first, the
570BC save
Preflight check: See the Persian settler W of Alesia. Move the elite archer (barbkilla) out of Burdigala. I dont think we need him performing MP duties atm

Fortify group of 7 archers and the spearman/archer pair. I want the spearman from Verulamium to help here so I must wait another 2 turns. Sugar near Richborough is irrigated but should be mined (no food bonus in despot so it works like a BG). Looks like there are some workers in town so I click on them to make sure they stick around to do the work
Look at the towns to see what can be done to speed up unit builds. MM Alesia onto a river plain to shave 1T off archer build. MM Camulodunum off fish and onto forrest to cut archer build in half (6 to 3) with growth still in 1T. Can MM Lug but it causes us to lose 1T of research.
IBT: Persian spear/settler pare W of Alesia head back; New Persian warrior/settler pair end up on iron mountain.
Verul: spear -> spear; Ebor temple -> barracks; Augustodurum temple -> worker; Cataractonium temple -> barracks
T1: 750BC William moves into Mayan territory. We now make -2gpt (Math in 5T); Move William from desert spot to see if I can yo-yo the Persian spear/settler pair
IBT: 4 Mayan javalen throwers move next to William; spear/settler pair does not yo-yo
T2: 730BC William is dead meat so I fulfill our deal with the Hittites by pillaging the road hes on. 3 archer builds due in 1T so I declare on the Persians. Move stack of 7 archers and 1 spear N of Bactra and archer/spear pair onto iron mountain.
IBT: no nasties show up, see some Roman fights, William is now deceased (RIP)
Alesia archer -> archer; Lug riots (damn); Camulodunum archer -> archer
T3: 710BC Attack on Bactra: (all vet archers): archer kills spear, dies to spear (2/3), archer kills reg immortal; archer kills spear, goes elite, and we take the city. Spear and archer fortify on mountain.
Found Lindum -> temple
IBT: we are booted from Iroquios territory; single Immortal coming N towards Alesia from the SW; Lug archer -> horseman; Resistance in Bactra ends; Maya building Hanging Gardens and they are a Monarchy
T4: 690BC Tax-starve Bactra so we make some money. Move 2 more archers onto iron mountain. Move worker to connect Bactra to empire and move archer in to protect him.
IBT: Single immortal continues N; a spear shows up S of the horses, a single immortal shows up 2T SW of iron mountain; Entremont settler -> settler; Agedincum temple -> spear
T5: 670BC Lone spear moves out of Richborough to protect the horse since archer cant get there this turn. An elite and vet archer arrive in Alesia to deal with the immortal; settler goes to fishing village location in the NW. Move a couple more archers, including an elite, onto iron mountain. Math due in 1T so MM slider to gain an extra 1g.
IBT: Persia and Iro sign vs Rome; reg immortal impales himself on our iron mountain spear, an immortal and warrior show up 2T S of iron mountain; Rome boots our warrior
Math -> writing @ 0% +25gpt; Babylon building the Great Lighthouse
T6: 650BC Spear back into Richborough to protect against spear; Archer moves to protect horse; warrior near Alesia moves out of the way of the approaching immortal
IBT: iron spear defends against another immortal; watch Persian archer die near Agedincum (lucky because we only have a warrior there.; Immortal approaches iron mountain from the S (warrior goes somewhere else)
Lapurdum warrior -> temple
T7: 630BC Barbkilla needs to be renamed immortakilla as he takes down the one near Alesia without a scratch. I want to attack with the elite archer on Iron mountain but if he wins hell be exposed so I hold off. Persia still doesnt want to talk
IBT: Hittites and Rome sign MA vs. Greece and Persia; Iron spear finally dies; Immortal approaching Gergovia; iron connected to the empire; Maya building GLight
Camulodunum archer -> GS; Verulamium spear -> spear; Ratae worker -> temple
Govt Notes: Rome is now a republic, Maya are Monarchy, Hittites and Iroquois are in Anarchy
T8: 610BC Elite archer on Iron Mountain kills an immortal but does not generate an MGL.
Talk Persia into Peace giving him 5gpt for writing. Also trade ivory, dyes, 5gpt, and 74g for Poly. A couple of civs have construction and Republic. All of them have philosophy, MM, CoL. Maya have Monarchy.
Change Lug to a GS
IBT: Iro and Maya sign vs Greece
T9: 590BC Moving Archers out to the East as things are getting sticky out there.
IBT: Persians move very strongly into our territory with 2 immortals, 1 warrior, and 1 archer near Bactra, 1 immortal near Gergovia, 1 spear near a worker S of Vera, and 1 archer SW of Agedincum

Damn, I thought the 10gpt would satisfy them. I pray that they are just taking a direct route to the Hittites.
Entremont settler -> settler; Alesia archer -> archer
T10: 570BC See the 1st Persian horseman. Move some units around to ensure we are strong enough against this incursion. Have 1 spear, 2 archers and 1 warrior in Bactra, 1 archer, 1 spear and 1 warrior in Gergovia. This should be strong enough but you never know. Also, a few more archers are rotating E from the core to help out. 1st GS due in 1T so all is not lost

MM Entremont and Ratae between the cow since Entremont got 4 extra food with the last settler and only needs 3fpt to grow in 2T.
Notes: Lug can make a GS every 7T, Camulodunum every 8T. Entremont has the most potential so maybe we should turn off the pump and build a barracks there to start pumping them out. Could do 1 every 5T at size 5 but would need the 2 river plains to the NW irrigated to do so. Probably could do 1 every 4T at size 6 but Im not sure if theres enough food.
Settler is in place to build a city in the NW and 2nd settler can go to the desert tile 3T NW of Ratae.
re: research... imho, I think we should save our money to buy Monarchy next. All other usefull techs take forever to research.