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1720 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 9, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari (99/100) goes 8
    2. Pyt 1
    3. Leo i (2/5) and break
    4. Ana (58/100) heals at forrest
    5. Research decide

     

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  2. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Ahh! A source of my confusion: the screenshot I was using to count the tiles a workboat must travel was very old - the workboat was being constructed in Perimeter :lol:

    I guess it's good to explore to the north for a couple of turns, to see if there is a food resource. But after that, we should go explore the trade route :mischief:
     
  3. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. Ari (99/100) goes 8
    2. Pyt 1
    3. Leo i (2/5) and break
    4. Ana (58/100) heals at forrest

    everything ok for me

    research:
    I think we should go to 100% research on IW (-> 10 turns) now. We have enough gold to finish IW with it.
    (A second riverside-cottage will let us finish in 9 turns, on average 2 more cottages will finish IW in 8 turns.)

    possible MM/production in the next turns:
    T57 (now): MM looks good
    T58: CERN: pop4: clam+3xmine -> worker (58/60 +31:hammers:(10 prod. + 20 (chop-yield)+1:food:)
    T59: CERN: worker finished -> settler (0/100 +40:hammers:(+29(overflow)+10(prod.))+1:food:)
    T60: settler can be whipped for 2 citizens
    T62: whip anger of first settler-whip vanished

    edit:
    possible name for Mutal: Entropia
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
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    Location:
    Germany
    Topas,
    1. where should the settler go? We need some fighting units.
    I think, 1 Holkan in the south and 1 in the east, before we whipp a next settler.
    2. Where do you want the next cottage to work at? Peri get no.

    I would want play in ~1 hour, if no contrary votes come.
     
  5. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. -> 9 of banana
    We can chop a granery, farm the banana after IW (we will be almost done with IW when settling the city), then work some cottages and then "forget about the city"
    Overflow from settler is about a half holkan... after growth peri speeds up with the warrior and can build a holkan afterwards

    2. I just mentioned it so people have an idea how long IW takes or how to fasten it;)
    Don't see an immidiate 2nd cottage ... maybe 4th city can support a cottage rather early...


    My biggest problem with this game (or perhaps team?) is, that we have no clear strategy or goal, which we want to archieve in the next 20, 30 and 50 turns.
    I tried to set up some discussion on it before, but nobody replied...
    Right now we are discussing each move/action in the turn it has to happen. This way we mostly do, what is best right now, but I'm missing the big picture...

    The research discussion for instance:
    Of course, AH is definately the best choice short term, but looking mid term (~15-20 turns) it is not the best choice.
    Short term means: We get ONE great tile (that I certainly want to work better today than tomorrow) and we see horses. This takes 5 or 6 turns (don't remember exactly).
    Looking mid term: We get a HUGE grasland-gems-tile, are able to grow a commerce-city 9 of the banana reasonably, see iron (which we suspect in our cap-BFC!) and can get a couple of techs (AH, writing,...) via tech-trade.
    ... the only sacrifice for it is: 5-6 turns of working pastured cows...
    Other examples for this short term vs. long term thinking could be
    - whipping CERN
    - MM of Mutal

    I really wish, that we define our goals for the next ~20 and the next ~50 turns.
    And then we adopt our moves/actions according to it.
    ... I really don't like the way we decide right now without any plans...
    (Do we want to rex or do want to build a wonder or do want develop our lands/cities or do we want to raise a military... I really don't know any about all your/our plans... it's impossible to argue for instance on the next research-project seriously, if everybody has its own midterm goals.)
     
  6. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    :agree::agree:
     
  7. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    I just took a look, and now that CERN has grown, we have 1 unhappy citizen.
     
  8. HUSch

    HUSch Secret-monger

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    Location:
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    That's the reason for Pyt's going there (this turn) instead of searching at the frontier.
     
  9. topas

    topas Prince

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    Jun 17, 2008
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    If I'm not mistaken: CERN grew in the interturn -> 1 citizen unhappy, but this turn Pyt arrives, so that'll have no unhappy citizen;)

    edit:
    Crossport with HUSch
     
  10. HUSch

    HUSch Secret-monger

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    Location:
    Germany
    Sry
    wrong fred
     

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