.

Wow nice work.
 
I'm very excited Olleus, I'll play and tell you how it turns out!

WAIT! I have a HUGE problem!!!! I tried playing the game with the mod- but no interface showed up!
I used the keyboard for a few minutes, but then I got sick of the lack and I pressed tried to get the interface back, but there was none.
I couldn't get to the on-screen buttons, and the civolopedia wasn't showing ANYTHING on startup! I want to play this excellent-sounding mod so please help!
 
Hopefully everything is fixed.
 

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Olleus, I have been playing this mod, and I LOVE how you have implemented the tech military bonuses. The multiple troops in the battalion is awesome too! I'll add more stuff as I go along.
 
Lord Olleus said:
Weird, I'm not having any of those errors. Can you please send me your error logs ( firaxis\civilization4\_civ4logs\PythonErr.log)

Edit: Ah Here is the file: look at this and see what you need I'll PM it to you Olleus.
 
Add Druidism or Asatru as a religion... before the community gets up in arms and craps them selves
 
Lord Olleus said:
So what exactly is the bug?
Do you just not see the tech advisor or is it something else.
Note: This is only compatible with version 1.61


For me, there is the map, with the settler and warrior, but nothing at all else.
I will do a clean install of civ 4, because it might be me. I have 1.61, and I think it's clean but maybe not.
 
I am having the same problem with the in-game interface. I cleared my cache, reinstalled the mod(I am running 1.61) and tried using the short-cuts you just mentioned, but they don't seem to change anything. no errors come up(though I don't think I am running in Debug, so I am not sure how much info I would get unless it was a critical error).

Hope we can get this worked out.. would love to try this one out.

Cheers!
 
Lord Olleus. Though I have not yet had an opportunity to play with your mod, just the changelog has got me salivating ;). Just a couple of questions though:

1) Is this an SDK, Python or XML-based mod, or a combo?

2) The only change I didn't understand was making Grenadiers and Marines Melee units? Why did you do this?

Thanks and keep up the fantastic work :).

Aussie_Lurker.
 
Which makes absolute and complete sense, Lord Olleus. Thank you for explaining it to me. I knew that there was a good explanation :).

Aussie_Lurker.
 
Ok, that is the most balanced mod that i khonw. Adopted for my base work.
Just simple and efective, well done.
 
I'll try this one out... It make my warmongering self very happy that Longbowmen will no longer be able to defend against Cavalry when in a city.
 
Hi Lord Olleus, any progress on the bug ??
I think I'm one of many who want to play this mod.
Looking forward to it ...
 
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