HorseshoeHermit
20% accurate as usual, Morty
A settler AI could have a shorter time horizon for its optimizations. It could have more crippling heuristics. It could take some (still good) things to be a goal invariantly of the situation.
It could, like 80% of lets players for civ do, ignore any information it can't see. Or it could be meek in war, fighting as if assuming it will surrender. It doesn't have to consider diplo proposals from other players too deeply. What it must do is, for example, not entertain an exploitable valuation of its tradeable resources. It could undervalue or overvalue something (anything certainly will) but not in such a way that makes it a money machine for no risk on its partner.
edit: or it could, of course, make the same decisions as the Immortal A.I., just with a big material handicap.
It could, like 80% of lets players for civ do, ignore any information it can't see. Or it could be meek in war, fighting as if assuming it will surrender. It doesn't have to consider diplo proposals from other players too deeply. What it must do is, for example, not entertain an exploitable valuation of its tradeable resources. It could undervalue or overvalue something (anything certainly will) but not in such a way that makes it a money machine for no risk on its partner.
edit: or it could, of course, make the same decisions as the Immortal A.I., just with a big material handicap.
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You guys have done an amazing job with the AI however is the game engine limiting your abilities to improve the Ability of the AI? CIV 2 i often battled with the Diety AI, won and lost and felt it was a much better AI. AI should not have these bonuses for the player to exploit later it should play optimally !