Running 3.17 with solvers .19 patch.
To illustrate I made a little world builder save, just attack in a circle and you can kill 10 warriors on the railroad. Is this intended? I seem to think that it is not, that an attack should at least cost 1movement point. In this WB save, you can literally kill 10 units in 1 turn with 2 movement points with a tank.
In a recent game I am playing, Shaka had multiple single units spread around a neutral territory choke city on a hub map, I went to attack with a tank and was baffled when I got 3 attacks out of the 1 Tank in 1 turn with 2MP.
I understand that the terrain movement cost of the tile you are attacking will effect the movement points that it costs for an attack, as in if you attack a hill in enemy territory it will cost 2 movement points right, but should this be applying to movement Bonuses on a tile?
If attacking units in your own territory with roads or railroads, it seems to only count the movement cost as the 1/10th 1/2or3rd if there is a single unit in the tile.
Even if there are 2 units on a tile you can still get more than 2 attacks, for instance kill 1 unit costs a MP, kill the second unit only costs 1/10th, attack a 3rd unit on another tile.
This may not come up very often, but it sure seems broken to me. If it is intended then I never heard about it and would think that it overpowers homeland defense with blitz units. Maybe it has always been like this and I have overlooked it as the situation doesn't come up often enough to exploit it, if so I apologize for the post.
To illustrate I made a little world builder save, just attack in a circle and you can kill 10 warriors on the railroad. Is this intended? I seem to think that it is not, that an attack should at least cost 1movement point. In this WB save, you can literally kill 10 units in 1 turn with 2 movement points with a tank.
In a recent game I am playing, Shaka had multiple single units spread around a neutral territory choke city on a hub map, I went to attack with a tank and was baffled when I got 3 attacks out of the 1 Tank in 1 turn with 2MP.
I understand that the terrain movement cost of the tile you are attacking will effect the movement points that it costs for an attack, as in if you attack a hill in enemy territory it will cost 2 movement points right, but should this be applying to movement Bonuses on a tile?
If attacking units in your own territory with roads or railroads, it seems to only count the movement cost as the 1/10th 1/2or3rd if there is a single unit in the tile.
Even if there are 2 units on a tile you can still get more than 2 attacks, for instance kill 1 unit costs a MP, kill the second unit only costs 1/10th, attack a 3rd unit on another tile.
This may not come up very often, but it sure seems broken to me. If it is intended then I never heard about it and would think that it overpowers homeland defense with blitz units. Maybe it has always been like this and I have overlooked it as the situation doesn't come up often enough to exploit it, if so I apologize for the post.