[154.0] UI bugs and typos

Airny

Warlord
Joined
Aug 6, 2006
Messages
297
Location
Germany
  1. When multiple city states target the same barbarian camp for a quest, I can not see who targets which camp. If you hover over the camp, only one city state is shown. The camp should list all city states.
  2. The promotions on the scout are somehow stacked. Its weird that the civilopedia does list them correctly.
  3. I am not sure this is a bug, but I think it should be: If there is a tile bonus depending on a city/building and the tile can be used by multiple cities, it should switch between yields correctly, depending on which city works the tile. I realized that with the culture bonus from a Dojo.
  4. There is a tile improvement info on mouse-over for the oasis (farm, etc), which is incorrect.
 
When multiple city states target the same barbarian camp for a quest, I can not see who targets which camp. If you hover over the camp, only one city state is shown. The camp should list all city states.

That would be welcome. In the meantime, you can see all of the CS who targeted a certain camp on the news along the right-hand edge.
 
If there is a tile bonus depending on a city/building and the tile can be used by multiple cities, it should switch between yields correctly, depending on which city works the tile.

The closest city "owns" the tile; this is part of vanilla and we can't change it. It's the main reason why I removed the resource requirements from buildings like the Stable and Blast Furnace.

Could you post a screenshot or describe more about #2?

The other listed problems should be fixed in v154.2.
 
Here are the screenshots of my lovely scout.
 

Attachments

  • Scout on map.jpg
    Scout on map.jpg
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  • Scout in civilopedia.jpg
    Scout in civilopedia.jpg
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Scouts start with three abilities:

  • Camaraderie
  • Ignores terrain
  • Defensive bonus
Those should be the things listed in silver on its unit bar and pedia entry.
 
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