KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
This is an idea for a Scenario (Warlords not being out yet) inspired by the 1000 AD Earth for Vanilla, and as I'm not much of a scenario maker, an idea for someone else to run with (once its out)
Basically it would allow you to use any of the civs in a modern type scenario playing the game basically as normal (although some would not be fun.)
using a map similar to the Earth 1000 AD map
Probably set to Epic speed so there are a decent number of turns left.
Players (Leader if choice) [territory outside country]
(Government)
Tech modifications
European 'Tech Set'=Rifling, Physics, Divine Right, Military Tradition, Literature, Drama, Liberalism, Economics, Steel
+ENGLAND (Victoria) [includes Canada, Australia, S Africa]
(Rep, Bureau, Slavery, Merc, OR Christ.)
+Constitution
Vassals:
+America (Washington)
(Rep, Free Speech, Slavery, Merc, OR Christ.)
+Constitution -Military Tradition, Steel
**Ireland {Celts}
(Rep, Vassal, Slavery, Merc, OR Christ.)
+Constitution, -Military Tradition, Rifling, Steel
Note: all units start with the Guerilla promotion
SPAIN [includes Caribbean, Phillipines, Scattered S. America, South Italy]
(HR, Bureau, Slavery, Merc, Theo Christ.)
-Rifling, Liberalism, Economics, Physics
Vassals:
Mexico {Aztec}
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics
Note: Has an army, including Missionaries, for US Southwest
Brazil {Inca} [Scattered rest of non Amazonian S Am.]
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics
+FRANCE (Napoleon) [includes New Orleans, Quebec]
(HR, Bureau, Slavery, Merc, OR Christ.)
+GERMANY (Bismark)
(HR, Bureau, Serfdom, Merc, OR Christ.)
**SWEDEN {Vikings}
(HR, Vassal, Serfdom, Merc, OR Christ.)
Note: a few of the Swedish units start with upgrades (Amphibious for most Grenadiers, and Navigation 1 for most Ships)
-Steel
*AUSTRIA-HUNGARY {Carthage}
Side note: significant Foreign Culture Present for ethnic unrest
(HR, Vassal, Serfdom, Merc, OR Christ.)
-Economics, Steel
*ITALY {Rome} (Augustus) [Northern Italy]
(HR, Vassal, Slavery, Merc, OR Christ.)
Asian 'Tech Set'=Gunpowder, Printing Press, Nationalism (Philosophy + Divine Right), Music (Literature + Drama), Guilds, Engineering, Optics, Currency
+RUSSIA (Catherine) [only power with Maps of Alaska]
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chemistry, Astronomy, Liberalism, -Drama
*OTTOMANS [North Africa, Jerusalem]
(HR, Vassal, Serfdom, Decentralized, OR Isl.)
+Chem
Vassals:
*Arabs [Arabia, Baghdad]
(HR, Vassal, Slavery, Decentralized, Theo Isl.)
*Egypt (Ramses)
(Despotism, Vassal, Slavery, Decentralized, Theo Isl.)
*Greece
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chem, Liberalism
IRAN {Persia}
(Despotism, Barbarism, Tribalism, Decentralized, Theo Isl.)
Note: player needs to start by changing civics (the Anarchy of the Period)
+INDIA (Gandhi) [One city in Southern India, rest Barbarians]
(HR, Vassalage, Caste, Decentralized, Pagan)
Note: significant Indian culture Remains both in the 'barbarian' cities and in the Territory
+CHINA (Mao)
(HR, Bureaucracy, Serfdom, Merc, OR Conf.)
+Banking, Astronomy, -DR
Vassal:
**Mongols (Kublai)
(HR, Vassalage, Serfdom, Decentralized, Theo Buddhism.)
-DR, Optics, Compass
KOREA
(HR, Bureaucracy, Caste, Merc, OR Conf.)
+Banking, -DR, Optics
+JAPAN
(HR, Vassalage, Serfdom, Merc, Theo Buddhism.)
+Banking, -DR, Optics
African 'Tech Set'=Guilds, Engineering, Compass, Calendar, Currency, Code of Laws, Music (Either Drama OR Literature)
*MALI
(HR, Vassal, Slavery, Decent, Theo Islam.)
+Education, Paper, Theology, Mono, DR, Literature
Note: start with an Army and Timbuktu (went with the civ name as there were several different empires of the area in this period)
**ZULU
(HR, Vassal, Slavery, Decent, Pagan.. no State Religion)
+Drama, -Guilds, Engineering, Machinery, Compass, Calendar, Sailing
Note: start with Army not an empire, but the Army includes one Great General.
Barbs.....
Brazilian Interior (Woodsman3 Swords..cities have Jungles underneath)
Other S. America: representing the fracturing of S. Am. after Independence (Muskets)
Central Asia (Muskets/Grenadiers..some with Guerilla+cities on hills)
India (Muskets, Knights, Maces)
Indochina (Muskets, War Elephants)
Polynesia, (Muskets, Longbows, Frigates)
Central/Eastern Europe (Muskets, Rifles)
North America (Horse Archers, Archers)
Morocco (Muskets, Frigates)
Ethiopia, (Muskets)
Africa north of the jungles (Longbows, +Pikes in the East)
Tropical+Southern Africa (Spears)
Carribean (Muskets, Frigates)
[An idea for Panama, where a Canal could be built... a Barbarian city, with a Machine Gun in it]..so to build a canal you must defeat and capture that city.]
Applying it to Suez might work, but there needs to be a way for land units to move past it safely..perhaps place it so that it prevents a 'Canal City' from being placed, and give it the forced 1 pop so it would get autorazed when attacked. (culture from Egypt and Arabia should keep it to max one tile= max pop 1)
Idea
LC
MW
MB
M=Mountain
C=Canal Tile
L=Land Tile
B=Barb city (Pop 1 no area)
W=Water Tile
**Not intended to have a chance at winning, except as part of a PA
(Ireland, Sweden, Mongols, Zulu)
*Minimal chance of Winning..at least if played by a human that gets Very Lucky
(Austria, Italy, Ottomans and their Vassals, Mali)
+Likely to win at the given difficulty level
(England, America, France, Germany, Russia, India, China, Japan)
[Versailles the only non placed Wonder.. The Hanging Gardens, Colossus, Great Library.. all put in some city to get Razed]
No Temple of Solomon.
Starting Active Wars
Russia, France, Spain, Sweden, + Austria v. Germany+England
Ottomans v. Iran
(Significant barbarian presence in some regions)
Starting Relational Modifiers
Protestant Europe (England , Germany, Sweden)
Catholic Europe (France, Spain, Austria, Ireland)
Latin America
P.E. <-> C.E. -2 (Germany, Austria only -1)
Russia <-> Austria, Germany, Sweden -1
Greece <-> Italy, Austria -1
America <->C.E.+Latin America -1
Latin America <->P.E. -1
Japan<->Korea, China -2
Open Borders, most states have Open Borders with their/thier vassals immediate neighbors if they are not at war, exception: China, Korea, and Japan have borders closed to everyone.
Europeans have a Standing army/existing tech advantage (enough so they can force/encourage the Non-Europeans into Vassal States, but not enough for it to be easy to annihilate them, and give the others a slight Difficulty level advantage, so they can get themselves Out of those Vassal states once they've caught up and developed their territory)
Starting non Barb Land units all have 3 exp.
Starting units most of outside of Europe are Mostly Muskets,
Occasional Grenadiers for European outposts,
Some Grenadiers for Turkey
Occasional Knights for Latin America
Occasional Pikes/Knights for Asia
Almost All Samurai for Japan
Many CKN for China
Mali's Force is Muskets+Knights
Zulus's Force is a Large Number of Impis at 5 exp [and a Great General]
In Europe itself there are mostly Grenadiers, with a Sprinkling of Rifles, occasional Muskets, no Cannons, maybe one or two Knights (Russia probably has some Knights)
(Europeans+Americans are also the only ones with any ocean going navies, except maybe an Ottoman Caravel)
Europe is also Highly developed, multiple Towns, etc. but is Full (no more territory to gain/develop.)
Strategy for Europeans, limit each other, while accumulating Vassals and expanding to 'open Territory' (Americas, Africa, Central Asia, Indochina+Oceania)...Outright conquest is difficult given the defensive nature of their starting units.
Strategy for Others, become a European Vassal and then work on developing and expanding... and at some point Break off... or stay attached and work on a Permanent arrangement.
Basically it would allow you to use any of the civs in a modern type scenario playing the game basically as normal (although some would not be fun.)
using a map similar to the Earth 1000 AD map
Probably set to Epic speed so there are a decent number of turns left.
Players (Leader if choice) [territory outside country]
(Government)
Tech modifications
European 'Tech Set'=Rifling, Physics, Divine Right, Military Tradition, Literature, Drama, Liberalism, Economics, Steel
+ENGLAND (Victoria) [includes Canada, Australia, S Africa]
(Rep, Bureau, Slavery, Merc, OR Christ.)
+Constitution
Vassals:
+America (Washington)
(Rep, Free Speech, Slavery, Merc, OR Christ.)
+Constitution -Military Tradition, Steel
**Ireland {Celts}
(Rep, Vassal, Slavery, Merc, OR Christ.)
+Constitution, -Military Tradition, Rifling, Steel
Note: all units start with the Guerilla promotion
SPAIN [includes Caribbean, Phillipines, Scattered S. America, South Italy]
(HR, Bureau, Slavery, Merc, Theo Christ.)
-Rifling, Liberalism, Economics, Physics
Vassals:
Mexico {Aztec}
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics
Note: Has an army, including Missionaries, for US Southwest
Brazil {Inca} [Scattered rest of non Amazonian S Am.]
(HR, Vassal, Slavery, Merc, Theo Christ.)
-RParts, Rifling, Steel, Liberalism, Economics, Physics
+FRANCE (Napoleon) [includes New Orleans, Quebec]
(HR, Bureau, Slavery, Merc, OR Christ.)
+GERMANY (Bismark)
(HR, Bureau, Serfdom, Merc, OR Christ.)
**SWEDEN {Vikings}
(HR, Vassal, Serfdom, Merc, OR Christ.)
Note: a few of the Swedish units start with upgrades (Amphibious for most Grenadiers, and Navigation 1 for most Ships)
-Steel
*AUSTRIA-HUNGARY {Carthage}
Side note: significant Foreign Culture Present for ethnic unrest
(HR, Vassal, Serfdom, Merc, OR Christ.)
-Economics, Steel
*ITALY {Rome} (Augustus) [Northern Italy]
(HR, Vassal, Slavery, Merc, OR Christ.)
Asian 'Tech Set'=Gunpowder, Printing Press, Nationalism (Philosophy + Divine Right), Music (Literature + Drama), Guilds, Engineering, Optics, Currency
+RUSSIA (Catherine) [only power with Maps of Alaska]
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chemistry, Astronomy, Liberalism, -Drama
*OTTOMANS [North Africa, Jerusalem]
(HR, Vassal, Serfdom, Decentralized, OR Isl.)
+Chem
Vassals:
*Arabs [Arabia, Baghdad]
(HR, Vassal, Slavery, Decentralized, Theo Isl.)
*Egypt (Ramses)
(Despotism, Vassal, Slavery, Decentralized, Theo Isl.)
*Greece
(HR, Vassal, Serfdom, Decentralized, OR Christ.)
+Chem, Liberalism
IRAN {Persia}
(Despotism, Barbarism, Tribalism, Decentralized, Theo Isl.)
Note: player needs to start by changing civics (the Anarchy of the Period)
+INDIA (Gandhi) [One city in Southern India, rest Barbarians]
(HR, Vassalage, Caste, Decentralized, Pagan)
Note: significant Indian culture Remains both in the 'barbarian' cities and in the Territory
+CHINA (Mao)
(HR, Bureaucracy, Serfdom, Merc, OR Conf.)
+Banking, Astronomy, -DR
Vassal:
**Mongols (Kublai)
(HR, Vassalage, Serfdom, Decentralized, Theo Buddhism.)
-DR, Optics, Compass
KOREA
(HR, Bureaucracy, Caste, Merc, OR Conf.)
+Banking, -DR, Optics
+JAPAN
(HR, Vassalage, Serfdom, Merc, Theo Buddhism.)
+Banking, -DR, Optics
African 'Tech Set'=Guilds, Engineering, Compass, Calendar, Currency, Code of Laws, Music (Either Drama OR Literature)
*MALI
(HR, Vassal, Slavery, Decent, Theo Islam.)
+Education, Paper, Theology, Mono, DR, Literature
Note: start with an Army and Timbuktu (went with the civ name as there were several different empires of the area in this period)
**ZULU
(HR, Vassal, Slavery, Decent, Pagan.. no State Religion)
+Drama, -Guilds, Engineering, Machinery, Compass, Calendar, Sailing
Note: start with Army not an empire, but the Army includes one Great General.
Barbs.....
Brazilian Interior (Woodsman3 Swords..cities have Jungles underneath)
Other S. America: representing the fracturing of S. Am. after Independence (Muskets)
Central Asia (Muskets/Grenadiers..some with Guerilla+cities on hills)
India (Muskets, Knights, Maces)
Indochina (Muskets, War Elephants)
Polynesia, (Muskets, Longbows, Frigates)
Central/Eastern Europe (Muskets, Rifles)
North America (Horse Archers, Archers)
Morocco (Muskets, Frigates)
Ethiopia, (Muskets)
Africa north of the jungles (Longbows, +Pikes in the East)
Tropical+Southern Africa (Spears)
Carribean (Muskets, Frigates)
[An idea for Panama, where a Canal could be built... a Barbarian city, with a Machine Gun in it]..so to build a canal you must defeat and capture that city.]
Applying it to Suez might work, but there needs to be a way for land units to move past it safely..perhaps place it so that it prevents a 'Canal City' from being placed, and give it the forced 1 pop so it would get autorazed when attacked. (culture from Egypt and Arabia should keep it to max one tile= max pop 1)
Idea
LC
MW
MB
M=Mountain
C=Canal Tile
L=Land Tile
B=Barb city (Pop 1 no area)
W=Water Tile
**Not intended to have a chance at winning, except as part of a PA
(Ireland, Sweden, Mongols, Zulu)
*Minimal chance of Winning..at least if played by a human that gets Very Lucky
(Austria, Italy, Ottomans and their Vassals, Mali)
+Likely to win at the given difficulty level
(England, America, France, Germany, Russia, India, China, Japan)
[Versailles the only non placed Wonder.. The Hanging Gardens, Colossus, Great Library.. all put in some city to get Razed]
No Temple of Solomon.
Starting Active Wars
Russia, France, Spain, Sweden, + Austria v. Germany+England
Ottomans v. Iran
(Significant barbarian presence in some regions)
Starting Relational Modifiers
Protestant Europe (England , Germany, Sweden)
Catholic Europe (France, Spain, Austria, Ireland)
Latin America
P.E. <-> C.E. -2 (Germany, Austria only -1)
Russia <-> Austria, Germany, Sweden -1
Greece <-> Italy, Austria -1
America <->C.E.+Latin America -1
Latin America <->P.E. -1
Japan<->Korea, China -2
Open Borders, most states have Open Borders with their/thier vassals immediate neighbors if they are not at war, exception: China, Korea, and Japan have borders closed to everyone.
Europeans have a Standing army/existing tech advantage (enough so they can force/encourage the Non-Europeans into Vassal States, but not enough for it to be easy to annihilate them, and give the others a slight Difficulty level advantage, so they can get themselves Out of those Vassal states once they've caught up and developed their territory)
Starting non Barb Land units all have 3 exp.
Starting units most of outside of Europe are Mostly Muskets,
Occasional Grenadiers for European outposts,
Some Grenadiers for Turkey
Occasional Knights for Latin America
Occasional Pikes/Knights for Asia
Almost All Samurai for Japan
Many CKN for China
Mali's Force is Muskets+Knights
Zulus's Force is a Large Number of Impis at 5 exp [and a Great General]
In Europe itself there are mostly Grenadiers, with a Sprinkling of Rifles, occasional Muskets, no Cannons, maybe one or two Knights (Russia probably has some Knights)
(Europeans+Americans are also the only ones with any ocean going navies, except maybe an Ottoman Caravel)
Europe is also Highly developed, multiple Towns, etc. but is Full (no more territory to gain/develop.)
Strategy for Europeans, limit each other, while accumulating Vassals and expanding to 'open Territory' (Americas, Africa, Central Asia, Indochina+Oceania)...Outright conquest is difficult given the defensive nature of their starting units.
Strategy for Others, become a European Vassal and then work on developing and expanding... and at some point Break off... or stay attached and work on a Permanent arrangement.