Zombie69 said:Actually, finishing off a strong unit will give you very few XP, as the XP given is based on combat odds, not on base strengths.
Zombie69 said:Actually, finishing off a strong unit will give you very few XP, as the XP given is based on combat odds, not on base strengths.
Zombie69 said:Well that's no news to me, since i consider the combat explained thread to be the best article written for Civ 4 to date. I've pretty much known it all by heart for what seems like forever!
Note however that the article is outdated, and under version 1.61, it's not the actual strength that's used for combat, odds and XP anymore, but the average between base strength and actual strength.
you should add info:
before war check if your target doesn't have any defence pacts
this thing is quite important![]()
Brilliant! I just want to give Maltz two-thumbs up and a honorary salute. You exerted scores of military strategy that would make even Sun-tzu smile down on. Your information will not only be helpful in my civilization4 gaming experience but also to true military strategists everywhere.
ALL WARFARE is based on deception. - Sun tzu
?????
I though all wars should be conducted like:
We shoot first, ask questions later.![]()
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And if you win, you don't have to ask questions ever.
Q1: What do I gain from this war?
Although not every human action carries a purpose, theoretically they should. Contemporary artists paint craps because they want to paint craps to disturb you.
Every war should serve a purpose, too. For example:
- Secure a large interior of my territory
- Gain a few precious resources that I don't own
- Kill off a great threat in the future
- Put down a warmonger that may backstab me, before it gets a chance
- Simply expanding my empire
What's a bloc?