<UnitArtInfo>
<Type>ART_DEF_UNIT_HORSEMAN_HOLLAND</Type>
<Button>Modules/Custom Civilizations/Holland/Flavor/Horseman_Holland/button.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Holland/Flavor/Horseman_Holland/LightCavalry.nif</NIF>
<KFM>Modules/Custom Civilizations/Holland/Flavor/Horseman_Holland/LightCavalry.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Holland/Flavor/Horseman_Holland/LightCavalry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>