enraged_emu
Chieftain
- Joined
- Sep 26, 2022
- Messages
- 2
Problem: It's ridiculous that you can propose sphere of influence (SoI) over a city state even if you have zero influence with that city state. Or conversely, it's very annoying when you have an overwhelming amount of influence with a city state, yet another AI proposes SoI before you can and steals the alliance. Finally, once SoI is unlocked, it renders diplomatic units useless since the AI will keep spamming SoI until the majority of city states are claimed.
Amended Solution: SoI can only be proposed by the civ that is currently the ally of the city state. Once SoI is ratified, the civ with the most influence at the start of the next world congress session becomes the permanent ally of the city state.
Reasoning: If you have an overwhelming amount of influence with a city state, it will be very easy to have the most influence by the next world congress session and win the permanent alliance. If your influence isn't much higher than the AI, proposing SoI will be risky since the AI might end up with more influence than you and steal the permanent alliance. By only allowing the current ally to propose SoI, it encourages you to declare SoI once you are ready (i.e., have a lot of influence compared to the AI). In addition, should an AI propose SoI over a city state, it allows you to counter this by spamming diplomatic units. This will make diplomatic units extremely relevant.
Solution (user interface update): Once you win SoI, the city state icon color should turn purple. Currently, the icon colors of red, orange, green, and blue show that the city state is angry, afraid, friendly, or allied. It would be very convenient to have a special icon color for SoI, and this color could be purple.
Thoughts?
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Old Solution: In order to propose SoI, you should be required to have 1,000 more influence over the next closest AI. For example, if you have 1,200 influence and the Shoshone have 150 influence, you could propose SoI because 1,200 - 150 = 1,050 >= 1,000. However, if the Shoshone have 400 influence, you would not be able to propose SoI since 1,200 - 400 = 800 < 1000.
This old solution was changed since a static amount of influence would not scale well with difficulty levels.
Amended Solution: SoI can only be proposed by the civ that is currently the ally of the city state. Once SoI is ratified, the civ with the most influence at the start of the next world congress session becomes the permanent ally of the city state.
Reasoning: If you have an overwhelming amount of influence with a city state, it will be very easy to have the most influence by the next world congress session and win the permanent alliance. If your influence isn't much higher than the AI, proposing SoI will be risky since the AI might end up with more influence than you and steal the permanent alliance. By only allowing the current ally to propose SoI, it encourages you to declare SoI once you are ready (i.e., have a lot of influence compared to the AI). In addition, should an AI propose SoI over a city state, it allows you to counter this by spamming diplomatic units. This will make diplomatic units extremely relevant.
Solution (user interface update): Once you win SoI, the city state icon color should turn purple. Currently, the icon colors of red, orange, green, and blue show that the city state is angry, afraid, friendly, or allied. It would be very convenient to have a special icon color for SoI, and this color could be purple.
Thoughts?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Old Solution: In order to propose SoI, you should be required to have 1,000 more influence over the next closest AI. For example, if you have 1,200 influence and the Shoshone have 150 influence, you could propose SoI because 1,200 - 150 = 1,050 >= 1,000. However, if the Shoshone have 400 influence, you would not be able to propose SoI since 1,200 - 400 = 800 < 1000.
This old solution was changed since a static amount of influence would not scale well with difficulty levels.
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