1. Yes, lethal bombard is insane. I always thought planes should have lethal sea, at least, but lethal land is too much. Bombardment should only weaken an enemy, not utterly destroy them.
2. Yeah, I thought the range was fine before. I don't really ahve a problem with the way it is now, though.
3. Although I like this feature, it does make sense to destroy buildings and such as well as units. I mean, it's not like your catapults have much control whether they smash a temple or a spearman. My biggest problem with this change is that walls ALWAYS get destroyed first. On rare occasions, an AI might actually fire a Trebuchet or something at one of my cities and will destroy my walls, which is very frustrating.
4. Meh, I like the leaders. Sci leaders are extremely rare anyway.
5. I like the new armies, too. In vanilla and PTW, they weren't very useful. The best thing to do is maybe take away one or two of their advantages, and make the AI less afraid of them.
6. Disagree totally. There's no reason why Swordmen shouldn't upgrade, while Horsemen should. I say either let all units upgrade, or none of them. TOW is fine, too, but perhaps it ought to be a bit weaker. No reason why a Modern civ with all techs should be limited to Riflemen just because they have no Rubber.
7. The Statue of Zeus is fun, but you're right, it's too unbalancing. Ivory as a requirement is a bad idea, and the civ which builds it pretty much has the game handed to them on a platter.
8. Nah, I think these are a good idea. It makes no sense for a distant city to be utterly worthless. Now, with some effort, you can get some small production from them. Who cares if the AI can't use them effectively? They get enough bonuses at higher levels anyway.
9. Volcanoes and Marshes are worthless, I agree. Volcanoes, especially, are nothing but a nuisance with no real benefit. Marshes wouldn't be so bad if not for being unable to build cities on them. It only hurts the stupid AI which will avoid marshes, making it too simple for a human player to snatch large swathes of land with no competition.
10. Now here's where you're wrong. Well, okay, Fascism does suck. However, Feudalism is a great addition. I've been in plenty of games where I could hardly build any cities above size 6, whether because of lack of fresh water, or lack of luxuries and my cities would be too unhappy at any higher size. Monarchy and Republic would both be bad in this situation. Feudalism provides an excellent alternative.
11. Yes, map trading (and contact trading) come much too late in the game. It harms both the player and the AI. The only benefit is that it makes the Expansionist trait a little better, though many will argue it was strong enough to begin with.
And can I add one, pretty please? I've been wanting to get this off my chest for a while.
12. Why, oh WHY was tobacco added?! This resource is utterly worthless. It provides a measly 1 commerce and that's it. And it reduces the number of REAL resources which I could actually be using. I'm tired of finding plenty of tobacco (and tropical fruit, which I also despise), but almost never having any luxuries except one or two at best.
If it ain't broke, don't fix it. But they did a bit too much fixing with Conquests, I reckon. Overall, it *was* a fun addition to the game. It just would've been a little more fun without some of the unnecessary changes and additions.
Maybe someone should making a thread pointing out the *good* additions in Conquests, too. Like, say, the new F8 screen, and the nine wonderful scenarios.