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1 game 4 suicides....

Discussion in 'Civ4 - Better AI' started by Still_Asleep, Jan 13, 2010.

  1. Fuyu

    Fuyu Emperor

    Joined:
    Nov 5, 2009
    Messages:
    1,225
    Location:
    Austria
    That might happen but in that case it's not a city attack - or at least shouldn't be. For city attacks the AI does compare stacks, just forgets that even after bombarding, there can be tile defence left: 25% from hill, or 25% for crossing river (or both, if the AI is unlucky). Simply ignoring that is how I explain some of the city attack suicides I saw.
     
  2. Cowardly Maggot

    Cowardly Maggot Chieftain

    Joined:
    Oct 17, 2009
    Messages:
    45
    Location:
    Denmark
    Its a bug then. I can't actually point to a specific BBAI version number though. I don't remember hearing about anything like that being fixed.
     
  3. Ahovking

    Ahovking Cyber Nations

    Joined:
    Jan 12, 2010
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    807
    Location:
    In Your Phone
    lol sounds like a fun game too me :lol:
     
  4. Selmak

    Selmak Chieftain

    Joined:
    Mar 6, 2005
    Messages:
    6
    Location:
    UK
    I think that it would make a lot of sense to always send a few anti-mounted units along with an invasion stack. The cost of several expendable spearmen or pikemen is nothing compared to the cost of losing an entire stack of mounted units.

    Obviously there is always the possibility that those pointy-end forward guys won't see any use, but by not sending them along an AI or a human player is practically inviting an angry stampede of elephants, even if there weren't any elephants a few turns ago.
     
  5. kazapp

    kazapp Emperor

    Joined:
    Apr 2, 2006
    Messages:
    1,058
    As I see it, when it comes to "should I attack this city" the only really significant question is "do I have enough siege to bring most if not all defenders into the red zone?"

    And even this number could probably be hard-coded. Based on my settings, this number starts around 8-10 and slowly increases by era. (I'm sure different game settings change this around a bit).

    By this I mean that it seems like having more Trebuchets (say) means all defenders are red-lined before the 9th (or 11th) Treb gets to step up to the batting line.

    Conversely, having fewer (say only four), is wasteful, since your city invading units will have to fight serious opposition. This means you need more non-siege, and that you will have to build any other kind of reinforcement than siege. Both wasteful.

    Again, in other scenarios you might need twenty or fifty siege because you have cities with a hundred defenders.

    My point is that for a quick odds computation, look no further than the number of my active full-health siege. Or, possibly, a comparison of (number of enemy defenders) vs (number of my siege units).

    Obviously with the pre-Construction era as a significant exception! :)
     

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