101 Reasons Video Games are Realistic

465: if you spend a lot of money on some highly experimental research, nobody ever comes back and tells you that they've decided it can't be done

466: Nazis/Soviets behind their lines are as alert as those at the front
 
#469: A headshot always causes instant death (Abraham Lincoln had extra first aid kits:hatsoff:)
#470: Dispensers can create infinite metal out of 100 metal, and turn some of it into ammo.
#471: (This one, and the one before, require TF2 knowledge) Pyros, despite those heavy rubber suits and large tanks of propane, are the second-fastest class.
#472: (More TF2) Old weapons can be turned, instantly, either into custom-made $200 bullets or propane.
#473: (Last one, I promise) A simple bazooka a can fire a clip of 4 rockets semi-automatically.
 
#474: Rockets don't cause much damage, even if fired in a barrage of 3 (look at FEAR)

#475: Robot-controlled hover drones with lasers attached to them have infinite energy

#746: What the hell are Robot-controlled hover drones with lasers on them doing in a Horror genre video game!? Isn't a little girl with vapourising powers enough!?

#(Boeing) 747: Also, particle beam weapons are really good in the horror genre

#748: No matter where you fire the weapon, it always vapourises the entire body into a skeleton
 
749# Shooting a sniper rifle into a leg is instant death for the target. (Brothers in Arms Road to Hill 30)

750# An excellent tactic in WWII is to have engineers lay mines on the road while an enemy vehicle passes there. (Battlefield 1942)

751# A jeep always explodes if it has gotten enough bullets. (Battlefield 1942)
 
#752: When a soldier ducks to the ground and they're special forces ,they can take more incoming fire from tanks without dying (Blitzkrieg 2)

#753: Trenches can take a lot of tank rounds before even one soldier is killed

#754: Tanks will fire their main gun on a single soldier and not a cluster

#755: Tank machine guns fire in huge splatter effects and then wait, instead of a continuous stream of bullets at a wider target range

#756: Flak guns and Halftracks can hit aircraft
 
757. You can get shot hundreds of times, but if you hide behind cover you will heal almost instantly. (CoD: HoV)
 
#458: Tanks can clip through walls (Hour of Victory. Haven't played it ,but reviews say this)

#459: An SAS commando can take 3 tank rounds at point blank range

#460: German Panzer tanks are built by Pinto as they can easily be destroyed by pistol rounds
 
462. When you see a pile of about 20k pebbles you always know exactly how many of them there are
 
#463: A missile armed with antimatter warheads really does not do much damage to an enemy target (Metal Marines. Seriously, how do a Command Centre doors survive the reaction and why isn't a large chunk of the island taken out!?)

#464: A missile armed with antimatter can't do much to a torpedo launcher or a base defence (Deadlock, Deadlock II. Seriously, Supernova Warheads are not really awesome terror weapons)
 
#465: You can shoot two rockets at the ground and survive (TF2)
#466: Guys with huge guns are either Russian or American.
#467: The traitorous spy is ALWAYS Russian.
 
469# Only elite forces were used in the war. If some soldiers had a Bolt Action rifle, you could bet he had 4 packs of explosives that didn't need wires, 4 mines that could be thrown on the groung instead of having to dig it down, and a magical wrench that could repair behicles instantly by just standing by it and making wrench movements. (Battlefield 1942)
 
#471: You whack your TV with a wrench to repair it.
 
#472: By shoving a screwdriver into the cracked TV screen, you can fix it (Sims 2)

#473: Every time you've finished with a computer, it breaks (and it's an expensive computer! Like 2000 simoleans)
 
#474:You "spy-check" everybody with your flamethrower. And then conclude everybody's a spy.
 
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