smorgasborgas
Chieftain
- Joined
- Oct 7, 2020
- Messages
- 68
This is the only game I've played for years, so I've naturally built up a bit of a wish list. This post is in no way indicating any dissatisfaction with the mod as it is! Very big fan!
I've seen a few threads about the balance of Unique Abilities and unit promotions granted by Natural Wonders. I thought of a tweak to soften the effects of this. Let me preface this by saying that I program regularly for work, but I'm not familiar enough with the code to know if this suggestion is impractically difficult or easy to implement.
Idea: Give units certain abilities or promotions depending on the state of the city in which they were created.
For example:
1. If a city has a Barracks and is adjacent to a mountain, then newly created units have the hill promotion
2. If a city has an Armory and is adjacent to a mountain, then newly created units can traverse Mountains, like the Inca.
3. City with Barracks and Coast and River --> Amphibious.
4. City with Barracks and adjacent to >3 forest/jungle tiles --> Woodsmen
5. City with lots of plain Desert, Armory --> Treat desert like plains
5. Capitol City with Monument, Market, Armory --> Gift of the Pharaoh for Skirmisher class units.
6. City with Temple, Amphitheater, Armory, and NO library --> Faith From Kills (now it's getting convoluted, but you get the idea)
7. Etc.
Benefits: Removes the oddness of a modern military being unable to do what an incan warrior with a wooden stick could do (they got strong thighs i guess). Adds a little flavor. Doesn't really mess with balance since it would benefit all civs equally. Doesn't really cause much power creep, since it's just one promotion per unit.
Cons: Somewhat weakens the UI of certain civs, although those civs can produce their UI units from any city with no building and terrain requirements. Can get arbitrarily convoluted.
What do you think?
I've seen a few threads about the balance of Unique Abilities and unit promotions granted by Natural Wonders. I thought of a tweak to soften the effects of this. Let me preface this by saying that I program regularly for work, but I'm not familiar enough with the code to know if this suggestion is impractically difficult or easy to implement.
Idea: Give units certain abilities or promotions depending on the state of the city in which they were created.
For example:
1. If a city has a Barracks and is adjacent to a mountain, then newly created units have the hill promotion
2. If a city has an Armory and is adjacent to a mountain, then newly created units can traverse Mountains, like the Inca.
3. City with Barracks and Coast and River --> Amphibious.
4. City with Barracks and adjacent to >3 forest/jungle tiles --> Woodsmen
5. City with lots of plain Desert, Armory --> Treat desert like plains
5. Capitol City with Monument, Market, Armory --> Gift of the Pharaoh for Skirmisher class units.
6. City with Temple, Amphitheater, Armory, and NO library --> Faith From Kills (now it's getting convoluted, but you get the idea)
7. Etc.
Benefits: Removes the oddness of a modern military being unable to do what an incan warrior with a wooden stick could do (they got strong thighs i guess). Adds a little flavor. Doesn't really mess with balance since it would benefit all civs equally. Doesn't really cause much power creep, since it's just one promotion per unit.
Cons: Somewhat weakens the UI of certain civs, although those civs can produce their UI units from any city with no building and terrain requirements. Can get arbitrarily convoluted.
What do you think?