1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

I have one turn left, to be completed in the AM. Let's play TedJackson's game again. Can you guess what happened:

A. Persia sneak attacked us.
B. Rome sneak attacked us.
C. Iroquois declared war on us and then chickened out.
D. We are a Monarchy
E. We are a bunch of boring, :beer: drinking Celts who can't buy a tech to save their life.
F. The Mayas sacked Augustodurum.
 
Ever the optimist - D & E
 
You can chose as many as you want. The correct answers are C and E.

Pre-flight – 570 BC – There are four Persians outside of Bactra and four defenders. Hope it stands. Can’t get a fifth defender in there in time.

Four turns left on our MA with the Hittites.

Change Entremont to a barracks (8), Alesia to a GS (14),

Caesar has two workers for sale, but he wants just about our entire economy for one.

The Mayas will give us peace, but nothing else.

The Persians are at war with the Hittites, let’s hope that’s where X-man’s troops are headed.

IBT – No attack. But three more units waltz into our lands.
Lugdunum: GS=>GS
Augusto: worker=>worker
Babylonians start on Great Wall.

1. 550 BC – I think this is Sirian’s Diety ROP™ in progress. I’m going set up some blocks to keep the Persians mostly out of our lands.

Check G-man’s write up to see where he was intending the 2nd settler to go. 3T NW of Ratae.

Found Nemausus in far Northwest. Start a temple to pull in the whale.

IBT – Iroquois and Hittites sign an MA against Persia.
The block has the desired affect of pulling most Persians out of our lands.
The Mayans pull the Iroquois into the war against us. :rolleyes:

2. 530 BC – The good news is that the Mayans are still talking to us and are willing to betray their Iroquois brothers right now. We still have two turns left on our MA with the Hittites so, we’ll allow the MA to expire and then allow Smoke to betray his friends.

Start moving some archers to the northeast. I’m going to hold the GS back so that we don’t spark a GA. This could be :smoke:


We now have spices hooked up to most of our kingdom.

After studying the situation. I think I’m going to gather our archers for a rush on Centralia. Maybe I can bring Hiawatha to his senses. Move to the mountain next to Centralia.

IBT – An Iroquois sword kills our warrior.
The Hitties and Romans sign an MA against the Iroquois. Is there no honor amoungst these civs?
Verul: spear=>GS

3. 510 BC – Found Curovernum. Start temple.

One nice thing about this game. Not a lot changes on the diplomatic front, except for wars.

Make a Lindum lady, a tax lady.

Persia no longer has iron, but did they crank out the Immortals while they had it. I see five immortals right now. Maybe they can get killed up in Iroquois or Hittite land.

Check in with Smoke. He’ll still give us peace. In fact, he’ll pay us 20G for it. Next turn dude.

IBT – Richborough: temple=>GS
Burdgalia: temple=>catapult

4. 490 BC – I try to get Smoke to sell us Monarchy in the peace treaty, but no dice. So I take the 20G and run away with my treaty.

The word hasn’t gotten to the Iroquois yet, since they won’t acknowledge our envoy.

The Mayas still have a monopoly on Monarchy.

MM our cites. Lugdunum now produces 8 uspt or a GS every 5 turns.

5. 470 BC – Working and marching.

IBT – Camulo: GS=>GS
Tolosa: curraugh=>curraugh

6. 450 BC – Start our great voyage in the curraugh by sailing due west.

Kevin climbs the heights next to Veii to look down on the city.

Hiawatha still won’t talk to us. Smoke is still insulted with our entire treasury (195G) and our economy(27gpt) for Monarchy.

IBT – Two Hittite archers get whacked. The Persians attack the Hittite city across a river a lose. The Hittites and Mayas sign a peace treaty.
Watch a legion kill a Bowman.
Barb galleys can sail on sea tiles :eek:
Entremont: Rax=>GS(5)
Lugdunum: GS=>GS(5)

7. 430 BC – In a move of self preservation our curraugh sails along the northern coast.
Kevin steps further into Roman lands.

IBT – The Persians and Hittites kill each other.
Kevin is killed out of Roman lands.
The Romans and Babylonians kill each other.

8. 410 BC – I have most of my Centralia assault team together.

Hiawatha still isn’t speaking to us. Smoke is still insulted.
Mursilis has two workers for sale.

I’m using the GS for MP duty right now. At least they’re working.

We’ll probably lose our curraugh next turn.

IBT – A single Iroquois sword heads south out of Centralia.
The Persians capture the Hittite city of Hattusha. Watch a bunch of battles. The Babs get stomped. Our curraugh is sunk by the barbs.
The Hittites start the GL.

9. 390 BC – Start maneuvering towards the Iro sword. If he steps off the mountain next to our stack of archers, he’s toast.

IBT – The Iro sword runs away.
A lot of orange moving northward.
Smoke Jaguar demands 32G. :cringe: That’s more than a single year’s income!
“Write his name down in my book.”
“Did you write it down?”
“I did”
“Now cross it off. :gripe: [pissed] “

The Maya start the Mausoleum.

10. 370 BC – Maneuvering. Move our stack of 8 archers lead by Barbkilla up to the Iroquois frontier. Hiawatha will now talk to us. He’ll pay us 200G for peace. OK if you insist. Take the money and run.

Smoke is still insulted by our 473G and 30gpt off for Monarchy.

We now have two sources of iron.

I’m gonna play 11 turns to put us at 350 BC.

IBT – The Persians are suddenly headed east.
Alesia: GS=>GS
Augusto:worker=>worker
Cataract: rax=>GS
The plague hits Ratae.

11. 350 BC – Move our MP out of the plague city. I think he can die.
Start pulling the troops back from the Iroquois campaign . They’ll be needed for the Second Persian War.


All our cash and income is now making Smoke doubtful. So this is good news.

After Action: If we could actually get Monarchy, we could probably get five techs for it.

Our army is starting to be a force. We have 4 GS, with another five graduating from boot camp in the next five turns. By the end of Denyd’s turns we’ll have at least a dozen.

Time to start thinking about how we want to prosecute the Persian war. The next post will have some screenshots so we can plan this out.

My initial thoughts: we’ll want to have a force of at least four GS to start at Ergili and sweep southward towards Gordium and the hidden city on the coast. A second force to start at Arbela and sweep to the southwest. We will also need units to clean up the Persian forces scattered across our lands. Some of those are coming back from the Iroquois campaign, but we’ll need more.

Save: http://www.civfanatics.net/uploads7/gram_10,_350_BC.SAV
 
gram_10_350_BC_Persia.jpg


Gram_10_350_BC.jpg
 
Looking at the screen shots and then going back to look at the game, it looks like the Hittites have had a city raised between Niagara Falls and Centralia (I'm pretty sure the city was theirs) The Hittites are going to quickly become a non-factor in this game.
 
maybe we ought to declare war on the Hittites and take/threaten 1 city, then sue for a tech or money? it will put that stack near Lapurd to some use.

i put the plague in this scenario cause i never saw it. looking at bugs' screenshot, are those buzzards flying over ratae? :lol:
 
A little plan of attack for Persia:

gram350.jpg


After declaration of war:
Red Army:
Turn 1: Take Ergili and moves along road ending on the mountain next to Gordium (we should have a road to Ergili pre-built)
Turn 2: Take Gordium and available troops move to hill N of Sardis - healthy units from Ergili move to Gordium, wounded stay and heal
Turn 3: Take Sardis troops wait for reinforcements to heal & catch up
Turns 4/5 heal & regroup for advance on Antioch

Blue Army:
Turn 1: Take Arbela (hopefully a road can be built to connect it before the war begins) and then move towards Persepolis
Turn 2: Position & regroup
Turn 3: Take Persepolis
Turn 4/5: heal and join with Red Army (now Green Army) and advance & take Antioch

At that point the capital should bounce to Pasagarde. We should be able to get Hamadan, Sidon & Tyre (plus any tech & $) from X-man for peace. If not go after Pasagarde.

Note: I agree with ally against Hittites, hopefully getting gold or a tech for gpt in the deal. We might be able to take Harran and raze Kadesh to give Mursilis a little incentive to give something for peace (making sure to wait for the alliance to end first).

Edit: The units used against the Hittites should then be sent to take Hattusha & Ghulaman from Persia
 
looks good. might want to connect that road between Ratae and Ergili to speed the flow of troops on that front. try to get monarchy 1st and revolt before starting our GA. we've waiting this long so there's no need to rush now.

roster update:

bugs <- Just Played
denyd <- UP
ankka <- on vacation 6/17-6/27
6thGenTexan <- on deck
mitsho <- out till further notice
grahamiam
 
@ G-man - Buzzards or vultures. They're nasty whatever they are. "Bring out your dead."

@ Denyd - there is a Persian city west of Gordium, that one can barely make out. Other than that I think you mapped out what I was thinking about. We'll also want to bring some settlers along to settle the furs.

I don't think I would worry about the Hittites just yet. By owning Hittite cities we create a large salient that we'd have to defend. We already have a less than optimal front. By concentrating on the Persians we can reduce our exposure and eliminate our number one threat.
 
Sir Bugsy said:
I don't think I would worry about the Hittites just yet. By owning Hittite cities we create a large salient that we'd have to defend. We already have a less than optimal front. By concentrating on the Persians we can reduce our exposure and eliminate our number one threat.
actually, bugs, i don't think we even care if we get a city. i'd just like to threaten them into peace for a tech if possible :evil: not that it's supposed to but our research isn't exactly setting records here :lol:
 
Bugsy: I was hoping to get that one as a peace tribute. Excellent point about having too much to defend. We've got some nasty neighbors and should try to keep their attack area to a minimum. BTW: After Persia, Babylon or Hittites?
 
I would vote Babylon. We could have a nicely concentrated front.

I think we would want to keep hammering on Persia until they are left with their far eastern city (Ghulaman) and their Hittite city. We don't want them anywhere behind us.
 
It is a little late buyt if you haven't played yet, Gordium, Sardis and Arbela can be attacked from mountains. Antioch and Pasagardae can be attacked from hills. The problem will be Persepolis. The picture does not show any high ground and the Red Army will have to cross a river before attacking.
 
THE SAVE

Before we start

Guess which are true:

A: We are in the Middle Ages
B: Persia is in ashes
C: The Mayans are building lots of Wonders
D. Rome is kicking Babylon's Butt
E. The Hittites are on the ropes

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And the answer is A - C - E

for the gory details:

Turn Log 3

Turn 0 – 350 BC – Reset Personal Preferences – Checked out all the cities and everything looks fine except change Cataractonium to spear so he can relieve Liam and let him upgrade – Looking at the available troops, I won’t be able to start the offensive

IBT: Lots of Persian units moving through our land – Kevin has quite a seat for 5 Roman-Babylon battles – Entremont GS->GS – Lugdumum GS-GS

Turn 1 – 330 BC – SOD in the north moves to iron hill – Kevin NW – Start collecting GS near Ergili – NW workers sent to road for NW assault on Ergili – A couple of trades to buy techs are available, but I think I’ll wait for the pointy stick research

IBT: Persia has a lot of units heading N – Kevin gets to see 4 more battles – Camuld… GS->GS – Mayans complete Hanging Gardens

Turn 2 – 310 BC – Decide to get a little piece of Hittites – Alliance with Iroquois getting Construction and giving 500g + 15gpt – Trade Construction to Persia for Code of Laws + Philosophy – Trade Construction + Code of Laws to Maya for Map Making + 350g – Trade Construction to Greece for 272g + 5gpt – SOD moves next to Tyranna – Keep moving GS to staging point for Ergili – Kevin moves into Roman lands – Now have 6 GS ready for Ergili – research for currency (last AA tech) – slider at 3-7-0 due in 20 turns – Treasury is 680g -25gpt

IBT: Kevin gets yelled at by Caesar while watching a couple of battles – Ratae temple->catapult – Maya & Persia begin Great Wall

Turn 3 – 290 BC – Assault on Tyranna:
Elite Archer (1/5) kills Vet Spearman
Vet Archer loses to Reg Spearman (2/3)
Vet Archer (3/4) kills Reg Spearman
Barbkilla (5/5) kills Reg Archer and captures Tyrana with 2 slaves - Worker team 1 reaches GS SOD to road – start collecting workers into 3 unit groups – Buy Currency from Iroquois for 10gpt + 655g – Trade Currency to Babylon for 304g – Trade Currency to Rome for 115g

IBT: Kevin kicked out of Rome gets to watch some more battles – Richardborough GS->GS – Veral… GS-GS – Aged…Spear->Worker

Turn 4 – 270g - Trade Currency to Greece for Literature + 15g – trade Literature to Babylon for 8gpt + 94g – Ergili Army now with 8 GS (complete) - Kevin still exploring – trying to setup work crews

IBT: Kevin yelled at again – Lots more Persian troops heading N – Entremont GS->GS – Bactra temple->catapult – Lapr… temple->spearman – Greeks start Great Library –

Turn 5 – 250 BC - First GS arrives on station for eastern spot – 7 Archers in route to join eastern army

IBT: Lots of Persian troops (I know you’ve heard that already) – Maya start Great Library

Turn 6 – 230 BC – 2nd Worker Team assembled and another will be next turn – Have to move Eastern spot due to Arbela culture expansion

IBT: Just more Persians

Turn 7 – 210 BC – New Eastern rally point (on the iron) has 1 GS + 1 Archers – 3rd Worker team complete and a slave 3-man team is setup

IBT: Extend the Peace Deal with Persia (I got caught by surprise on this one, sorry) – Alesia GS-GS – Lug… GS-GS – Camul… GS-GS – Maya establish an Embassy in our Capital – Persia starts Great Library –

Turn 8 – 190 BC – 3 New GS heading for Eastern Rally point

IBT: Hittites lose Kadesh (razed by Persia) and yes more Persian troops passing through (mostly horsemen) – Entremont GS-GS – Basra expands and gets back rally point - Greeks start Great Library – Iroquois builds Temple of Artemis

Turn 9 – 170 BC – 3 GS at RP – 2 more on the way + 6 Archers

IBT: Persian horsemen are running through our lands in large numbers (2-3 new ones each turn) – Ebro.. barracks->spearmen – August… worker->worker – Cata… spear->GS – Tolosa curragh ->catapult – Maya start Great Library & Great Wall – Mayans build Great Library – Greeks build Great Wall – Persians build Mausoleum (how appropriate)

Turn 10 – 150 BC – Babylon is now connected to our trade network, we can trade them dyes, ivory, iron. – Hittites are now only 2 cities – Western Army is ready (8 Vet GS) – Eastern Army almost there (5 Vet GS + 1 Vet Archer on station) with 5 Vet Archers + 2 Elite Archers in route (2 turns)

Not much in the way of post turn notes. There are 7 archers almost to the rally point. Liam is ready to be upgraded to GS. Use those 3 workers near Babylon to connect Rome to the trade network – Use the 3 workers in the Eastern Army stack to connect the Incense SE of Vera… - Our slaves in the north are connecting the extra gems anticipating the cultural expansion of Tyrana – I set research to a minimum hoping to get tech from peace settlements - I also see a problem holding those northern cities once the war begins

Edit: 6thGenTexan: I never got the war started
 
Seems ok, :)

I just want to say that I bought the game :) SO I am again able to play civ3:c!

does anyone know the roster?
I scroll up and here it is:

bugs <-
denyd <- Just Played
ankka <- on vacation 6/17-6/27
6thGenTexan <- UP
mitsho <- on deck
grahamiam

Is this ok?
mfG mitsho
 
We'll wreck our rep if we attack before the peace is up. I think we'll have to wait until 110 AD.
 
I'm up already? It seems like I just set us up to take the Iron. Unfortunately I do not have the time to play 10 turns of war this weekend. I've got company comming and a 2 yeards olds birthday on Tuesday so please skip me.

If the peace with Persia is straight up, it should not hurt our rep. To be sure just demand that he leaves until he declares on us. Check our lux trade routes first.

6gntxn
 
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