So I was recently thinking about a potential game mode that worked similarly to the Heroes gamemode, except instead of adding in fictional legendary people, it would instead add in real life individuals/groups. The current group of people I currently have in mind are people who were covered by...
I'm attempting to make a civ with the following unique ability:
+1 Faith for every floodplain tile with an improvement.
+5 Science for every city center built next to a river.
Districts, improvements and units are immune to damage from floods. (Similar to Egypt)
Unfortunately this is as far...
I made a custom civ and a custom leader for it, and the leader ability spawns a free melee unit every time the player builds a camp or a pasture. It actually worked pretty well, until we found out that this bonus applies to every leader. The ability is not exclusive to my custom leader and I...
Don't Wait! Get Your Upgrade Today!
Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities.
This includes unique abilities such as great general points from kills or starting with a free...
This is the only game I've played for years, so I've naturally built up a bit of a wish list. This post is in no way indicating any dissatisfaction with the mod as it is! Very big fan!
I've seen a few threads about the balance of Unique Abilities and unit promotions granted by Natural...
With Ibrahim working really well as a unique governor for the Ottomans, I've started to wonder whether I'd like other civs to have unique governors or not. However, if other civs could have one, here are some ideas I've had for governors of civs both in the game and potential to be in it...
Hey there.
I have that i am trying to make some modifications to a civ but i have no idea what to do really.
What i want to do is editing The Netherlands Civ from R&S (With GS)
What i am looking into what i would maybe wanna change are:
(and only for the Netherlands civ so as unique features)...
Hi, so this is my first mod and am attempting to create a unique ability for my leader, Shrek. I thought what I wanted to achieve was fairly straight forward but I'm having some difficulty. Essentially, what I want is to give Marsh tiles a +3 Production and +2 Culture. This is to begin with, I'd...
Ok, so, this mod gives the Civ V games some pretty interesting changes, among them are.
A reworking of many Civ's unique traits, for example...
Rome on top of their unique has a 33% chance to permanently gain the ability to build another civilization's unique when they successfully capture a...
I know for all the problems to fix in civ 6,Civ balance is a later priority.
But this post https://forums.civfanatics.com/threads/devs-play-as-india.626595/page-7#post-14982831
And recent governor reveal made me realize how bad this ability is.
Dharma is probably the most UN-synergetic civ...
What if a civ had the ability to have 2 Capital cities? Could that be done in a balanced way? Would that make a good unique ability for a particular civ?
The civ that seems most ideal a candidate is Austria-Hungary, and their 2 Capitals are Vienna and Budapest. They were a real historical civ...
Hey, I'm working on an UA that gives a player's units a promotion based on the highest warmongering level out of everyone that player is at war with. This is what I have right now:
-- AssignAntiWarmongererStrength
-- Author: Wichilie
-- DateCreated: 12/16/2017 11:19:53 PM...
Brazil All Uniques provides Pedro and the Brazilian civilization with the unique abilities, units, buildings and improvements from all civilizations.
Installation:
Unzip to "..\Documents\My Games\Sid Meier's Civilization VI\Mods".
A folder named "BAU" containing the mod files will be...
I just installed a large amount of custom civs from the Steam Workshop (a lot of JFD's, TPangolin, Sukr
itact, MC, Mez's Japan, etc) to add some much needed variety to my games. Unfortunately a good amount, maybe 60%, have incorrect UAs. All of them have Maria Theresa's Habsburg diplomacy which...
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