0.1% have the apollo achivement

Don't this feel like to much that one out of thousand have beaten apollo in less then two days time:king:

In CiV I had to beat deity several times before it actually unlocked the Steam achievment. Also heard that from other people. So there might be more.

But surprised it isn't more people. Maybe they haven't found out about trade routes yet.
 
I just got thrashed on my first attempt. Was going well...ish up until T150 then Koslov ran through me like a hot knife in butter. I wasn't weak or backward either, I just got thrashed by overwhelming numbers.

I wasn't able to really get my trade routes going to crazy levels due to distance and a lack of nearby stations. It felt kinda balanced actually, about what I'd expect to feel based on my Civ 5 emperor play. This was on a different level, I've never been this resoundingly smacked on Emperor in Civ 5. I guess if you don't get a good start as well then it's still going to be tough going.
 
Remember that even as of now, only 76.8% people have the treasure hunter achievement in Civ V.

There will always be those that buys a game and never plays them, either because it was the wrong type of game or their hardware wasn't up to specs or it crashes for them and they give up.
 
I doubt it'll last. Pretty typical to load a game on a lower difficulty level at first to learn the game. I'm sure people will be moving up in difficulty soon.
 
Take awhile for some to beat the game and it has been the first day. Some players love the exploring, expansion parts of the game more than winning. Also, do you get the achievement if you use mods?
 
The Civ Fanatics forum is not representative of the average level of Civ play. I imagine many people will never move up to Apollo, as many people I know rarely play Civ above Prince.

That said, I'm sure it'll get higher as more people play, and it does sound like there's a but stopping it from unlocking on some people.
 
I'm a Immortal/Deity player and I haven't played Apollo yet, I'm sure many are like me. I actually started at the second lowest just to familiarize myself, which I ended up regretting as that was way too eays but hey, I've got the achievment at least :p.
 
I've lost twice in a row now to a Contact Victory on Apollo difficulty. Standard/Standard and was trying for a Promised Land Victory. Was just a few affinity away from building warp gate each time and lost in the 220-230 turn range.

Granted I was only going with 4 cities to make it challenging but I was really shocked because nobody else was even close with any of the other victory conditions.

Was I really that unlucky or do you have to win a PL victory a lot sooner? Guess I'll go uber wide next time with 6-7 cities to see.

In a way I'm kind of pleasantly surprised to actually lose because I find deity SV in Civ5 BNW too easy unless you have a really bad start.
 
Don't this feel like to much that one out of thousand have beaten apollo in less then two days time:king:

The thing is, once you realize you're dominating the AI and there's no way you're going to lose, combined with the fact that end-game bogs down and just isn't as fun as the beginning/middle, suggests that most people are starting over (or just quitting the game altogether).

I only play through to the end of games when it's close and victory is still up in the air, or as in Civ IV, where I was trying to see how fast I could win and/or high scores.
 
And, once they become more popular, mods.

I've only had time to play and finish one entire game, but started a few others (hope to get some time to finish another tomorrow!). TBH I don't remember the first game's difficulty, something lower than Apollo. But the ones I've been messing around with since then have been on Apollo, and I finally found out how to get to the summary screen. Been on par with research and tech, and I wasn't playing anywhere near optimal.

So the other thread here comparing Apollo to Emperor is probably correct. But the one extremely important thing to add is there is no NC and great scientists in BE, which means balance between a highly focused science empire and a regular empire is going to be much closer. And unfortunately in an "equal", the poor AI really begins to show. In other words, since the player isn't forced to play NC gymastics for the first 80 turns and can get straight into the game right away, it is exposing the weaknesses of AI even more.

Deity challenge in CiV was largely an illusion. Once you get to mid-game and you don't need to ignore everything but science, AI still sucks. Since you can be competitive in BE without ignoring everything else, you just reach that point much quicker. The artificial difficulty has essentially been removed, which is why Apollo is no where near the same experience.
 
To be honest, the number is really low in my opinion. I have played Apollo in the hope of getting challenged, but the challenge is pityful. The huge health bonus the AI hardly makes any difference. I currently have an Apollo game running waiting to be finished, but frankly I'm a bit bored to wipe all the civilizations after taking down France-Iberia and the African Nation with ease. I'm by no means an elite player, but Apollo difficulty can be compared with Emperor difficulty in Civilization V at best.
 
There's always a certain contingent of people who have the game and just don't play it at all or not yet. In this case, "Light this Candle" (launch an orbital unit) is the most gotten achievement, and that's stuck at 87.7%, and you get that within around 15 minutes of playing in all likelihood.

Plus, people might've switched to mods (do those still prevent achievements?).
 
Give me time. I'm playing sojus on slow gamespeed and large map and will probably finish today. I did not start Apollo, because i roleplayed my first attempt (suboptimal loadout). Not encountering much difficulty in this playthrough, i'm looking forward to my Apollo play.
 
I don't like playing against AI with insane bonuses so I created a quick game just to get the achievement. Archipelago map, duel, Apollo, just me (Brasilia) and Jama Barre.

I spawned near quite a lot of firaxite resources, and not far from an alien nest, and of all the places Jama Barre decided to spawn on the same landmass!!

Even so I quickly developed the nearby techs to get my cities running I managed to settle 4 of them while quickly moving up on supremacy affinity. I managed to raze the nest early taking advantage of the island constraints, but then I made the mistake of promising to Jama Barre to not settle near him and then breaking that promise.

He DOW on me. He had 5 cities at that time while I had 4 and something like 10ish negative health. He had a bigger army, but weaker, level 2 harmony Vs my level 3 Supremacy. He had tacjets but those proved to be just too weak to make a difference. I had gunboats, and the advantage was all mine. After annihilating his invading army (there was only one square they could walk on to get to my base, protected by a turnover of 2 upgraded infantry) I teched tacjets and reached level 4 supremacy. I went on negative income to get 6 gunboats (plus several land based units) and then I moved my forces all at once to proceed to the invasion of his capital. I thought it would be more difficult cause it had 50 strength at that point, but it actually fell on 3 turns.

Turn 148, I won a domination victory.
 
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