Available from the download page.
--- Version 1.17 ---
--- Version 1.17 ---
Civilizations
• New Civilizations: Anasazi, Kongo
• Celts: new colour scheme
• Ethiopia: new colour scheme
• Israel: new citylist and UB (Bamah)
• Polynesia: new art for Marae (UB)
• Vikings: renamed Scandinavians
Leaders
• New Leaders: Kochininako, Mbemba, Nzinga, Po'pay, Richard Lionheart
• New Art: Tin Hinan, Xoc
• Fixed Diplomacy Text: Akbar, Nasser, Topiltzen
• Reassigned Traits: Brian Boru, Joshua, Robert
Traits
• Progressive: upgrade discount now applies only to military units
• Tactical: no longer reveals the owner of hidden nationality units
Civics
• Standing Army: upgrade discount now applies only to military units
Buildings
• Building costs adjusted to scale more appropriately through the eras
• Laboratory: now provides 2 scientist slots instead of 1
Wonders
• Colosseum: fixed a bug where the wrong unit could be built
• Hagia Sophia: now lets you build the regular building as well, cost increased to 500
Units
• New Unit: Colonist
• Asvaka (Kushan UU): redesigned with has movement rate of 3
• Ballista Elephant (Khmer UU): redesigned with a city attack bonus and able to ignore building defense
• Cog: new art for Mediterranean and Oriental civs
• Destroyer: now has an attack and defensive bonus against Torpedo Boat, Submarine, Attack Sub
• Hoplite (Greek UU): redesigned with free Cover and Formation promotions
• Horse Archer: now has a first strike, no longer has a bonus vs Siege Units
• Horseman: strength increased to 6, city attack penalty increased to 50%
• Humvee: no longer able to attack, withdrawal chance lowered to 25%, better AI
• Immortal (Persian UB): redesigned with a free March promotion
• Jaguar Warrior (Aztec UU): given Woodsman II as well
• Keshik (Mongol UU): redesigned with no city attack penalty and 25% withdrawal chance
• Legionary (Roman UU): no longer more expensive to build
• Privateer: new, more universal art
• Skirmisher: strength increased to 3, AI improved
• Torpedo Boat: can no longer enter ocean tiles
• Fixed several upgrade paths for UUs
Unit Art
• All unit art comprehensively optimized for better performance and memory usage
• New art for most units: Arabia, India, Tamil
• New art for several units: China, England, Iroquois, Japan, Korea, Mali, Mongolia, Netherlands, Nubia, Rome, Sioux
• New art for a few units: America, Berber, Byzantium, Egypt, Germany, Hatti, Israel, Kushan
• New art for a few units: Phoenicia, Polynesia, Russia, Siam, Spain, Sumer, Swahili, Zulu
• Existing unit art improved: Angkor, England, France, Germany, Japan, Korea, Portugal, Siam
• Added more cultural diversity to Great People and Generals
• Numerous tweaks and improvements to unit animations
Religion
• New Missionary Art: Pesedjet, Baalism, Olympianism, Shamanism, Toltecayotl
• All missionaries now have correctly displaying effects when spreading religion
• Shortened some of the longer religion sounds
Routes
• Roads: reverted to 1/2 movement cost
• Paved Roads: changed to 1/3 movement cost, 1/4 after Cartography
• Highways: changed to 1/5 movement cost, 1/6 after Satellites
Resources
• Furs: no longer appear on Ice
Maps
• All mapscripts given an option for culturally linked starting locations
• Fractal: world wrapping options fixed
• Highlands: world wrapping options fixed
• Removed Maps: Gaul (25x30), North Africa (93x46)
Miscellaneous
• AI now only gets free starting techs on the two highest difficulty levels
• Cities can no longer be founded on Ice
• 'Fake' buildings are no longer listed in several parts of the UI
• Golden Age length scales better with game speed
• Inflation was too harsh on slower gamespeeds
• Resistance in captured cities now scales with game speed
• Fixed a few audio-related crashes
• New Civilizations: Anasazi, Kongo
• Celts: new colour scheme
• Ethiopia: new colour scheme
• Israel: new citylist and UB (Bamah)
• Polynesia: new art for Marae (UB)
• Vikings: renamed Scandinavians
Leaders
• New Leaders: Kochininako, Mbemba, Nzinga, Po'pay, Richard Lionheart
• New Art: Tin Hinan, Xoc
• Fixed Diplomacy Text: Akbar, Nasser, Topiltzen
• Reassigned Traits: Brian Boru, Joshua, Robert
Traits
• Progressive: upgrade discount now applies only to military units
• Tactical: no longer reveals the owner of hidden nationality units
Civics
• Standing Army: upgrade discount now applies only to military units
Buildings
• Building costs adjusted to scale more appropriately through the eras
• Laboratory: now provides 2 scientist slots instead of 1
Wonders
• Colosseum: fixed a bug where the wrong unit could be built
• Hagia Sophia: now lets you build the regular building as well, cost increased to 500
Units
• New Unit: Colonist
• Asvaka (Kushan UU): redesigned with has movement rate of 3
• Ballista Elephant (Khmer UU): redesigned with a city attack bonus and able to ignore building defense
• Cog: new art for Mediterranean and Oriental civs
• Destroyer: now has an attack and defensive bonus against Torpedo Boat, Submarine, Attack Sub
• Hoplite (Greek UU): redesigned with free Cover and Formation promotions
• Horse Archer: now has a first strike, no longer has a bonus vs Siege Units
• Horseman: strength increased to 6, city attack penalty increased to 50%
• Humvee: no longer able to attack, withdrawal chance lowered to 25%, better AI
• Immortal (Persian UB): redesigned with a free March promotion
• Jaguar Warrior (Aztec UU): given Woodsman II as well
• Keshik (Mongol UU): redesigned with no city attack penalty and 25% withdrawal chance
• Legionary (Roman UU): no longer more expensive to build
• Privateer: new, more universal art
• Skirmisher: strength increased to 3, AI improved
• Torpedo Boat: can no longer enter ocean tiles
• Fixed several upgrade paths for UUs
Unit Art
• All unit art comprehensively optimized for better performance and memory usage
• New art for most units: Arabia, India, Tamil
• New art for several units: China, England, Iroquois, Japan, Korea, Mali, Mongolia, Netherlands, Nubia, Rome, Sioux
• New art for a few units: America, Berber, Byzantium, Egypt, Germany, Hatti, Israel, Kushan
• New art for a few units: Phoenicia, Polynesia, Russia, Siam, Spain, Sumer, Swahili, Zulu
• Existing unit art improved: Angkor, England, France, Germany, Japan, Korea, Portugal, Siam
• Added more cultural diversity to Great People and Generals
• Numerous tweaks and improvements to unit animations
Religion
• New Missionary Art: Pesedjet, Baalism, Olympianism, Shamanism, Toltecayotl
• All missionaries now have correctly displaying effects when spreading religion
• Shortened some of the longer religion sounds
Routes
• Roads: reverted to 1/2 movement cost
• Paved Roads: changed to 1/3 movement cost, 1/4 after Cartography
• Highways: changed to 1/5 movement cost, 1/6 after Satellites
Resources
• Furs: no longer appear on Ice
Maps
• All mapscripts given an option for culturally linked starting locations
• Fractal: world wrapping options fixed
• Highlands: world wrapping options fixed
• Removed Maps: Gaul (25x30), North Africa (93x46)
Miscellaneous
• AI now only gets free starting techs on the two highest difficulty levels
• Cities can no longer be founded on Ice
• 'Fake' buildings are no longer listed in several parts of the UI
• Golden Age length scales better with game speed
• Inflation was too harsh on slower gamespeeds
• Resistance in captured cities now scales with game speed
• Fixed a few audio-related crashes