1.16 Paragon/Normal Speed UHV Strategies

Korea (600 AD start)

UHV1:
1 Buddhist and 1 Confucianist Cathedral by 1200
UHV2: First to discover Printing
UHV3: Sink 20 ships

Civics: Kept starting civics; Monasticism key to get GPs, Despotism to whip religious buildings, Caste system helpful for tile improvement, Citizenship for quick Library. Post 1200 switched to Meritocracy and Regulated Trade for stability.
Cities: Apart from founding the 2 core cities, I captured the barb city nearby and founded the fourth city 1S of deer in the north. Core cities start with Library, work boat / worker, monasteries, monks to spread religions, churches. Conquered city builds Crossbowmen on loop, coupled with the required temples.
Techs: Just beelined for Printing and then Gunpowder (Galleas). I got 3 GPs until 1200: GP bulbed Civil Service, GS most of Paper and Education, another GS Printing. Achieved printing in 1210.

UHV1: Fairly doable even with the occasional brutal barb attacks (5 or so stacks of Keshiks...), with limited whipping. I built the Cathedrals in Pyongyang (assigning all mined hills to it) and the northern city (plenty of wood to chop!). Condition achieved in 1190.

UHV2: As long as Seoul focuses on GPs and is able to generate 3 of them as mentioned above, it should be doable. Korean UP is of course absolutely essential and would not be possible without it!

Intermezzo: Mongols! On Paragon, they are just an unstoppable bully and the best strategy is to try to avoid / delay confrontation. It is tempting to reconquer the western city after it flips, but it won't help, in fact it will just draw a stack of 15 (!) Keshiks onto you which with their collateral damage is literally unstoppable. Hence I let them have the flipped city and stayed put building up a defensive force of ~14 crossbowmen. When they finally showed up it was only 2 stray horses and not their main force, and luckily they made peace for a tech after I caused 1 casualty for them. Shortly thereafter they collapsed and China resurrected, and from then on I didn't have to worry about attacks from the west.

UHV3: The quickest way is to start building War Galleys in all cities after 1200 and declare war on Japan. Initially they only had Cogs / War Galleys but they quickly got to Caravels (+50% coast strength...) so I pursued a kamikaze warfare (leave 1 WG on a tile bordering Japan, let them kill it and stay stuck in your territory, then kill it with your backup ships. Japan also tried to invade my land but they only unloaded 2 troops at a time so was easy to eliminate them with my massive Crossbow stack. Once I got to Gunpowder with the Korean special Galleas things become much easier and I achieved victory in 1530.

Stability: Generally fine even with funny civic combos, as your core cities are huge.
 
Polynesia

UHV1:
Colonize 2 out of Easter Islands, Hawaii, New Zealand, Marquesas by 800 AD
UHV2: Colonize Easter Islands, Hawaii, New Zealand, Marquesas by 1000 AD
UHV3: Build the Moai Status by 1200 AD

Civics: Switch to Deification when possible. Then later on switch to Slavery when possible (boosts Hammers of the Maoi city). I also switched to Monarchy although that may not be essential here.
Cities: My city build order is Capital on spot, city 2N of Clam, third city in core, city on Sugar, northern city 2E of Pearls, eastern city with Pearl+Fish+3islands, further eastern city, Easter Island city + Marquesas city (both founded in 800 AD), northern city just south of Hawaii (this city gets culture-bombed with Great Artist), Hawaii city + New Zealand city (920 AD).
Core cities build Work Boats as needed. All cities start with Special monument, then Pagan Temple. Run a Worker specialist initially until the Special monument is constructed; then if timing feels tight can also run an Artist specialist if necessary. Sugar city works an Artist specialist to generate Great Artist. Capital builds all the Settlers as needed (when capital is not building settlers, it can let the other core cities use the Fish/Clam). Otherwise bigger cities should also get a Militia defender, Harbor, Lighthouse later on. Easter Island city builds the Statues once possible (need to expand culture first), running its sole citizen as a Worker specialist.
Trading: I OB'd with China and sold them one of my Pearls which came handy (5g/turn + some health resources).

Techs: reaching the required techs is hard on Paragon. I beelined for Special monument tech, then Moai tech (860 AD), then Quarry/Slavery tech (970 AD).

UHV1: As above.
UHV2: As above.
UHV3: As above; victory achieved in 1180 AD!

Stability: No issues as I let my core cities grow to happiness cap.
 
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