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[Vote] (6-49) Unique Improvement Enhancements Reworks

Approval Vote (select all options you'd be okay with)


  • Total voters
    90
  • Poll closed .
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I can actually accept a proposal where the tenet boosts are kept BUT my tech boosts are also added. But I'm sure people will be against that.
 
People are getting salty in the moai defense bonus thread about a possible nerf to Polynesia.
Meanwhile this thread’s leading proposal changes 4 :c5food: / 3:c5production: / 3:c5science: on moai to 2:c5gold: aaaall the way back in atomic era.

I’m catching heat from the same community member who is proposing to SUPLEX moai yields here. And that's the vote that is winning.
 
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People are getting salty in the moai defense bonus thread about a possible nerf to Polynesia.
Meanwhile this thread’s leading proposal changes 4 :c5food: / 3:c5production: / 3:c5science: on moai to 2:c5gold:.

I’m catching heat in one vote, meanwhile the proposal that wants to SUPLEX moai yields is winning here.
It's losing when you exclude cheated votes.
 
On further inspection of the specific numbers proposed by 49b, it is targeting some of the weakest civs and then nerfing them harder. Moai are going to be Hammered by this. Chateau, hacienda, and Pata-Pata are all singled out for either massive yield reductions or delays. Compare the proposed tech yields to what they already get with ideologies. It's not even close.

I don't agree with the sentiment that this is a design issue, but it's also clear that these numbers are just wrong. This proposal exacerbates existing imbalances and sets back our attempts to balance civs by quite a bit.
 
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But these tenets all also boost other improvements. You are getting a bonus to the "base version" of tile improvements. That tile could have been something that isn't your UTI, and it would have benefited from the tenet as well (assuming you picked the right tenet).
Quoted for truth.

Tiles space and population to work tiles is limited. If civs with UIs aren't going to get bonuses to their UIs from these tenets then they aren't viable tenets for civs with UIs. As a total mix of their worked tiles, the base farms, mines, etc. are a much lower share if you also want to be working your UI.

The proposers seem to think that making 3 tenets that only civs with UBs and UNWs can make good use of is not a bug, but a feature. I disagree. If playing a civ with a UI, I would much rather have the choice of 3 must-have tenets than 3 dead tenets I have to pick around.
 
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