1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

Settlers would be perhaps one of the best prebuilds for the GS. Have some ready, blitz Bactra, get Iron, build GS, have a few in place in 1 or 2 turns from the beginning of the war. Or then we could use something like a Granary, so we wouldn't need to wait so long. Something more expensive than the GS would do good. Well- timed this manouver would be deadly.

If it works, that is. ;)
 
Oh hi, When I don't write, it doesn't mean that I am away, so you don't have to pm me, grahamian, but thanks. :)
But I got another problem. I never bought Civ3. I lent it and installed C3:C over it. This way I saved money for me. But the problem is that I had to completely clear my computer some days ago and I can't get Civ3 now (because the library is unable, etc etc).
Therefore I fear I have to buy it, and I don't think I can do this in a good time. So perhaps it is the best to drop me out of this sg although I hate it :(.

mfG mitsho
 
mitsho said:
Therefore I fear I have to buy it, and I don't think I can do this in a good time. So perhaps it is the best to drop me out of this sg although I hate it :(.
mfG mitsho
ok mitsho, thanks for letting us know. check back in once you buy it and i'll slot you back in ;) we'll keep the spot warm for you :)

guess that means i'm up again. i'll play and post tonight.

roster update:

bugs <- on deck
denyd
ankka
6thGenTexan <- Just Played
mitsho <- :( out till further notice
grahamiam <- UP
 
A lot of talk happens when you miss a day online. We are NOT at war with Persia now. We ARE ready to take their iron in 2 turns: 1) declare & move into position 2) take town and disconnect from Persia.

It will be a long time before we connect our other iron, jungle and mountains.

We can take the iron and hold our own until we can get peace. Wait 20, then destroy.
 
6thGenTexan said:
A lot of talk happens when you miss a day online. We are NOT at war with Persia now. We ARE ready to take their iron in 2 turns: 1) declare & move into position 2) take town and disconnect from Persia.

It will be a long time before we connect our other iron, jungle and mountains.

We can take the iron and hold our own until we can get peace. Wait 20, then destroy.
thanks, but it was quite clear to everyone that we are not at war with Persia yet. we straightened out Ankka earlier ;)

in regards to the war that will be started, you noted a Persian immortal already so I think its going to be a little delicate. I'll try to hold off on using GS's but no promises. If we had horseman, then I would promise :)

What are we looking to do with our GA that we would like to hold off on it right now? Using it to wipe out the Persians is not too bad for this varient.
 
first, the 570BC save

Preflight check: See the Persian settler W of Alesia. Move the elite archer (barbkilla) out of Burdigala. I don’t think we need him performing MP duties atm ;) Fortify group of 7 archers and the spearman/archer pair. I want the spearman from Verulamium to help here so I must wait another 2 turns. Sugar near Richborough is irrigated but should be mined (no food bonus in despot so it works like a BG). Looks like there are some workers in town so I click on them to make sure they stick around to do the work

Look at the towns to see what can be done to speed up unit builds. MM Alesia onto a river plain to shave 1T off archer build. MM Camulodunum off fish and onto forrest to cut archer build in half (6 to 3) with growth still in 1T. Can MM Lug but it causes us to lose 1T of research.

IBT: Persian spear/settler pare W of Alesia head back; New Persian warrior/settler pair end up on iron mountain.

Verul: spear -> spear; Ebor temple -> barracks; Augustodurum temple -> worker; Cataractonium temple -> barracks

T1: 750BC William moves into Mayan territory. We now make -2gpt (Math in 5T); Move William from desert spot to see if I can yo-yo the Persian spear/settler pair

IBT: 4 Mayan javalen throwers move next to William; spear/settler pair does not yo-yo

T2: 730BC William is dead meat so I fulfill our deal with the Hittites by pillaging the road he’s on. 3 archer builds due in 1T so I declare on the Persians. Move stack of 7 archers and 1 spear N of Bactra and archer/spear pair onto iron mountain.

IBT: no nasties show up, see some Roman fights, William is now deceased (RIP)
Alesia archer -> archer; Lug riots (damn); Camulodunum archer -> archer

T3: 710BC Attack on Bactra: (all vet archers): archer kills spear, dies to spear (2/3), archer kills reg immortal; archer kills spear, goes elite, and we take the city. Spear and archer fortify on mountain.
Found Lindum -> temple

IBT: we are booted from Iroquios territory; single Immortal coming N towards Alesia from the SW; Lug archer -> horseman; Resistance in Bactra ends; Maya building Hanging Gardens and they are a Monarchy

T4: 690BC Tax-starve Bactra so we make some money. Move 2 more archers onto iron mountain. Move worker to connect Bactra to empire and move archer in to protect him.

IBT: Single immortal continues N; a spear shows up S of the horses, a single immortal shows up 2T SW of iron mountain; Entremont settler -> settler; Agedincum temple -> spear

T5: 670BC Lone spear moves out of Richborough to protect the horse since archer can’t get there this turn. An elite and vet archer arrive in Alesia to deal with the immortal; settler goes to fishing village location in the NW. Move a couple more archers, including an elite, onto iron mountain. Math due in 1T so MM slider to gain an extra 1g.

IBT: Persia and Iro sign vs Rome; reg immortal impales himself on our iron mountain spear, an immortal and warrior show up 2T S of iron mountain; Rome boots our warrior
Math -> writing @ 0% +25gpt; Babylon building the Great Lighthouse

T6: 650BC Spear back into Richborough to protect against spear; Archer moves to protect horse; warrior near Alesia moves out of the way of the approaching immortal

IBT: iron spear defends against another immortal; watch Persian archer die near Agedincum (lucky because we only have a warrior there.; Immortal approaches iron mountain from the S (warrior goes somewhere else)
Lapurdum warrior -> temple

T7: 630BC Barbkilla needs to be renamed immortakilla as he takes down the one near Alesia without a scratch. I want to attack with the elite archer on Iron mountain but if he wins he’ll be exposed so I hold off. Persia still doesn’t want to talk

IBT: Hittites and Rome sign MA vs. Greece and Persia; Iron spear finally dies; Immortal approaching Gergovia; iron connected to the empire; Maya building GLight
Camulodunum archer -> GS; Verulamium spear -> spear; Ratae worker -> temple

Gov’t Notes: Rome is now a republic, Maya are Monarchy, Hittites and Iroquois are in Anarchy

T8: 610BC Elite archer on Iron Mountain kills an immortal but does not generate an MGL.

Talk Persia into Peace giving him 5gpt for writing. Also trade ivory, dyes, 5gpt, and 74g for Poly. A couple of civ’s have construction and Republic. All of them have philosophy, MM, CoL. Maya have Monarchy.
Change Lug to a GS

IBT: Iro and Maya sign vs Greece

T9: 590BC Moving Archers out to the East as things are getting sticky out there.

IBT: Persians move very strongly into our territory with 2 immortals, 1 warrior, and 1 archer near Bactra, 1 immortal near Gergovia, 1 spear near a worker S of Vera, and 1 archer SW of Agedincum :( Damn, I thought the 10gpt would satisfy them. I pray that they are just taking a direct route to the Hittites.
Entremont settler -> settler; Alesia archer -> archer

T10: 570BC See the 1st Persian horseman. Move some units around to ensure we are strong enough against this incursion. Have 1 spear, 2 archers and 1 warrior in Bactra, 1 archer, 1 spear and 1 warrior in Gergovia. This should be strong enough but you never know. Also, a few more archers are rotating E from the core to help out. 1st GS due in 1T so all is not lost :) MM Entremont and Ratae between the cow since Entremont got 4 extra food with the last settler and only needs 3fpt to grow in 2T.

Notes: Lug can make a GS every 7T, Camulodunum every 8T. Entremont has the most potential so maybe we should turn off the pump and build a barracks there to start pumping them out. Could do 1 every 5T at size 5 but would need the 2 river plains to the NW irrigated to do so. Probably could do 1 every 4T at size 6 but I’m not sure if there’s enough food.
Settler is in place to build a city in the NW and 2nd settler can go to the desert tile 3T NW of Ratae.

re: research... imho, I think we should save our money to buy Monarchy next. All other usefull techs take forever to research.
 
I'll pick up the game in the AM.

So do we want to save for Monarchy? It is going to be expensive.

Looks like we've met all civs now. Probably need to kepp exploring a little for the map benefits.

What is our medium range plan (30-50 turns)? Sounds like it is:

1. Build GS,
2. Go to war in 20 or when we are a Monarchy whichever comes last.
3. Wipe out Persia

Well executed war G-man! Set our goals, met our goals, executed an very good exit strategy. I wish you worked for the Pentagon.
 
we should be able to gather 300+g in 20 turns so maybe we can afford to buy monarchy with some gpt thrown in. we'd only have to buy 1 tech to get it. if we want republic, that's 3 techs.

my biggest fear is that the Persians are indeed on a sneak attack vector. of course, this will give us 10gpt more but still, i'd rather they didn't right now. 20T of building GS's is what we need atm before we take on the Persians again. they don't have iron atm so they can't build immortals. i was really hoping for a MGL during my turns as I think a GS army would be virtually unstopable.

roster update:

bugs <- UP
denyd <- on deck
ankka
6thGenTexan
mitsho <- out till further notice
grahamiam <- Just Played
 
I think a sneak attack could ruin my whole day.

Ideas for a sneak attack: Pulling the Babylonians in wouldn't help much since they have a very narrow front. Whipping GSs out would be prudent, but may be an extremis move. Looks like we still have most of our military near the potential front. I'll just keep my fingers crossed... all 10, plus some toes, then a sacrifice to the RNG god, we're still pagans right? Mishto! Oh, Mishto
 
one other note, the area around camul. really should be improved. right now it's doing ok but with a couple of mines it could become a city to rely on. those workers in the NW should come down and help out once thier done with that BG.
 
I was joking that we would make a human sacrifice to the RNG gods, because we are pagan. Plus I spelled your name wrong. Oh, never mind, I'll just hide in the corner. :blush:
 
I've been trying to get the save, but the uploads server is acting up.
 
Thoughts on the short term goals.

We need to be a Monarchy before starting our GA.
It looks like the increased costs have not slowed down the AI at all. When we do take on Persia, get peace when they are down to one city for all the techs we can. We can repeat with the Babylonians next.
It is a good thing we have a UU that will be good until Knights arrive.
We may want Entremont to build us some workers that are seriously lacking, or use the ones we have to develop our barrack towns. (Mines near Camulodunum,Lugdumun & Verulamium)
We need to identify what buildings our towns need. I'm thinking temple/barracks with granaries only in our fresh water locations. When CoL arrives, we can add a few courthouses where they will help the most in producing GS's.
Take over the world!

6gntxn
 
6thGenTexan said:
Thoughts on the short term goals.

We need to be a Monarchy before starting our GA.
It looks like the increased costs have not slowed down the AI at all. When we do take on Persia, get peace when they are down to one city for all the techs we can. We can repeat with the Babylonians next.
It is a good thing we have a UU that will be good until Knights arrive.
We may want Entremont to build us some workers that are seriously lacking, or use the ones we have to develop our barrack towns. (Mines near Camulodunum,Lugdumun & Verulamium)
We need to identify what buildings our towns need. I'm thinking temple/barracks with granaries only in our fresh water locations. When CoL arrives, we can add a few courthouses where they will help the most in producing GS's.
Take over the world!
6gntxn
Agree with most of that though I think Entremont, after a couple of workers, should get a barracks and then start pumping out GS's. it's by far our best town. we will have 4 lux's hooked up shortly so I think we can let her get pretty big, really pumping up the shield output.

As far as tech speed goes, all things considers (pangea, demigod, AA golden ages), the tech pace is slower than normal. Usually in DG games, i'm in the MA by now, well into the 1st tier and even on the 2nd if the AI's doing a good job. one thing that is interesting for the next player is all the gold laying around. looks like pretty much everyone is in thier GA right now so they will have lots of money for our lux if we can hook them up.
 
lurker's comment:

They don't look like pedestrians to me... Rock on!

 
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