¿What's the difference between epic, normal, quick...?

Edmar

Chieftain
Joined
Oct 12, 2008
Messages
7
Hi, what's the difference between the game speed mods? I've searched in the manual but I didn't find nothing about it.
 
Quick: 2/3rds
Normal: 1
Epic: 1.5
Marathon: 3

Pretty much everything in the game is multiplied by those numbers when you change the game speed. Notable exception is movement; and i think some of the taxes/prices but not totally sure.

Examples: Normal Food Growth 200 becomes 300 for epic; warehouse gives 150 instead of 100 storage.
 
And what about the number of game turns ? Is it multiplied too ?

Yes, which is why they are called "game speed" options; they change the how long the games takes to play - which necessitates changing the number of turns. If you don't change the turns you are affecting the difficulty - which is a different option altogether.
 
So under Marathon I would expect 600 for Food growth and 300 for default warehouse storage and 900 turns per game. But it is also mentioned that movement is pretty much the same.

My question is, does productivity of units change? In Marathon, do pioneers work the same as Normal mode, are units produced at the same number of turns requred as in Normal....i.e. do your factories produce the same number of goods per turn as in normal - or is everything 3x as long to produce.

I guess what I'm wondering is if Marathon basically gives me 3 times as much time ot do the same thing as in Normal - i.e. I can grow an economy/settlement/army 3 times the size and basically have a much larger scale WOI....with a much larger WOI......or is Marathon just slow down the micromanaging into 3 times more turns?
 
No, it doesnt or at least it shouldnt. It just makes the game take more of your time. Its all down to whether you prefer to spend less or more time on one game
 
I think I was a little to general. It slows down the micro-managing into 3 times more turns. The per-turn stuff stays the same but the limits/thresholds (FF points required to recruit a new father, food required to grow, maximum warehouse capacity) are changed.

Hammer requirements for buildings increase but the wood->hammer conversions do not change.

Improvements cost more to build but the productivity of the pioneer is unchanged.
 
The change in warehouse size seems pretty important! It affects logistics a lot. Not to mention the amount of guns one can store... (Or does the amount of guns to arm a colonist change too?)
 
The change in warehouse size seems pretty important! It affects logistics a lot. Not to mention the amount of guns one can store... (Or does the amount of guns to arm a colonist change too?)

It does. It scales almost everything by 1/3 as stated previously (Marathon relatively to Normal). In Civ4 (and maybe Civ4Col too) the time to build units is only 2/3 tho. So, compared to a normal game, on a marathon game you will play slower, but units move faster and build more units. Altogether in Civilization, it changes many things. On normal games, getting rushed is hard/rushing is harder, because by the time you reach the targeted nation, it most likely already had time to get the next military technology which means a natural advantage against your troops. Also, normal games, with less units, mean fights are much more odds-oriented (and therefore luck-oriented). More units = More strategy --> Marathon = More strategic games.

AI is, AFAIK, following the same strategy independently of speed, so a Marathon AI is easier to defeat than a normal AI.
 
The change in warehouse size seems pretty important! It affects logistics a lot. Not to mention the amount of guns one can store... (Or does the amount of guns to arm a colonist change too?)
amount of guns, horses, rises to quantity of 150. Loads rises to 300.
 
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