Serious changes are introduced in the "Professions" sections of the "1492: Global Colonization" mod. I combined here the "
Professions Mod: Journeyman" by Kailric with the simple logic of my mod. I suppose that
each colonist arriving from Europe in New World
knows only few basic options outside the city. He can build road, farm, lodge, remove forest. Probably he can also build mine and carry. And nothing more.
I guess all my changes are clearly visible on screens therefore I give only very short comments.
Let's take a Colonist and check what he can do on bonus (tobacco) tile.
The Colonist can only "Build Logde", "Build Farm" and "Build Road". The Colonist cannot "Build Tobacco Plantation" because he don't know Tobacco at all. Tobacco is absent in Europe, it's a product from New World.
Now we have two possibilities: or to search the native village where our colonist can study Tobacco speciality, or to leave our colonist in the city on bonus tobacco tile. Let's take the second variant.
Income from such "uneducated specialist" is only +3 tobacco. Not so much...., but after few turns we can check our colonist and find that
he has a progress in Journeyman (tobacco planter) education.
And after few turns our Colonist has been promoted to Journeyman Tobacco Planter.
Important to note that outside the city such "partially educated" colonist has no new functions, they are the same as before his education.
However, now our Journeyman Tobacco Planter in the city can harvest 5 tobacco units from the bonus tile.
After a number of additional turns our Colonist will be promoted to Expert Tobacco Planter, if we permit to our unit to continue his education on bonus (tobacco) tile.
Now our Expert Tobacco Planter can harvest +6 tobacco inside the city. A little better...
However, now our Expert Tobacco Planter has
a new function outside the city. He knows a lot of about tobacco and he can "Build Tobacco Plantation" on tobacco bonus tile.
This operation required a lot of time
however when Tobacco Plantation is ready we have +5 tobacco from bonus tile.
Our Expert Tobacco Planter can return in the city and harvest from the same tile already +10 tobacco per turn.
Thus, our uneducated colonist after a number years of work (or education) on tobacco tile received the Expert Tobacco Planter speciality and open a new function "Build Tobacco Plantation".
Thank you very much, Kailric, for the great "Professions Mod: Journeyman" mod!