But that just raise the question from a developer's POV of "is the marginal return worth the marginal cost of development" for something like creating a functional real time battle system and undoubtedly this doesn't mete out for the most part.
the last piece of your line i can't get, my english ain't that good (what is "mete" ?)
The worth for the developer is a more mature game, making it much more attractive for warmonger gamers. Like they did in TW; you CAN do a automated battle, but the reward for doing it yourself CAN also be more fullfilling; do it good and your win Glorious on the battlefield, with fewer losses. Yes, you can even win when the ODDs are against you.
Infact, on a smaller scale you could win with ONE horsemen vs 2 warriors + 1 archer with the present system. Problem is you're gonna need alot of turns to achieve this, hexing in and out, healing etc. So you say people like this better, then settle the score once and for all in ONE, realtime battle ? I know what i choose, no chess/risk for me; bring it LIVE!
A good TW general, can crush those three units (in a army) with his horses, if he handles them properly. That's the difference, that's pure tactical skills, my friend. Such a depht you won't find in Civ 5. Infact, what you do find is the "horce" rush. Something, that should not be possible to begin with. The skill ? Manouvring your horses in and out the battleline, healing and kill,kill, kill.
Such a issue should have been fixed in the beta-stage, not in the final product. That's another thing why CIV 5 isn't good enough.
Afcource, anyone who loves the game can find 1000 excuses why it's still a good game.
I loved them all, but after 10 years, is it too much to ask for something better ?
And no, i don't want to be a beta-tester for a finished product.