Hello everyone,
A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are:
I tweaked with the numerous modifiers...
Adds a new improvement for Mayans, that has following bonuses;
+2 Faith and +1 Science
+1 Faith for each adjacent Luxury or Holy Site
+1 Science for each adjacent Observatory
+1 Gold for every adjacent district and for every 2 adjacent farms or every 2 adjacent Plantations
Base yields (2 Faith...
Adds a new unique improvement for Rome, Roman Villa, It's unlocked at Drama and Poetry civic, and provides you with following bonuses:
1. +1 Food for every 2 adjacent Plantations or Farms (every farm grants +1 Food after Feudalism)
2. +1 Culture if adjacent to City Center or Theater Square
3. +1...
Hello everyone,
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
Hello,
I added some vanilla unique units to Byzantium:
<CivilizationTraits>
<Row CivilizationType="CIVILIZATION_BYZANTIUM" TraitType="TRAIT_CIVILIZATION_BYZANTIUM"/>
<Row CivilizationType="CIVILIZATION_BYZANTIUM" TraitType="TRAIT_CIVILIZATION_DISTRICT_HIPPODROME"/>...
Give us your Tired Huddled Masses: Whenever America razes a city, Some of it's population moves to America. Whenever a city is razed by anyone in explored territory, have a chance to receive 1 population in an American City with low population.
Strong Work Ethic: Whenever an American city is...
Some time ago, I was considering the possibility of unique wonders as additional to Unique units and infrastructures, and I realized... why stop at unique wonders? So I got pondering as to what other uniques could become standard to all civs.
(Previous threads: Conservation and National Parks...
I think what all the Civ games are missing is having a unique weakness for each faction. It could be optional. For example, maybe Rome spawns special versions of barbarians near its boarders. Maybe Greek cities other than the capital are city-states that you have a ton of influence over. Maybe...
With Ibrahim working really well as a unique governor for the Ottomans, I've started to wonder whether I'd like other civs to have unique governors or not. However, if other civs could have one, here are some ideas I've had for governors of civs both in the game and potential to be in it...
I've enjoyed looking through Guandao's threads for possible choices of leaders, wonders, great people, etc. so I thought I'd get the ball rolling on what unique units and infrastructures that we'd like to see from current or potential civs.
One of the ones I'd really like to see from a...
This mod, Sukritact's Swahili: Al-Hasan ibn Sulaiman, really got me thinking about monument models..
http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491
I really LOVE the unique monument there. Honestly i think that should be a vanilla thing for ALL civs.
It is a building that...
I am currently working on a huge MOD for Civ Fanatics, using three custom nations.
I want to create some custom wonders, to replace wonders such as the Great Lighthouse, and the Leaning Tower of Pisa.
Can I modify those graphics, and still use them in game?
Additionally, I want to create...
So I'm new to the modding scene. I've never done any kind of programming, coding, code editing or anything of the like in my life. But I decided to throw my hat in the ring and try for making a basic mod using the ModBuddy in the Development tools.
I'm following the guides I can find and using...
I'm making a new civilization and the unique building isn't showing up (not in civilopedia as well) for some reason. I'm new to this so idk what to do. Thanks for your help :D
Darkleaf's Slavery Mod
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Civ 6, Now with Real Slavery!
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RELEASED!
Use Slaves to boost and improve your Empire in a multitude of ways! Slave Masters and Slave Traders are a brand new Support Class that allow your Civilization to start...
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