1000 Ways Civ II is better than Civ III

TemporalAnomaly

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1 - In Civ II you spend more time playing your turn than you spend waiting for the AI.

2 - In Civ II you rule a mighty and fertile empire; in Civ III you rule 21 productive cities and dozens of slums.
 
3. Civ2 has an in-game scenario editor (at least mine does).

4. You don't have to cuss like you do when trying make your super-units appear in civ3.

5. You can cheat in civ2.
 
punkbass2000 said:
Oh, is it? :mischief:

LOL, what I was thinking. :D

10. Civ II's city lists are much more accurate at times.
11. Civ II had cooler looking people in the diplomacy screens.
12. Not so many funky and confusing colors (though if we wanted more playable civs, they'd have to come eventually, to be fair).
13. It's simple and does not try to be a grand game like so many games out there profess to be.
14. It still made and developed many ideas that Civ III incorporates.
15. It actually gave Mac users a good game.
16. It gave us many new Civs the first time through in Civ II vanilla, than forcing us to buy expansion packs. ;)
17. Vanilla alone, unlike Civ III, is fully playable-in fact, compared to other games period the vanilla game is very good alone.
18. THE ADVISOR COUNCIL. "GIVE ME MORE SOLDIERS, SIRE!!!"
19. The editors (IMO, to be fair once more) are much more easier to use than Civ II, both the map AND the text edits.
20. When making a new Civ, all you really needed was to change the name and cities around, not alter with all these graphics and files.
21. Elvis was your entertainer in the city AND as an advisor.
22. The Wonder movies.
23. For us micromanagers, Caravans and Freights. Even then, it gave a semi-more realistic trade scenario, since you didn't automatically get easy trade-routes...people DID have to go through deserts and other dangers.
24. Barbarians had red. Sorry, but to me, Barbs will always be the Red Menace, not Commies. ;)
25. They didn't have many different units for relatively close periods of time-you only needed a bit of imagination. Legions, Archers and Catapults could still be Medevial Infantry and Longbowmen and Trebuchets, and you don't need Modern Armor and Modern Paratroopers (again, an opinion here).
26. Us Mac users actually got upgrades! :mad:
27. Simpler Specialists. I don't need any newfangled ones to add shields and whatnot. We have enough ways to do that.
28. Not so many Wonders. 7 to an era is good and a GOOD kind of cliche. Heck, the Civ II manual has Reynolds claiming "tacking on 3 Wonders and touting the '10 Wonders of the Ancient World' seems a bad idea."
29. It actually had scenarios from the beginning.
30. It still has a strong community to this day, to probably many's surprise. I myself thought Civ II would eventually be reduced to one forum, but it's still years after Civ III's release and we still got plenty. :king:
 
Well, I'll join the madness...

31 - Events.txt file, you don't have that in Civ3.

32 - Windowed mode; it doesn't take forever to change tracks on Winamp.

33 - No "quick choice" screens when finishing a city improvement. They are handy, but no good for micromanagement.

34 - Settlers and workers?? WTH?? Maybe has its advantages, but what do you do when you've improved all land around your cities?
 
35) You can plant nukes using spies while you can't do that in Civ III

36) It is easier to win in Civ II since you can take out the castle and bribe all their cities wich is the cheapest way to win(bad pun)

37) Not every nation switches to Democracy when they discover it unlike Civ III since you will never get to use the 'Initiate Propaganda' option(They remain Republic :lol: )

38) Most Civ III players were originally Civ I and Civ II players

39) You don't need resources to build Nukes,Armor and Battleship

40) You can get to Theory Of Gravity without discovering the wheel
 
43) You can play Civ 2 in front of your kids, but the Civ 3 cartoon characters are kind of embarrassing.
 
44) You can play Civ 2 without the CD in the drive.
45) You can translate your Civ 2 version in any language you like.
46) You don't have to wait while it's loading (at least, Civ 2 starts immediately while Civ 3 takes time with my computers)
 
47)Howitzers!

48)Engineers!

49)An AI which an expert player(like yours truly :mischief: ) can easily exploit :lol:

PlutonianEmpire said:
Civ2 has an in-game scenario editor
50)That's true.You can make Giant Death Robots and make a scenario which you can easily win
 
51) clearer graphics (no longer true on ToT though)

52) very fast.

53) easy to add city names to the city.txt

54) easier to mod game rules.

55) endgame doesnt have 200 artillery going KaBoom! each turn to take 6 cities. (then again III doesnt have 1000 engineers running around. gain some .. lose some.)
 
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