Iustus
King
Pardon the crosspost, I just found this forum.
As detailed here, I found a bug in the SDK code (both 161 and Warlords).
The bug appears to be a simple copy and paste error, which causes the AI to improperly value some techs when choosing which tech to research (next or take as a free tech).
With the default game, the error is quite small, and only the following techs are affected:
Agriculture (+100)
Metal Casting (+100)
Pottery (+100)
Mathematics (+250)
Replaceable Parts (-50)
(positive values mean overvaluing a tech, negative values are undervaluing a tech)
Since these values are small compared to the overall value of techs, it is a minor point. However, if a mod has a lot of tech enabled improvements which are terrain or feature specific (rather than being based on bonuses or base plot type), bigger errors are possible.
-Iustus
As detailed here, I found a bug in the SDK code (both 161 and Warlords).
The bug appears to be a simple copy and paste error, which causes the AI to improperly value some techs when choosing which tech to research (next or take as a free tech).
With the default game, the error is quite small, and only the following techs are affected:
Agriculture (+100)
Metal Casting (+100)
Pottery (+100)
Mathematics (+250)
Replaceable Parts (-50)
(positive values mean overvaluing a tech, negative values are undervaluing a tech)
Since these values are small compared to the overall value of techs, it is a minor point. However, if a mod has a lot of tech enabled improvements which are terrain or feature specific (rather than being based on bonuses or base plot type), bigger errors are possible.
-Iustus