problems). Now i would like to add this created project as a trait for my custom civ. I could already add custom buildings as a trait for my civ. I have tried to use a...
  12. nguyenforthewin13

    [BNW] Does adding Faith yield to Specialists not work?

    Alright, so I'm in the final stage of testing out the Europe 2014 mod I've been working on for a month now, and it seems that adding Faith yields to Specialists, whether it be through policies or Civ traits, simply does not work. I made this strange observation when I was testing out the Iranian...
  13. F

    [Vanilla] Embark over coast and ocean immediately?

    <?xml version="1.0" encoding="utf-8"?> <GameData> <Types> <Row Type="TRAIT_CIVILIZATION_FEB_POLYNESIA_NAVIGATION" Kind="KIND_TRAIT"/> </Types> <Traits> <Row TraitType="TRAIT_CIVILIZATION_FEB_POLYNESIA_NAVIGATION" Name="LOC_TRAIT_CIVILIZATION_FEB_POLYNESIA_NAME"...
  14. F

    [Vanilla] R&F support, lua scripting & MORE

    Hugh... Where should I begin? So I'm new to Civ 6 modding, and the XML part is relativly easy, but the LUA is a little bit more complicated. So here's my questions? Question 1: My mod doesn't work with R&F So when I'm using R&F my civ won't show up, but if I turn it off it does show up. Do I...
  15. C

    LUA Trait Help

    After battering my head against the wall trying to come up with a way to code my in LUA, I've hit an actual wall... From my limited knowledge of Lua, I cobbled together this 'pretty' piece of code: function CheckPlayerPeaceDeal(iPlayer) local pPlayer = Players[iPlayer] local...
  16. Ghiaman1334

    Convert unit ability to civ trait?

    I was thinking of using the Varu's defense debuff ability as a civ trait, i.e. enemy units lose 5 military strength against any of my units, only when they attack me (or maybe the other way, if I attack them). I know it seems OP but I could tone it down to about 3 MS. I have found all the code...
  17. U

    x10 Multiplier Mod

    Hello, I made a mod, that multiplies all trait features by a factor of 10. For example Scythia gets 10 additional horse-archers, when they produce one., and Germany gets 10 additional districts. Inspired by the x10 mods in TF2 and the JFD's balancegoldprime++ mod for civ5. It can also be...
  18. E

    Diplomacy Trait

    The basic premise is I'm trying to create a mod that makes my custom Civ (Canada) appear more friendly to other Civs and therefore deters others from declaring war to a degree. I can achieve this globally by editing the STANDARD_DIPLOMACY_PEACE modifier, but this affects ALL civ relationships...
  19. Lazarus_Cato

    [BTS] Who's the best leader for learning the game and why?

    Hey guys, In your educated opinions, who are the best leaders for learning the game and why? Or to put it another way, what traits should I avoid if it's my intention to become really good at the game. I know for example that some traits are more over powered than others, Financial being one...
  20. B

    add a new civ trait

    I'm totally confused in how and where traits data is now stored. it is possible to create a new trait, which would add +15% production, for example? please help how it should look.
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