splunge the 2nd
King
- Joined
- Mar 17, 2007
- Messages
- 741
149. Building harbours in beaker farms.
Doesn't the harbor give extra food? Why is this a mistake?
149. Building harbours in beaker farms.
Doesn't the harbor give extra food? Why is this a mistake?
I push the button and shout: 'BUSTEDSYNAPSIS'!!!Nono--aim for the center of the spearman's shield
Anyone remember the fellow who argued in favor of 150 last winter?
151. Forgetting to choose a research project during the first turn.
Because normal sea and coast tiles don't give you any surplus food either with or without a harbor. The best you could do, would be to increase food on such a tile from 1 to 2. In the former case a laborer assigned to that tile will make -1 food, while in the latter case the laborer will just make enough food to feed himself.
But science farms rely on tiles that make a lot of surplus food, so you can hire plenty of scientists.
Got it!
You could get a more populous specialist farm which could help unit support and defense (and eventually drafting?) , but you'd need to pay upkeep on the harbor.
Would irrigating plains in a specialist farm fall under the same error? I guess you'd get a food surplus once you hit railroads.
I have a hunch that most of us are guilty of the last two bad habits. I know that I am.