1750 AD Earth: Warlords Scenario

KrikkitTwo

Immortal
Joined
Apr 3, 2004
Messages
12,418
This is an idea for a Scenario (Warlords not being out yet) inspired by the 1000 AD Earth for Vanilla, and as I'm not much of a scenario maker, an idea for someone else to run with (once its out)

Basically it would allow you to use any of the civs in a modern type scenario playing the game basically as normal (although some would not be fun.)


using a map similar to the Earth 1000 AD map
Probably set to Epic speed so there are a decent number of turns left.
Players (Leader if choice) [territory outside country]
(Government)
Tech modifications

European 'Tech Set'=Rifling, Physics, Divine Right, Military Tradition, Literature, Drama, Liberalism, Economics, Steel

+ENGLAND (Victoria) [includes Canada, Australia, S Africa]
(Rep, Bureau, Slavery, Merc, OR Christ.)
+Constitution
Vassals:

+America (Washington)
(Rep, Free Speech, Slavery, Merc, OR Christ.)
+Constitution -Military Tradition, Steel

**Ireland {Celts}
(Rep, Vassal, Slavery, Merc, OR Christ.)
+Constitution, -Military Tradition, Rifling, Steel
Note: all units start with the Guerilla promotion


SPAIN [includes Caribbean, Phillipines, Scattered S. America, South Italy]
(HR, Bureau, Slavery, Merc, Theo Christ.)
-Rifling, Liberalism, Economics, Physics
Vassals:

Mexico {Aztec}
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics
Note: Has an army, including Missionaries, for US Southwest

Brazil {Inca} [Scattered rest of non Amazonian S Am.]
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics


+FRANCE (Napoleon) [includes New Orleans, Quebec]
(HR, Bureau, Slavery, Merc, OR Christ.)


+GERMANY (Bismark)
(HR, Bureau, Serfdom, Merc, OR Christ.)


**SWEDEN {Vikings}
(HR, Vassal, Serfdom, Merc, OR Christ.)
Note: a few of the Swedish units start with upgrades (Amphibious for most Grenadiers, and Navigation 1 for most Ships)
-Steel


*AUSTRIA-HUNGARY {Carthage}
Side note: significant Foreign Culture Present for ethnic unrest
(HR, Vassal, Serfdom, Merc, OR Christ.)
-Economics, Steel


*ITALY {Rome} (Augustus) [Northern Italy]
(HR, Vassal, Slavery, Merc, OR Christ.)



Asian 'Tech Set'=Gunpowder, Printing Press, Nationalism (Philosophy + Divine Right), Music (Literature + Drama), Guilds, Engineering, Optics, Currency

+RUSSIA (Catherine) [only power with Maps of Alaska]
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chemistry, Astronomy, Liberalism, -Drama


*OTTOMANS [North Africa, Jerusalem]
(HR, Vassal, Serfdom, Decentralized, OR Isl.)
+Chem
Vassals:

*Arabs [Arabia, Baghdad]
(HR, Vassal, Slavery, Decentralized, Theo Isl.)

*Egypt (Ramses)
(Despotism, Vassal, Slavery, Decentralized, Theo Isl.)

*Greece
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chem, Liberalism


IRAN {Persia}
(Despotism, Barbarism, Tribalism, Decentralized, Theo Isl.)
Note: player needs to start by changing civics (the Anarchy of the Period)


+INDIA (Gandhi) [One city in Southern India, rest Barbarians]
(HR, Vassalage, Caste, Decentralized, Pagan)
Note: significant Indian culture Remains both in the 'barbarian' cities and in the Territory


+CHINA (Mao)
(HR, Bureaucracy, Serfdom, Merc, OR Conf.)
+Banking, Astronomy, -DR
Vassal:

**Mongols (Kublai)
(HR, Vassalage, Serfdom, Decentralized, Theo Buddhism.)
-DR, Optics, Compass


KOREA
(HR, Bureaucracy, Caste, Merc, OR Conf.)
+Banking, -DR, Optics


+JAPAN
(HR, Vassalage, Serfdom, Merc, Theo Buddhism.)
+Banking, -DR, Optics

African 'Tech Set'=Guilds, Engineering, Compass, Calendar, Currency, Code of Laws, Music (Either Drama OR Literature)

*MALI
(HR, Vassal, Slavery, Decent, Theo Islam.)
+Education, Paper, Theology, Mono, DR, Literature
Note: start with an Army and Timbuktu (went with the civ name as there were several different empires of the area in this period)


**ZULU
(HR, Vassal, Slavery, Decent, Pagan.. no State Religion)
+Drama, -Guilds, Engineering, Machinery, Compass, Calendar, Sailing
Note: start with Army not an empire, but the Army includes one Great General.


Barbs.....
Brazilian Interior (Woodsman3 Swords..cities have Jungles underneath)
Other S. America: representing the fracturing of S. Am. after Independence (Muskets)
Central Asia (Muskets/Grenadiers..some with Guerilla+cities on hills)
India (Muskets, Knights, Maces)
Indochina (Muskets, War Elephants)
Polynesia, (Muskets, Longbows, Frigates)
Central/Eastern Europe (Muskets, Rifles)
North America (Horse Archers, Archers)
Morocco (Muskets, Frigates)
Ethiopia, (Muskets)
Africa north of the jungles (Longbows, +Pikes in the East)
Tropical+Southern Africa (Spears)
Carribean (Muskets, Frigates)

[An idea for Panama, where a Canal could be built... a Barbarian city, with a Machine Gun in it]..so to build a canal you must defeat and capture that city.]

Applying it to Suez might work, but there needs to be a way for land units to move past it safely..perhaps place it so that it prevents a 'Canal City' from being placed, and give it the forced 1 pop so it would get autorazed when attacked. (culture from Egypt and Arabia should keep it to max one tile= max pop 1)

Idea
LC
MW
MB

M=Mountain
C=Canal Tile
L=Land Tile
B=Barb city (Pop 1 no area)
W=Water Tile

**Not intended to have a chance at winning, except as part of a PA
(Ireland, Sweden, Mongols, Zulu)

*Minimal chance of Winning..at least if played by a human that gets Very Lucky
(Austria, Italy, Ottomans and their Vassals, Mali)

+Likely to win at the given difficulty level
(England, America, France, Germany, Russia, India, China, Japan)

[Versailles the only non placed Wonder.. The Hanging Gardens, Colossus, Great Library.. all put in some city to get Razed]
No Temple of Solomon.

Starting Active Wars
Russia, France, Spain, Sweden, + Austria v. Germany+England
Ottomans v. Iran
(Significant barbarian presence in some regions)

Starting Relational Modifiers
Protestant Europe (England , Germany, Sweden)
Catholic Europe (France, Spain, Austria, Ireland)
Latin America

P.E. <-> C.E. -2 (Germany, Austria only -1)
Russia <-> Austria, Germany, Sweden -1
Greece <-> Italy, Austria -1
America <->C.E.+Latin America -1
Latin America <->P.E. -1
Japan<->Korea, China -2

Open Borders, most states have Open Borders with their/thier vassals immediate neighbors if they are not at war, exception: China, Korea, and Japan have borders closed to everyone.

Europeans have a Standing army/existing tech advantage (enough so they can force/encourage the Non-Europeans into Vassal States, but not enough for it to be easy to annihilate them, and give the others a slight Difficulty level advantage, so they can get themselves Out of those Vassal states once they've caught up and developed their territory)

Starting non Barb Land units all have 3 exp.
Starting units most of outside of Europe are Mostly Muskets,
Occasional Grenadiers for European outposts,
Some Grenadiers for Turkey
Occasional Knights for Latin America
Occasional Pikes/Knights for Asia
Almost All Samurai for Japan
Many CKN for China
Mali's Force is Muskets+Knights
Zulus's Force is a Large Number of Impis at 5 exp [and a Great General]

In Europe itself there are mostly Grenadiers, with a Sprinkling of Rifles, occasional Muskets, no Cannons, maybe one or two Knights (Russia probably has some Knights)
(Europeans+Americans are also the only ones with any ocean going navies, except maybe an Ottoman Caravel)

Europe is also Highly developed, multiple Towns, etc. but is Full (no more territory to gain/develop.)

Strategy for Europeans, limit each other, while accumulating Vassals and expanding to 'open Territory' (Americas, Africa, Central Asia, Indochina+Oceania)...Outright conquest is difficult given the defensive nature of their starting units.

Strategy for Others, become a European Vassal and then work on developing and expanding... and at some point Break off... or stay attached and work on a Permanent arrangement.
 
If you're gonna give Alaska to Russia, might as well give India to England as a Vassal... maybe even China and Zululand, no? Mali would make sense as a French Vassal. Although maybe we're getting too far ahead of 1750.

Greece would be an Ottoman Vassal.

(Just going by the patterns in your thinking..)
 
Well I was more thinking of Greece as Someone who is needed to play Austria-Hungary (and Rome More reasonably goes for playing Italy) Since Austria Hungary is a major player, and you really can't have them just being Barbarian, and Greece Is nearby.

One option would be to have a Very high amount of "Austrian" Culture in Greece

Another option would be to make the Carthagnians the AustroHungarians***** Going with this one****... give them lots of German, Russian, Italian, Greek culture in all thier cities)
(That's probably better, let North Africa be owned by the Ottomans/Arabs and make Greece the Vassal)
since there probably aren't many civ fans in N. Africa and they probably Identify very minimally with the Cathaginians... and it is Definitely an excludable power.
(Although it would be a bit wierd with the Austro-Hungarians having an advanced Harbor... but they're going out anyways)

And I'm Figuring the Europeans would just be about to start getting their Vassals in Africa/Asia (as they start losing them in the Americas.. where the Vassals have just finished developing to the point they can begin to resist)

You are right Russia wouldnt have Alaska just yet... although it would probably have an exclusive map
 
Ethiopia definitely had muskets by that point and was even on the verge of Rifles by the 19th century.

I know things in West Africa had fallen off HARD after the fall of Mali, though... but anything less than Longbows would be a bit absurd.
 
Thanks (wasn't quite sure of the tech levels there), the Archers were mostly to make the conquest Easy, but if it is Knights or Macemen v. Longbows, that will work)
 
For about the same ratio as the Earth 1000 AD map, if the map was made about 85 x 155 it would be about the same tiles as a Huge Terra map, and would have ~25% more space in each direction (allowing slightly more spaciously placed cities in Europe)

Other option (given the massive division in the map~20 real players)
~102 x 186 ... 33% larger than a Huge Terra (50% more in each direction than the Earth 1000 AD map) (# of cities in Europe would probably be nearly unchanged, to allow them to be large)
 
Some ideas for Culture...
Significant Indian culture, both in the "Indian" Barbarian Cities and in the territory around them

To get the best possible simulation of Israel, Massive Barbarian culture in Israel (it will be unhappy whoever owns it)

Strong Arab Culture in North Africa

Some Malinese Culture in west Africa


Arabs+Egyptians count as Capitulations... can't break away until the Ottomans get shrunk (probably by losing North Africa)

Mexico+Brazil+America count as Capitulations, but Spain+England have high populations, and the Americas are still low population, so they need to grow before they can rebel (America closer than Mexico+Brazil, especially with cheap Granaries)

Greece+Mongolia+Celts count as normal Vassals, can Break whenever they feel safe to do so.
 
Well this will apprently require one of the Civ increaser mods to go with it. Does anyone know what would happen if a Scenario developed with that mod is loaded into one without.

Are the 'Extra's' just Truncated off, or is it basically unplayable?
 
Back
Top Bottom