member66170
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Lord Olleus said:This is a brilliantly simple idea that, I think, will add a lot of realism to civ and make life easier for the peacemongers here. Basicaly it allows you to put troops into reserve, half disbanding them.
After the research of gunpowder (or some other tech) you get the option to tell units in cities to 'stand down'. When a unit is in stand down/reserve it does not cost any maintenance, does not give any happiness with hereditary rule (but does prevent the "we are not feeling safe" penalty). However, the unit can not fight, if an enemy unit attacks the city it will not defend it and will just die if the city is captured.
To take a unit out of reserve mode takes 1 whole turns (it will appear at the begining of your next turn) and it will cost some small amoutn of gold (about 5-10).
This will allow peacefull players to save money on unit maintenance but at a risk, as your enemy will have two turns to attack you before your army becomes opperational. It also adds a lot of realism as most modern countries have a large proportion of their army as 'reserves'.
Well, this is really easy to solve... you could pay the amount to upgrade the unit when pulling the unit out of its reserve status. Does this solve the problem?Chamaedrys said:Hm, this would lead to big armies of obsolet units.
Hmmm... I would opt to make it configurable and have cap by population be one of the options.Lord Olleus said:How about (population of city / 4) + 1 ?
I think I have a solution but I want to solve the flag question that Mozza asked. I am almost done with it... if I can get it to work then we'll be able to have civilization change their flags when eras change...Lord Olleus said:Lopez if you can do this it would be simply brilliant. Problem is I can't think of how to do it. Maybe completely deleting the unit, saving all of its info in a seperate array, and adding an icon in the city view for the player.
Lord Olleus said:The AI shouldn't be too hard. Just tell it to stand down troops in inner cities when at peace, and wake them up when at war.
TURN 1a = The enemy declares war on you and attacks you
TURN 1b = Order troops out of reserve mode
TURN 2a = The enemy attacks you for a second time
TURN 2b = Your army is finaly opperational
dh_epic said:The fact that reserves aren't costing you maintainance means they're being productive.
The thing with this is I believe it would lead to lots of MM, with huge rewards for doing so. The enemy starts to move away from one city, so you put those troops on reserve. The enemy starts moving back towards the city, so you get the troops ready again.
Because the advantage of putting troops on reserve is so big, you should try to encourage players to be extra cautious about putting their troops on reserve. If it takes more than one turn to shift stances, players won't be so eager to put their troops on reserve first moment it looks like it can save them some cash.