1 unit per hex. Poll

1 Unit Per Hex: For or Against?

  • For

    Votes: 796 76.0%
  • Against

    Votes: 252 24.0%

  • Total voters
    1,048
What's so bad about the SOD? I think it is a legitimate strategy. You need to combine defensive and offensive units to make a SOD effective, not just mindlessly grouping stacks of cavalry or catapults together. Also, a SOD is not invincible and can be defeated by using the right units or by attrition.
1 unit per hex, on the other hand, works on a zoomed-in tactical map like in the Total War series. It does not make sense to use it on Civ's strategic world map, where it is possible to flood the whole world with single units in every tile.
 
I voted against because the AI can't handle it and it seems that a CTP system would be a better compromise which would get rid of stacks of doom and would be usable by the AI .

I agree.

Even more, as there isn't a 1upt. We are allowed to "stack" (well, kind of) civilian units with military ones, aren't we? But you cannot make them walk together.

If you're playing on huge maps, it's just a major hassle to send your army from north to south or from one end of your "empire" (actually, it's not an empire but just a loose allocation of city states) to the other.

So, I am against "1upt".
 
I am very much pro 1UPT. Yes, you don't get the stacks of death anymore -- and that means combat is more interest because it's about placement, managing who's in the front lines vs. the back, who can run and retreat vs. who you must sacrifice for victory. with stacks it was a matter of whose blob was more effective vs. whose blob. Now a smaller force can fend off a much larger force given correct terrain/strategy/placement.

Anything that makes the game more dynamic and interesting is a + for me. +1 for 1UPT (though I would also like to see the ability for workers/civilians to stack etc). Yes, the AI can't handle it yet -- but they will be able to at some point. That's enough for me.
 
One more vote against it.

I feel it puts some sad restrictions on the tactical battlefield as well. Take the archer as an example, although it has a theoretical range of 2 hexes there are often situations where the target is out of sight. In that case it would be nice to sneak up your archer on the same hex as your warrior and use the ranged attack AND still be somewhat protected. I am though for the attempt of lowering the amount of units running around.

In my world some sort of stacking penalty would be good. Having more then 3 units in the same hex start to degrade their strength.
 
It's a blast in multiplayer, once they get AI up to speed it'll be a blast there too.
 
Voted for. It can be irritating when a friendly AI unit is blocking your units from getting somewhere, but that gripe is only a minor inconvenience compared to the stupid stacks of doom you'd end up having to fight in Civ IV.
 
It's a blast in multiplayer, once they get AI up to speed it'll be a blast there too.

I don't think the AI will ever be up to speed, considering the state of the AI now. AI is one of the hardest thing to program, trying to fix it now will require plenty of money and time. And if they had the money and time in the first place, they wouldn't rush the game out.
 
I voted for it, but as others have said the AI needs improvement in its use... and personally, I'd like to be able to find a way to avoid AI Allies from blocking paths with units... Nothing worse than having an AI Ally unit sit in a chokepoint and never let you through. The easiest "non-stacking" fix would be for a minimum move three, but that cascades to a whole bunch of other areas of the game, like city sight and bombard range, roads, etc.
 
I am for it. It is good they actually tried to do something major change than small minor ones. So far I see the AI does good with it. Mind you I haven't played as much as others have so if this is a problem, lets hope Firaxis can fix this.
 
I'm against but with some fixes it can be made good enough to not really bother that much.
 
Against. I didn't like the Civ 5 combat experience at all - but this might be because of other factors in the game. It's possible that it could be made to work, but if you want to get rid of monster stacks, just imposing a limit would be more sensible, say 6 units per tile or something.
 
Can't answer poll as it's too simplified. Worker+Army can be on same hex. Same logics should apply to all allied units.

I like the combat that 1UPH result in.
I dislike the congestion that allied workers and your own army, also the opposite, result in. Your own workers can stay on same hex as army but allied could not...meh.

So I like and dislike.
 
Against. In theory I have no problem with it- I love panzer general, for example- but the way it's implemented in this game is just annoying.
 
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