[157.2] Error in VEL_Events.lua

skodkim

Deity
Joined
Jan 16, 2004
Messages
2,396
Location
Denmark
Hi

Using 157.2 (and CSD+other mods) I sometimes see the following error in the Firetuner lua log window.

Spoiler :
[266.870] IGE_UnitsPanel: IGE_UnitsPanel
[266.948] IGE_PlayersPanel: IGE_PlayersPanel
[267.026] IGE_TechsPanel: IGE_TechsPanel
[267.089] IGE_PoliciesPanel: IGE_PoliciesPanel
[267.151] IGE_ConfirmPopup: IGE_ConfirmPopup
[267.869] IGE_Window: IGE_Window
[267.869] IGE_Window: IGE loaded
[268.040] Syntax Error: [string "C:\Users\hollenbo\Documents\My Games\Sid Meier's Civilization 5..."]:144: nesting of [[...]] is deprecated near '['
[268.040] Runtime Error: Error loading C:\Users\hollenbo\Documents\My Games\Sid Meier's Civilization 5\MODS\Unofficial Patch and Vanilla Enhanced (v 157)\VEM_VanillaEnhancedMod/Leaders/VEL_Events.lua.
[270.614] CiVUP_Events: WARN Turn 237 1.797 seconds loading HasTerrainCulture
[270.739] CiVUP_Events: WARN Turn 237 0.122 seconds loading FreeFlavorBuilding
[270.880] TriggerPopup: WARN Turn 237 0.046 seconds loading Triggers
[271.004] WWGD_Events: WARN Turn 237 0.005 seconds loading EverAtWarWithHuman
[272.720] Demographics: Dequeuing demographics
[272.720] Demographics: Dequeuing demographics
[302.501] VET_Events: UpdatePlotYields Start
[431.358] TU_Initialize: INFO Turn 237 OnTurnEnd
[431.982] TU_Initialize: INFO Turn 237 AIPurchase Elizabeth 200/254 spent for UNIT_SCOUT
[432.606] TU_Initialize: INFO Turn 237 AIPurchase Hiawatha no affordable unit of FLAVOR_TILE_IMPROVEMENT
[433.136] TU_Initialize: INFO Turn 237 AIPurchase Oda Nobunaga no affordable unit of FLAVOR_TILE_IMPROVEMENT
[433.136] TU_Initialize: INFO Turn 237 AIPurchase Oda Nobunaga 200/203 spent for UNIT_SCOUT
[433.869] TU_Initialize: INFO Turn 237 AIPurchase Sejong 200/419 spent for UNIT_SCOUT
[433.869] TU_Initialize: INFO Turn 237 AIPurchase Sejong 200/219 spent for UNIT_SCOUT
[434.057] TU_Initialize: INFO Turn 237 AIPurchase Washington 210/342 spent for UNIT_SCOUT
[437.988] TU_Initialize: INFO Turn 237 OnTurnEnd Total 6.630 seconds
[448.877] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.033s

I dont know if it's only related to loading situations as this one seems to be but I'll try to keep an lookout.

\Skodkim
 

skodkim

Deity
Joined
Jan 16, 2004
Messages
2,396
Location
Denmark
I noticed this too, and it should be fixed in the latest version.

Great :goodjob:

Can I just copy the lines from v158 If I want to fix it in the game I'm currently playing with 157.2?

Was it one of the leader traits not working?

\Skodkim
 

Thalassicus

Bytes and Nibblers
Joined
Nov 9, 2005
Messages
11,057
Location
Texas
I'd commented out a section of code which included another comment, something Lua doesn't allow. It prevented the file from loading, so all scripted leader effects would do nothing.
 
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