1000 clues your civ3 management skills need help

"303. You build your FP in a city thats 2 squares away from your capital < Guilty during Regent days as the Byzantines"

in Conquest , it's good to build an FP near your capitol, it'll absolutely erase the corruption in that city ( if that city near Capitol ) , and probably 2nd has good production .

322. you Irrigate BG's on despotism <-- Guilty long time ago .
323. when you start the game, you explore with your scout and find Wine far from your Capitol, you send your only worker there to build colony and you don't building other workers

324. you don't build Granary because you think it's useless so you start building Temple, Rax etc <-- Guilty on my first times I touched civ .
325. 1 turn left to build a Settler, 8 turns left the city grow to 3, but you're wondering why the Settler ain't coming out for aleady 5 turns ?! <-- Guilty when I was a complete newbie
 
Uh... wrong numbers, goodsmell.
326. You are more than an age back in tech. On Chieftain.
327. You lose on Chieftain as a civ with a good/great UU and good/great trait combo like the Vikings or Ottomans.
 
"326. You are more than an age back in tech. On Cheiftain."

lol...are you serious???

"327. You lose on Cheiftain as a civ w/ a good/great UU and good/great trait combo like the Vikings or Ottomans."

Well, I agree the that the Vikings are pure lethal! But you could always lose by pressing alt F4 thinking its the "cheat menu" :lol:
 
328. You know the AI insults by heart.
329. It is the year 2020. There have been no wars all game. You have one city.
330. You lose by space race. On Cheiftrain.
331. You have civil disorder in wars. In Fascim.
332. You are losing money every turn. In Demoracy.
333. Your civ lost in the AA. On Cheiftrain.
 
@axehaxe: It's possible. I've probably done it before. :cry:

Wario Mario said:
328. You know the AI insults by heart.
I might be guilty of this.
Wario Mario said:
330. You lose by space race. On Cheiftrain.
I did this on Warlord. What can I say, I was trapped on a small island and was ages behind in tech.
Wario Mario said:
332. You are losing money every turn. In Demoracy.
Guilty :sad:
Wario Mario said:
333. Your civ lost in the AA. On Cheiftrain.
Guilty :cry:
 
^^^ It is possible to have civil disorder during wars in Fascism. It wouldn't be from war weariness, of course.
 
Oh, I must have translated that to WW. never mind then. It is possible, but the war won't cause it.
 
334: You build about 1,000 Modern Armor when you could just build the final space ship part. (guilty)
335: Only victory on is wonder. You have no wonders.
336: You think nukes are the best way to fight without making computers mad.
337: Your SGL's rush wonders by themselves because you just left them there.
338: Your cities go into "We hate the King day".
 
339. You tried to attack with a great leader, thinking that he is a military great leader and will thus be really powerfull.
 
340. You use your SGL to rush that temple that will complete next turn.
 
Heretic_Cata said:
339. You tried to attack with a great leader, thinking that he is a military great leader and will thus be really powerfull.
:lol::rotfl:

I tried to use an ancient age MGL to build a road, until I realised it's not a worker.
 
341: You finally win regent after 5 hours, 26 minutes, and 15 seconds. (guilty)
342: You hire all the A.I.'s to help you kill that guy 1/8 of your size that declared war.
343: And they have horsemen vs. your tanks. (guilty. I didn't want to send my troops =)
 
Wario Mario said:
341: You finally win regent after 5 hours, 26 minutes, and 15 seconds. (guilty)
342: You hire all the A.I.'s to help you kill that guy 1/8 of your size that declared war.
343: And they have horsemen vs. your tanks. (guilty. I didn't want to send my troops =)

341. I haven't even gotten to Regent yet.

342. It's a good idea because the small civ can sign Military Alliances against you.
 
You can just sign ROP's, which are considerably cheaper. If you want them to make war with your enemy, sign an MPP, also cheaper.

344. The AI you're at war with just moved an SoD in your territory and is preparing to attack. Instead of signing MPP's with the other 16 AI's (Yes, it's a huge map), you sign MA's with those civs.
 
346: Your cities flip. On Regent.
347: You have your size 4 city (that only uses half it's production even with courthouse and police station) build that important wonder because your size 40 capatiol is building a city improvement.
 
@346: I assume you mean your cities, not cities captured from an AI? A near-the-capital AI city I captured culture flipped back to the AI- and it was on Warlord.

Then again, I might be partially guilty, as in one of the SG's I'm playing (on Regent), a city built (by another team member) culture flipped on my turnset.
Then again, the SG is as America... :rolleyes: :crazyeye:
348. You self research all techs. On Sid.
349. Your scout pops barbs from a hut.
350. You use your Javelin Thrower to capture workers and settlers, but not to attack.
351. You use your Berserk to attack a coastal city from land. And it wasn't in a stack.
352. You waste any UU's ability(s).
 
choxorn said:
351: You use your Berserk to attack a coastal city from land.
What's wrong with that? If you brought a big stack of units, including Berserks, and you attack from land, you have much higher chances to win than what you would have if you would have attacked from sea!
 
Berserks are a Middle Ages unit with an attack of 6. They can usually win, as at this point in the game, most cities will have 2 or so muskets/pikes defending them, and it's usually faster to get there by sea if it's far enough back in enemy territory. The exception of this clue, would be as you said, using them in an SoD. But otherwise, it's usually wiser to attack from galleys. Still, I'll edit that now.
 
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