1.18 can now be found over at the download page. Enjoy!
--- Version 1.18 ---
--- Version 1.18 ---
Civilizations
Dutch: UW changed to the Amsterdam Bourse
Removed outdated strategy pedia entries for several civilizations
Leaders
Fixed Diplomacy Text: Clovis
Traits
Financial: now refunds corporate spread costs, interest removed
Industrial: also gives 50% faster production of Labourer
Protective: wasn't meant to be giving a free Drill I promotion
Tactical: now gives wealth (based on experience) for killing enemy units in rival territory
Traditional: fixed a bug that granted combat culture to non-Traditional leaders
Civics
Agrarianism: redesigned (+1 health, +1 commerce from Farm, 1 production from Pasture)
Aristocracy: now gives +25% espionage, instead of unlimited spies
Bureaucracy: redesigned (medium upkeep, unlimited Spies, +100% wealth in capital, +1 commerce from Lumbermill and Watermill)
Clan Warfare: now has medium upkeep
Confederation: redesigned (medium upkeep, no maintenance costs from distance, +1 happiness from Harbour)
Democracy: no longer grants unlimited Scientists
Environmentalism: redesigned (+1 free specialist, +2 commerce from Windmill/Nature & Marine Reserve, no unhealthiness from Corporations)
Free Market: redesigned (medium upkeep, unlimited Merchants, +50% commerce from trade routes, +2 commerce per corporation)
Free Religion: renamed Pluralism, now has low upkeep
Industrialism: redesigned (high upkeep, unlimited Engineers, +2 unhealthiness, +2 production per corporation)
Organized Religion: renamed Orthodoxy
Professionalism: redesigned (+1 trade route per city, +1 commerce from Orchard/Workshop, 1 happiness from Market)
Rationalism: redesigned (high upkeep, unlimited Scientists, +1 research per specialist, +2 happiness from School)
Redistribution: trade penalty removed
Social Welfare: also mitigates unhappiness from Corporations, commerce from Village/Town removed
Standing Army: now gives +100% Great General emergence instead of +2 happiness from Barracks
Theocracy: now has low upkeep
Warrior Code: now gives +2 happiness from Barracks, instead of Great General bonus
Buildings
New Building: Shipyard
Public Transport: redesigned (costs 280, +10% production and commerce from Oil, no unhealthiness from Village & Town)
Wonders
Brandenburg Gate: fixed an error thrown every turn after construction, movie should now play
Colosseum: fixed some bugs and a rare crash (hopefully)
Olympic Games: fixed error where it could remain in a city permanently
Porcelain Tower: now unlocked by Printing
Corporations
Corporations redesigned and replaced by 14 real world examples
Corporations now cause unhappiness and unhealthiness in their cities
Corporate maintenance removed
Some Corporation HQs grant Research or Culture per city instead of Wealth
Headquarters removed from Wonders Pedia page, merged with Corporation entries
Units
Battering Ram: now susceptible to flanking strikes
Chariot: can also upgrade to the Horse Archer
Heavy Footman: now upgrades to Rifleman (as do its UU variants)
Horse Archer: redesigned completely as a Classical/Medieval unit
Horseman: no longer has a bonus vs. Melee, now unlocks at Riding
Infantry: also requires Rifling
Pikeman: now upgrades to Rifleman
Pirate: now has a 25% withdrawal chance
Siege Tower: now susceptible to flanking strikes
Skirmisher: now does more collateral damage but to fewer targets
Ship of the Line: also requires Gunpowder
Swordsman: no longer has an attack bonus vs War Elephants
Trireme: cost reduced to 40 (was 50)
Warrior: now 50% stronger against animals, can hunt them for food
Wooden Siege and Naval units build 25% faster with access to Prime Timber
Unit Art
Chinese War Elephant: art replaced with a version that animates correctly
Mesoamerican Worker: Medieval art is no longer a red blob
Promotions
New Promotion: Nomad (3 ranks)
Medic: no longer available to Mounted units
Religions
Asatru: new movie
Druidism: new movie
Toltecayotl: renamed/redefined as Teotl, new movie
Monasteries now obsolete at Electricity
Capped 'Fewer Religions' calculation at 18 civs
Terrain
Coast: now a bit more distinct from Ocean
Desert: now requires 2 movement and has a 25% defense penalty
Flood Plains: unhealthiness lowered to 0.25
Jungle: now gives some production for chopping
Savannah: no longer removes 1 production from its base terrain
Resources
New Resource: Prime Timber
Amber: now obtained by Harvest Boats
Banana: renamed Fruit, new art, obtained by Orchards
Dye: fixed a bug preventing it being placed on maps
Elephant: now obtained by Pastures
Flax: new art, now obtained via Farms
Jade: new art, now obtained by Quarries
Olives: now obtained by Orchards
Spice: now obtained by Orchards
Wheat: improved art
Numerous adjustments to resource distribution
Improvements
Improvements have been extensively rebalanced and tweaked
Several improvements have new terrain restrictions (also shown in Pedia)
Several improvements that required a resource can now be built in certain terrains as well
Several improvements have a chance to produce a resource
Several art adjustments
Winery: redesigned as Orchard
Routes
Highway: can now be built over a Railroad
Maps
New Maps: Africa (Large), Europe (Standard), North America (Large)
Removed Maps: Mediterranean (52x32), Western Europe (38x48)
Eurasia: cropped North America and the Atlantic
All maps renamed with their mapsize setting instead of their dimensions
Maps list which civs they are compatible with
Numerous tweaks to coastlines
Fixed many disconnected or backward flowing rivers
New resources and terrains are still not finished being added to maps, sorry
Fixed an issue with incorrect starting locations when quitting and reloading maps
Mapscripts
World: improved start location assignment, including old world starts
Miscellaneous
Culture levels scale with gamespeed more appropriately
Build Wealth/Research/Culture/Espionage are now split into 3 ranks (33%, 50%, 100%)
Fixed an error thrown when pillaging outside cultural borders
Several refinements and additions to the Civiliopedia
Dutch: UW changed to the Amsterdam Bourse
Removed outdated strategy pedia entries for several civilizations
Leaders
Fixed Diplomacy Text: Clovis
Traits
Financial: now refunds corporate spread costs, interest removed
Industrial: also gives 50% faster production of Labourer
Protective: wasn't meant to be giving a free Drill I promotion
Tactical: now gives wealth (based on experience) for killing enemy units in rival territory
Traditional: fixed a bug that granted combat culture to non-Traditional leaders
Civics
Agrarianism: redesigned (+1 health, +1 commerce from Farm, 1 production from Pasture)
Aristocracy: now gives +25% espionage, instead of unlimited spies
Bureaucracy: redesigned (medium upkeep, unlimited Spies, +100% wealth in capital, +1 commerce from Lumbermill and Watermill)
Clan Warfare: now has medium upkeep
Confederation: redesigned (medium upkeep, no maintenance costs from distance, +1 happiness from Harbour)
Democracy: no longer grants unlimited Scientists
Environmentalism: redesigned (+1 free specialist, +2 commerce from Windmill/Nature & Marine Reserve, no unhealthiness from Corporations)
Free Market: redesigned (medium upkeep, unlimited Merchants, +50% commerce from trade routes, +2 commerce per corporation)
Free Religion: renamed Pluralism, now has low upkeep
Industrialism: redesigned (high upkeep, unlimited Engineers, +2 unhealthiness, +2 production per corporation)
Organized Religion: renamed Orthodoxy
Professionalism: redesigned (+1 trade route per city, +1 commerce from Orchard/Workshop, 1 happiness from Market)
Rationalism: redesigned (high upkeep, unlimited Scientists, +1 research per specialist, +2 happiness from School)
Redistribution: trade penalty removed
Social Welfare: also mitigates unhappiness from Corporations, commerce from Village/Town removed
Standing Army: now gives +100% Great General emergence instead of +2 happiness from Barracks
Theocracy: now has low upkeep
Warrior Code: now gives +2 happiness from Barracks, instead of Great General bonus
Buildings
New Building: Shipyard
Public Transport: redesigned (costs 280, +10% production and commerce from Oil, no unhealthiness from Village & Town)
Wonders
Brandenburg Gate: fixed an error thrown every turn after construction, movie should now play
Colosseum: fixed some bugs and a rare crash (hopefully)
Olympic Games: fixed error where it could remain in a city permanently
Porcelain Tower: now unlocked by Printing
Corporations
Corporations redesigned and replaced by 14 real world examples
Corporations now cause unhappiness and unhealthiness in their cities
Corporate maintenance removed
Some Corporation HQs grant Research or Culture per city instead of Wealth
Headquarters removed from Wonders Pedia page, merged with Corporation entries
Units
Battering Ram: now susceptible to flanking strikes
Chariot: can also upgrade to the Horse Archer
Heavy Footman: now upgrades to Rifleman (as do its UU variants)
Horse Archer: redesigned completely as a Classical/Medieval unit
Horseman: no longer has a bonus vs. Melee, now unlocks at Riding
Infantry: also requires Rifling
Pikeman: now upgrades to Rifleman
Pirate: now has a 25% withdrawal chance
Siege Tower: now susceptible to flanking strikes
Skirmisher: now does more collateral damage but to fewer targets
Ship of the Line: also requires Gunpowder
Swordsman: no longer has an attack bonus vs War Elephants
Trireme: cost reduced to 40 (was 50)
Warrior: now 50% stronger against animals, can hunt them for food
Wooden Siege and Naval units build 25% faster with access to Prime Timber
Unit Art
Chinese War Elephant: art replaced with a version that animates correctly
Mesoamerican Worker: Medieval art is no longer a red blob
Promotions
New Promotion: Nomad (3 ranks)
Medic: no longer available to Mounted units
Religions
Asatru: new movie
Druidism: new movie
Toltecayotl: renamed/redefined as Teotl, new movie
Monasteries now obsolete at Electricity
Capped 'Fewer Religions' calculation at 18 civs
Terrain
Coast: now a bit more distinct from Ocean
Desert: now requires 2 movement and has a 25% defense penalty
Flood Plains: unhealthiness lowered to 0.25
Jungle: now gives some production for chopping
Savannah: no longer removes 1 production from its base terrain
Resources
New Resource: Prime Timber
Amber: now obtained by Harvest Boats
Banana: renamed Fruit, new art, obtained by Orchards
Dye: fixed a bug preventing it being placed on maps
Elephant: now obtained by Pastures
Flax: new art, now obtained via Farms
Jade: new art, now obtained by Quarries
Olives: now obtained by Orchards
Spice: now obtained by Orchards
Wheat: improved art
Numerous adjustments to resource distribution
Improvements
Improvements have been extensively rebalanced and tweaked
Several improvements have new terrain restrictions (also shown in Pedia)
Several improvements that required a resource can now be built in certain terrains as well
Several improvements have a chance to produce a resource
Several art adjustments
Winery: redesigned as Orchard
Routes
Highway: can now be built over a Railroad
Maps
New Maps: Africa (Large), Europe (Standard), North America (Large)
Removed Maps: Mediterranean (52x32), Western Europe (38x48)
Eurasia: cropped North America and the Atlantic
All maps renamed with their mapsize setting instead of their dimensions
Maps list which civs they are compatible with
Numerous tweaks to coastlines
Fixed many disconnected or backward flowing rivers
New resources and terrains are still not finished being added to maps, sorry
Fixed an issue with incorrect starting locations when quitting and reloading maps
Mapscripts
World: improved start location assignment, including old world starts
Miscellaneous
Culture levels scale with gamespeed more appropriately
Build Wealth/Research/Culture/Espionage are now split into 3 ranks (33%, 50%, 100%)
Fixed an error thrown when pillaging outside cultural borders
Several refinements and additions to the Civiliopedia