.

I was thinking of those huge, essentially worthless units in WHF that have low morale and leadership, such as goblins and skaven.

It may work out with that system.
The same mechanism can be used to determine routs of inferior castes.
again: snotlings<goblins<Orks and skavenslaves<skavenclanrats<blackskaven.
The rank and file bonus would be possible because these worthless units will be cheap to produce and maintain.
If maintenance is equal to any other more powerfull units, the bonus must come from within the single units themselves. (high defensive but low offensive strenght?)
 
Hmm, I agree with your argument. unfortunately. ;)

So sub-standard units will just have to sacrifice upgrade/promotion options for lower costs. As they will essentially be equal to other (green) units, their numerical bonus compensating for their low quality.
 
They mostly have Leadership 50 while others have 70 and I'll give them 1 Str less than other normals think that's enough?

Oh and can you please recompile the gamecore.dll it still dates from 9.2. I'll figure out how to compile myself in the future but right now I still need that done by you guys;)

So what's the tag in xml?
 
They mostly have Leadership 50 while others have 70 and I'll give them 1 Str less than other normals think that's enough?

Oh and can you please recompile the gamecore.dll it still dates from 9.2. I'll figure out how to compile myself in the future but right now I still need that done by you guys;)

So what's the tag in xml?

After reading this, I grabbed the latest version to do a compile, but I think LO has already uploaded a compiled DLL. It's got a mod date of 10/02, and my last code went in on the 9/02
 
Uploaded the latest version of Morale to SVN.
Added the undead tag which works like this. Instead of running away from combat, whenever an undead unit fails a break test, it suffers an extra round of combat. Note that as undead units never flee, there is no chance of their stacks being broken up by panic. This makes undead civs very powerfull, I would recomend making their units a LOT weaker than there normal counter part.

In fact undead armies are forced to be in big stacks, because they need controll.
This is ok though, because they will also be extra succeptible to collateral damage and supporting fire because of their big stacks.

Because of the controll issue being the undead achilles heel,
I hope there will be anti-mage magics for mages to mind-battle each other:
Undead Armies lacking controlling liches will be undone fairly quick, balancing things out.

Challenge:
Also Hero-promotion allowing a hero to challenge other heroes in a stack before normal units are considdered for combat.
Whether the best, worst or a random defender is chosen might depend on further duelling promotions.

Should units in a stack losing a leadership-donating hero suffer more morale loss than when a "peer"unit is lost?

Rank and file revisited:
I propose only units of the same class_unit give each other a 2&#37;*(n-1)morale boost.
Spoiler :

so in a stack containing 6warriors and 2 archers, and one axeman
the warriors gain (6-1)*2%= 10% rank bonus,
the archers gain (2-1)*2% = 2% rank bonus,
while the axeman gains (1-1)*2% = nothing.

I feel this might be a small enough bonus to not lead to stacks of doom. Only very high concentrations of troops of one kind will lead to unbreakable troops. But this will again increase the effectiveness of siegeweapons (as oft examplified in WH tabletop games) against massed units.
Only cheap units would have use for this bonus.
We might even make it only available as a Leadertrait for 'swarming civs', with mostly weak&cheap units.

How will we do the selective morale of orks>goblins>snotlings (blackskaven>clanrats>slaves) etc?
Will we even considder this? or just have low morale for the lower classes?
Have units of same unitclass (or caste level promotion?) affect morale double if lost/routed?

Sorry for brainstorming in the wrong thread again. :cry:
 
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