Just a few small things I came across while playing the Washington GoTM
-upgraded Minuteman lose their recon 1 promotion, it turns into open terrain bonus on rifleman. I realize this isn't exactly a bug, but I think vanilla does it right where unique units keep their upgrades through the game, it would be nice if the American unique unit kept this bonus.
-I didn't receive a notification from Arabia when they declared war on me in the Modern era, not really that important as Im obviously at war with them since all their CSs dec'd me, but still..
Second Edit: I figured out what happened here, Arabia declared on the Ottomans whom I had a defensive pact with. Do I get a choice whether or not to honor the agreement or its automatic?
-no production overflow. I know this is something that wasn't implemented in earlier versions either, but I know there has been talk about getting it working in future versions
-science display still off, some times it recalculates correctly and others not, I cant think of a reason for this.
Hope this helps, love a lot of the new balance and the general direction of this Mod, cheers!
Edit:
Oh I almost forgot, this was basically the whole reason for this post but I got distracted. Not sure if this is core code but.. When selecting production focus, then letting the city automatically assign specialists, it does this wierd thing where instead of working 5 production tiles, it works 1 production specialists. Heres a screen (spoiled because its from the GoTM)
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-upgraded Minuteman lose their recon 1 promotion, it turns into open terrain bonus on rifleman. I realize this isn't exactly a bug, but I think vanilla does it right where unique units keep their upgrades through the game, it would be nice if the American unique unit kept this bonus.
-I didn't receive a notification from Arabia when they declared war on me in the Modern era, not really that important as Im obviously at war with them since all their CSs dec'd me, but still..
Second Edit: I figured out what happened here, Arabia declared on the Ottomans whom I had a defensive pact with. Do I get a choice whether or not to honor the agreement or its automatic?
-no production overflow. I know this is something that wasn't implemented in earlier versions either, but I know there has been talk about getting it working in future versions
-science display still off, some times it recalculates correctly and others not, I cant think of a reason for this.
Hope this helps, love a lot of the new balance and the general direction of this Mod, cheers!
Edit:
Oh I almost forgot, this was basically the whole reason for this post but I got distracted. Not sure if this is core code but.. When selecting production focus, then letting the city automatically assign specialists, it does this wierd thing where instead of working 5 production tiles, it works 1 production specialists. Heres a screen (spoiled because its from the GoTM)
Spoiler :
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