108.5 Bug?

EsoEs

Warlord
Joined
Jul 25, 2011
Messages
242
Im noticing that in 108.5, a melee unit cannot attack from a city if a ship is also stationed in that city. Don't remember this happening in previous versions but it is a bit of a rare situation so could be I just never realized before..
 
Err I guess this is 108.6 sorry

Additionally, my RA's are giving a per turn science boost AND a boost at then end, just shaved off about half of my required research on metallurgy with the completion of one of my RA's.
 
Additionally, my RA's are giving a per turn science boost AND a boost at then end, just shaved off about half of my required research on metallurgy with the completion of one of my RA's.

I am playing 108.6 too and can confirm this boost at the end of the RA.

About the other problem i cant say anything as i didnt have such a situation but i will have a look at it.
 
I am playing 108 public release. Had the same bug that melee attacks cannot commence from a city with a ship garrison.
 
Also have Cossack's always received defensive terrain bonuses? i.e. their Cossacks are getting "65% open terrain defense bonus" in the combat screen, but Cossacks have the "no defensive terrain bonus" promotion. I guess the promotion means it gets no bonus from being on a hill or a forest, but that it will receive promotions defensively from its promotion line (rough or open). Is this just me not knowing of this mechanic or a bug? :P
 
That's the way the mounted defense penalty has worked since release - it's counter-intuitive, so I'm sure there are still many people who don't realize it. You're not alone!;)

As for the first bug you mentioned, I honestly can't say if that's a VEM bug or vanilla but I suspect the latter - I know of one vanilla bug where you can't disembark a unit into a city with a naval unit in it because the game considers embarked units "naval" and the stacking rules are applied. I bet it's related to that mechanic.
 
I suspect the melee attack thing is a vanilla bug, since to my knowledge mods are unable to significantly alter unit movement or combat.

When you complete a research agreement, what modifier does your Palace display? I set it to -100%... which in theory should reduce it to 0%. I'm not sure what could cause different behavior. :think:
 
When you complete a research agreement, what modifier does your Palace display? I set it to -100%... which in theory should reduce it to 0%. I'm not sure what could cause different behavior. :think:

If it's -100%, could it be possible that Rationalism and Porcelain Tower still give +50% each, cancelling it out and leaving it at the default of 50%? Just throwing ideas out there; I don't know the internal workings of it yet.
 
If the Porcelain Tower had a modifier it'd show up on the tooltip. I double-checked Rationalism and the Tower, and both have MedianTechPercentChange="0" in VEM.
 
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