Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
OK, I've been doing nothing but game corruption issues for the past week. I rebuilt my TableSaverLoader from ground up. Only actually found one obscure bug but it could have been an issue. One good side effect is that it runs much faster now (shaves 0.5 sec off turn time for me, maybe more if you have a slow computer). More important though is that Lua data is now saved exactly when the dll saves C++ data (I added a GameEvents.GameSave). There was a gap before in some circumstances where things could have been getting out of sync. There is no longer any issue about "good" and "bad" autosaves - they're all good and look like regular Civ5 autosaves now.
So v6 is going to be mostly a stability update. I'm trying to catch as many other bugs as I can before releasing (at least game breaking ones and easy fixes) but I want to get the stability fixes out without too much delay.
So v6 is going to be mostly a stability update. I'm trying to catch as many other bugs as I can before releasing (at least game breaking ones and easy fixes) but I want to get the stability fixes out without too much delay.