1000 clues your civ3 management skills need help

131. On chieftain level, you have lost a city to culture flip.
 
azzaman333 said:
130: You lose by conquest before you've built you second city, in a non-OCC game.
Been there, done that. Twice.:cringe:

That's gotta hurt. :cringe:
131: You leave your one city in a OCC undefended when your neighbors have tanks.
 
132 The governor storms off and quits because you are so bad at management.
 
133: Your advisors storm off and quit because you're so bad at management.
134: Your AI opponents want to spot you a few hundred units and 10000 culture points because you're too easy.
 
136: (numbers got messed up again) It's Chieftain level, and you have less than 5 of the wonders by Modern Times.
 
137 It's Chieftain level, and the AI are outproducing you
 
choxorn said:
131. On chieftain level, you have lost a city to culture flip.
:blush: :mad: :blush: :mad:

138: You loose by wonders on chieftain
139: You Trade Robotics for Gems, 222gpt, dyes and furs and an alliance against the [civ here] who only have 1 city left. ( (>.<) guilty)

w00t 300th post
 
140. You need to sign an MA to defeat a civ with one city.
141. You have actually seen a :spear: in a game you played (except the tank beat the spear) at Chieftain-Regent. You were the spear.
 
142: You are in the year 2010. You have a city with 19999 culture, but because you see a Persian Immortal and you don't want it captured, you send the defenses to intercept the immortal, because there is a mountain to fortify them on right near the immortal. The next turn a German regular warrior you saw before, but ignored, enters your city and you lose by conquest.
 
Vind2 said:
139: You Trade Robotics for Gems, 222gpt, dyes and furs and an alliance against the [civ here] who only have 1 city left. ( (>.<) guilty)


143: You actually celebrate when you destroy the [civ here] next turn.

 
144. You are playing a 20K, Demigod game. it's about 15 turns to the end, your closest neighbor Cathy is huge and happy with you - you guys have been trading for years. She has a huge army and more resources than you, but is gracious and there is no danger that you will lose the game. out of boredom, you decide to plant a spy in Moscow, just so you can see just how big Cathy's army really is. You get caught and she declares war... and she has marines.

You spend the next 2 hours desperately fighting off huge numbers of russians, including a turn retaking your poorly defended capitol, just to survive the end of your 20K game.

not that I ever did anything like that.
 
Wow, they really get that mad over you planting a spy?
145. You reject a demand from a very powerful civ. 2 hours later, you have lost by conquest.
 
146. In a hurry You &#180;fortified&#180;one of Your armies - hey, but why military advisor needed confirmation for that?? few turns later You wonder where is Your army...

147. After first time ever switching to commie You realize you&#180;re running huge deficit (and you shouldn&#180;t), a little later you find 1k gpt going to Romans that You gave accidentally to them during some negotiations.
 
pol1 said:
146. In a hurry You ´fortified´one of Your armies - hey, but why military advisor needed confirmation for that?? few turns later You wonder where is Your army...

I'm guessing you accidently hit disband button... :lol:
148. To get rid of unit cost, you disband tanks. You had 10+ Swordsmen and Longbowmen.
 
149. Everybody is polite or gracious with you, and your city riots 3 turns before building the UN.

(I won that game anyway :D)
 
I don't MM enough, so I might be guilty of that clue.

152. You have 1 city left, and a huge army to hold back your enemy.
You also have 200+ ICBM's. You launch all of them at the AI core, destroying not much. The AI launches it's 200+ ICBM's at you, destroying your army completely. They then destroy your capital.
 
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