145.4 City Science Display and Tooltip incorrectly displayed

lukeloh

Chieftain
Joined
Oct 6, 2010
Messages
58
Edit: I made a mistake in some details when originally reporting this bug. Corrected info below in 3rd post below.
 
This may not be a bug - I've noticed that different versions vary in terms of science from population since doubling all science yields a few weeks ago. Some versions have had population give two science, while in others it's 1:1. I'm guessing Thal hasn't decided to commit one way or another yet. Can you look at a city without a library and check to see if it's 1:1 or 2:1?
 
145.4 with no other mods except CivWillard and InfoAddict.

Please note that the issue appears to be cosmetic only i.e. the "missing" Sc does count towards actual Research and is also reflected in the top bar.

Base info
Base 1 Pop = 2 Sc
Library = +1 Sc per Pop
University = +33% per City
Production Queue set to Research = 25% of Hammers = Sc

Scenarios
1. City (pop 3), no Library
City Display - Science = 6
City Science Tooltip - 6 Sc from Population, Total = 6 Sc

2. City (pop 3), Library
City Display - Science = 6
City Science Tooltip - 9 Sc from Population, Total = 6 Sc

i.e. both the City Display and the Tooltip incorrectly show only 6 Sc when actual Sc total is 9.

3. City (pop 10), Library, University
City Display - Science = 26.6
City Science Tooltip - 30 Sc from Population
20 Base, City Modifier = 33%, Total = 26.6 Sc

4. City (pop 10), Library, University, Production Queue set to Research
City Display - Science = 26.6
City Science Tooltip - 30 Sc from Population, 12 Sc from Process
20 Base, City Modifier = 33%, Total = 26.6 Sc

As you can see the Science in the Display and Tooltip does not increase even when you set production queue to Research. This is how I came across this display / tooltip bug - I was confused as to why I wasn't getting more Sc while setting production to Research.
 

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Thanks for reporting this. I'll try and get it fixed for v146. :thumbsup:

The problem here is poor design of the yields. Firaxis took a logical approach to gold/production from population. It's part of the "yield from population" area of the game, and it shows up like that on tooltips. However, science was done in three different places... "miscellaneous bonuses," the global defines table, and yield from population. This confusing design leads to me often making science changes in the wrong places. :crazyeye:
 
Thank you very much and great work Thal, I can confirm this has been fixed in v146 :)
 
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