--- Version 0.9.4 ---
Civilizations
• Inca: Terrace (UB) lowered to 25% food kept to match the Granary
• Persia: new UB, the Ab Anbar (replaces Aqueduct)
• Polynesia: Waka (UU) cannot enter ocean until Navigation, cost lowered to 40
• Portugal: Carrack (UU) redesigned as an early Galleon replacement
Leaders
• New Trait: Traditional
• All other traits have been redesigned
• Reassigned Traits: Boudica, Djoser, Gilgamesh, Montezuma, Nasser, Pacal
• Agamemnon: fixed some broken diplomacy text tags
Civics
• Aristocracy: allows unlimited spies, no longer gives happiness for Castle
• Authoritarianism: also gives +1 espionage per specialist
• Caste System: now available at Priesthood, also gives +1 production to Workshops
• Codification: redesigned (+5 happiness in largest cities, +1 wealth per specialist)
• Confederation: gives 1 trade route, no longer gives +25% espionage
• Conscription: gives +100% xp in cultural borders, no longer gives cheaper upgrades
• Clan Warfare: also gives increased wealth for capturing cities, maintenance penalty removed
• Democracy: redesigned (unlimited scientists, +50% GPP, +1 commerce from Village/Town)
• Equal Rights: now gives a free specialist per city instead of +5 happiness in largest cities
• Emancipation: replaced by Social Welfare (+1 production/commerce per Village/Town, can rush with gold
• Environmentalism: Corporation penalty removed
• Free Religion: no longer gives research per specialist
• Free Market: gives +50% trade route commerce instead of a free trade route
• Industrialism: no longer gives research per specialist
• Jurisdiction: now gives faster Cottage growth instead of a free specialist per city
• Mercantilism: replaced by Bureaucracy (No foreign Corporations, +100% wealth in Capital, +1 production/commerce from mills)
• Organized Religion: now available at Divination
• Professional Army: redesigned as Standing Army (+2 experience, -50% upgrade cost, +2 happiness from Barracks)
• Rationalism: gives +2 research per Specialist, no longer allows unlimited scientists
• Redistribution: now has a -25% Great Person rate penalty
• Slavery: now also gives +1 commerce to Plantations and Quarries
• Vassalage: redesigned (Lower military unit support costs, +25% espionage, +2 happiness from Castle)
• Warrior Code: available at Steel Working and redesigned (+100% Great General, +25% military unit production, +25% culture)
Religions
• New Game Option: 'Fewer Religions' (lowers the ratio of religions to civilizations to 2:3)
• Removed Game Option: 'Choose Religions' (did nothing under prophet-founded religions)
Buildings
• Aqueduct: now provides fresh water for irrigation
• Bath: requires Well to build
• Castle: no longer obsoletes
• Forge: causes -1 health with Copper, Iron
• Grocer: no longer gives any benefit for Spices
• Smokehouse: redesigned (25% food kept, +1 health with Salt, +1 happiness with Spices, no longer obsoletes)
• Supermarket: reverted (+2 food, +1 health from Cattle, Deer, Pig, Sheep)
• Tavern: provides 1 less commerce
• Walls: no longer obsoletes
• Well: no longer provides fresh water for irrigation, cost increased to 50
Units
• New Unit: Cruiser
• Caravel: strength reduced to 2, gains 20% withdrawal chance, cannot enter ocean until Compass
• Chariot: upgrades to Heavy Horseman instead of Horseman
• Destroyer: redesigned (Str 22, Move 8, +50% vs Subs + Attack Subs, no bombardment)
• Galleass: strength increased to 5, new art for Middle Eastern civilizations
• Galleon: new art for Mediterranean civilizations
• Ironclad: now upgrades to Cruiser
• Modern Armour: also requires Total War
• Swordsman: receives a 50% attack bonus against War Elephants
• Tank: also requires Total War
• Trireme: strength increased to 3, removed bonus vs. Galley, new art for Germanic, African and Middle Eastern civs
• War Elephant: also requires Metal Casting, needs Copper or Iron, cost raised to 70
• Workboat: cannot enter ocean until Compass
• Naval units now scale more consistently in size across eras
Technology
• Civil Rights: also requires Labour Unions
• Electricity: also requires Replaceable Parts
• Journalism: also requires Corporation
• Military Conduct: also requires Fealty
• Nationalism also requires Military Conduct
• Physics: also requires Compass
• Property: requires Agriculture and Pastoralism (and no longer Ritual)
• Record Keeping: no longer requires Textiles
• Rocketry: also requires Radio
• Textiles: requires Hunting and Ritual (and no longer Agriculture)
• Shipbuilding: also requires Construction
• Space Flight: also requires Computers
• Writing: also requires Textiles
Terrain
• New Resources: Bison, Jade
• New Resource Icons: Cocoa, Coffee, Flax
• Salt: now obsoletes with Refrigeration
• Resources once again give happiness and health just for having access to them
• Rebalanced resource distribution
• Fixed many mapscripts to work properly with the new mapsizes and resource changes
• Disabled currently incompatible mapscripts
Improvements
• Camps: can no longer be built on hills unless an appropriate resource is present
• Mine: now causes -1 health
• Pasture: removed food increase at Refrigeration
• Plantation: gains +1 commerce at Cultivation
• Offshore Platform: now causes -1 health
• Oil Well: now causes -1 health
• Quarry: now causes -1 health, gains +1 production at Machinery
• Workshop: -1 food replaced by -1 health, gains +1 production at Guilds (instead at Chemistry)
Miscellaneous
• New load screen and advisor panel backdrop
• Fake buildings no longer display in the city screen
• Fixed the 'Text_Trigger_Key_Event_Tavern_Riding' error message
• Fixed several 'Error in BeginPlayerTurn event handler..." messages
• Fixed a problem where the AI couldn't determine the category/value of resources when trading
• Fixed Golden Age modifiers not stacking correctly
• Fixed mixed up links between the Aztec Jaguar Warrior (renamed) and the Jaguar animal
• A few fixes for Windows compatibility
• Many new pedia texts added (thank to Simon_Jester and other contributors)
• Numerous small fixes and tweaks
Available now from the download page. Please let me know if you encounter any problems. Otherwise, enjoy!
Civilizations
• Inca: Terrace (UB) lowered to 25% food kept to match the Granary
• Persia: new UB, the Ab Anbar (replaces Aqueduct)
• Polynesia: Waka (UU) cannot enter ocean until Navigation, cost lowered to 40
• Portugal: Carrack (UU) redesigned as an early Galleon replacement
Leaders
• New Trait: Traditional
• All other traits have been redesigned
• Reassigned Traits: Boudica, Djoser, Gilgamesh, Montezuma, Nasser, Pacal
• Agamemnon: fixed some broken diplomacy text tags
Civics
• Aristocracy: allows unlimited spies, no longer gives happiness for Castle
• Authoritarianism: also gives +1 espionage per specialist
• Caste System: now available at Priesthood, also gives +1 production to Workshops
• Codification: redesigned (+5 happiness in largest cities, +1 wealth per specialist)
• Confederation: gives 1 trade route, no longer gives +25% espionage
• Conscription: gives +100% xp in cultural borders, no longer gives cheaper upgrades
• Clan Warfare: also gives increased wealth for capturing cities, maintenance penalty removed
• Democracy: redesigned (unlimited scientists, +50% GPP, +1 commerce from Village/Town)
• Equal Rights: now gives a free specialist per city instead of +5 happiness in largest cities
• Emancipation: replaced by Social Welfare (+1 production/commerce per Village/Town, can rush with gold
• Environmentalism: Corporation penalty removed
• Free Religion: no longer gives research per specialist
• Free Market: gives +50% trade route commerce instead of a free trade route
• Industrialism: no longer gives research per specialist
• Jurisdiction: now gives faster Cottage growth instead of a free specialist per city
• Mercantilism: replaced by Bureaucracy (No foreign Corporations, +100% wealth in Capital, +1 production/commerce from mills)
• Organized Religion: now available at Divination
• Professional Army: redesigned as Standing Army (+2 experience, -50% upgrade cost, +2 happiness from Barracks)
• Rationalism: gives +2 research per Specialist, no longer allows unlimited scientists
• Redistribution: now has a -25% Great Person rate penalty
• Slavery: now also gives +1 commerce to Plantations and Quarries
• Vassalage: redesigned (Lower military unit support costs, +25% espionage, +2 happiness from Castle)
• Warrior Code: available at Steel Working and redesigned (+100% Great General, +25% military unit production, +25% culture)
Religions
• New Game Option: 'Fewer Religions' (lowers the ratio of religions to civilizations to 2:3)
• Removed Game Option: 'Choose Religions' (did nothing under prophet-founded religions)
Buildings
• Aqueduct: now provides fresh water for irrigation
• Bath: requires Well to build
• Castle: no longer obsoletes
• Forge: causes -1 health with Copper, Iron
• Grocer: no longer gives any benefit for Spices
• Smokehouse: redesigned (25% food kept, +1 health with Salt, +1 happiness with Spices, no longer obsoletes)
• Supermarket: reverted (+2 food, +1 health from Cattle, Deer, Pig, Sheep)
• Tavern: provides 1 less commerce
• Walls: no longer obsoletes
• Well: no longer provides fresh water for irrigation, cost increased to 50
Units
• New Unit: Cruiser
• Caravel: strength reduced to 2, gains 20% withdrawal chance, cannot enter ocean until Compass
• Chariot: upgrades to Heavy Horseman instead of Horseman
• Destroyer: redesigned (Str 22, Move 8, +50% vs Subs + Attack Subs, no bombardment)
• Galleass: strength increased to 5, new art for Middle Eastern civilizations
• Galleon: new art for Mediterranean civilizations
• Ironclad: now upgrades to Cruiser
• Modern Armour: also requires Total War
• Swordsman: receives a 50% attack bonus against War Elephants
• Tank: also requires Total War
• Trireme: strength increased to 3, removed bonus vs. Galley, new art for Germanic, African and Middle Eastern civs
• War Elephant: also requires Metal Casting, needs Copper or Iron, cost raised to 70
• Workboat: cannot enter ocean until Compass
• Naval units now scale more consistently in size across eras
Technology
• Civil Rights: also requires Labour Unions
• Electricity: also requires Replaceable Parts
• Journalism: also requires Corporation
• Military Conduct: also requires Fealty
• Nationalism also requires Military Conduct
• Physics: also requires Compass
• Property: requires Agriculture and Pastoralism (and no longer Ritual)
• Record Keeping: no longer requires Textiles
• Rocketry: also requires Radio
• Textiles: requires Hunting and Ritual (and no longer Agriculture)
• Shipbuilding: also requires Construction
• Space Flight: also requires Computers
• Writing: also requires Textiles
Terrain
• New Resources: Bison, Jade
• New Resource Icons: Cocoa, Coffee, Flax
• Salt: now obsoletes with Refrigeration
• Resources once again give happiness and health just for having access to them
• Rebalanced resource distribution
• Fixed many mapscripts to work properly with the new mapsizes and resource changes
• Disabled currently incompatible mapscripts
Improvements
• Camps: can no longer be built on hills unless an appropriate resource is present
• Mine: now causes -1 health
• Pasture: removed food increase at Refrigeration
• Plantation: gains +1 commerce at Cultivation
• Offshore Platform: now causes -1 health
• Oil Well: now causes -1 health
• Quarry: now causes -1 health, gains +1 production at Machinery
• Workshop: -1 food replaced by -1 health, gains +1 production at Guilds (instead at Chemistry)
Miscellaneous
• New load screen and advisor panel backdrop
• Fake buildings no longer display in the city screen
• Fixed the 'Text_Trigger_Key_Event_Tavern_Riding' error message
• Fixed several 'Error in BeginPlayerTurn event handler..." messages
• Fixed a problem where the AI couldn't determine the category/value of resources when trading
• Fixed Golden Age modifiers not stacking correctly
• Fixed mixed up links between the Aztec Jaguar Warrior (renamed) and the Jaguar animal
• A few fixes for Windows compatibility
• Many new pedia texts added (thank to Simon_Jester and other contributors)
• Numerous small fixes and tweaks
Available now from the download page. Please let me know if you encounter any problems. Otherwise, enjoy!