-I got a weird "GetPersonIndex did not match any iPerson living or dead" error log. No immediate consequences, but things got a bit messed up fifty turns down the line.
-I've yet to random the Sidhe myself, but I'm still seeingpretty much only Sidhe for the other players where it should be capped at half the game.
Also, some minor quibbles (no saves/logs): The game seems to take a turn or two after founding before the Windmill shows up in a Windmill-appropriate city and when you adopt slavery the game doesn't automatically turn any workers under construction into slaves. You can turn the worker into an appropriately-finished slave manually, and if you don't it "finishes" it next turn and then you can pick the slave or something else, costing you a turn of production. Also, Warriors can still lead a charge if the unit backing up the charge is out of move, and it means the Warrior attacks alone. Not sure if that bothers you.
All as of Hotfix D.
EDIT: Not a bug, but Wineries seem to provide 2 gold per-wine while the description says 1 food and 1 culture.
-I've yet to random the Sidhe myself, but I'm still seeing
Also, some minor quibbles (no saves/logs): The game seems to take a turn or two after founding before the Windmill shows up in a Windmill-appropriate city and when you adopt slavery the game doesn't automatically turn any workers under construction into slaves. You can turn the worker into an appropriately-finished slave manually, and if you don't it "finishes" it next turn and then you can pick the slave or something else, costing you a turn of production. Also, Warriors can still lead a charge if the unit backing up the charge is out of move, and it means the Warrior attacks alone. Not sure if that bothers you.
All as of Hotfix D.
EDIT: Not a bug, but Wineries seem to provide 2 gold per-wine while the description says 1 food and 1 culture.