yield

  1. F

    Cant use YieldFromAppeal and YieldFromAppealPercent in a Leader Ability?

    I am trying to make a custom civ using MCs awesome custom civ template just as a way to get into modding. So far i started with giving my leader a trait that changes tile yields. Just giving all tiles flat yields works just fine. Giving the yields a Requirement also works. Another thing i tried...
  2. Zegangani

    Is there any way to change Yield (Amount & Type) via Lua Coding?

    I wanted to create a New Table for Buildings That changes their Yields with Civics/Techs (with Lua Coding, beause I don't want to use modifiers) like The Improvements with "Improvement_BonusYieldChanges" Table, but came upon an obstacle: Lua Objects. There is no such thing like...
  3. Browd

    Quick Questions and Answers

    Browd submitted a new resource: Quick Questions and Answers - Quick Questions and Answers Read more about this resource...
  4. Y

    How to do this mod?? (tundra gain +2 faith from tile)

    I wanna make the mod (tundra gain +2 faith from tile) But dont know how. If i add this trait: </Traits> <Terrain_Yields> <Row> <TerrainType>TERRAIN_TUNDRA</TerrainType> <YieldType>YIELD_FAITH</YieldType> <Yield>2</Yield> </Row>...
  5. TheOneHitPupper

    [SOLVED] Wonder to modify building yield

    Trying to get a wonder to provide Public Schools additional science after it is built. Is there an easy way to do this or do I have to go about using Lua? *EDIT*: I found a way to do it using this table from Whowards DLL: <Building_BuildingClassYieldModifiers> <Row>...
  6. K-pax

    City Yield Trade - Sciences/Gold

    I am creating my first mod. I am ok with SQL and I understand LUA. I have already made my new tech tree, some of my buildings and ajusted my terrain/feature/ressources. Thank LeeS for his posts... Now I want to do something tricky... for me. I want to implement a new Yield for plot, something...
  7. merijn_v1

    > 10 yield display

    Download In the vanilla game, the maximum amount of yield the game can display is 9. After that, the symbols that show 5x a yield are stacked on top of each other, hiding them behind eachother. In the vanilla game, this isn't a huge issue, as the maximum yield a tile can provide will not go...
  8. MyNameWontFi

    [GS] Is it possible to create a new yield?

    I put this "insert into Yields values ('YIELD_TEST', 'LOC_YIELD_TEST_NAME', '[ICON_Faith]', -0.5, 1);" in a .sql file and it shows up in the Yields table as a new yield. I also made granary produce 1 "test" per turn which it says it does, but how do I display how much of the new yield I...
  9. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  10. Wit

    "Harvest Resource vs Remove Feature" or "Instant Boost vs Long-Term Benefit"

    Long time player & reader here, just joined. This started as scratch notes to help organize my thoughts, but I felt it may be of use to others so I cleaned it up a bit to post here. My hope is that this starts a constructive discussion and perhaps even helps you decide whether to...
  11. nguyenforthewin13

    [BNW] Does adding Faith yield to Specialists not work?

    Alright, so I'm in the final stage of testing out the Europe 2014 mod I've been working on for a month now, and it seems that adding Faith yields to Specialists, whether it be through policies or Civ traits, simply does not work. I made this strange observation when I was testing out the Iranian...
  12. MistaScriblez

    How to make a building that increases a yield based on population of that city?

    Basically a civ 5 library, where a pop will give half a science. All buildings in civ 6 give flat bonuses.
  13. R

    Trying to add traits to my civ

    So this is my first modded civ. Everything has gone ok up until making the civ trait. It's the last thing to do before the civ i complete. I've solved everything up until this point but i just can't figure out how to make it work. I want to make it so all lake tiles give culture and all forest...
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