1st Game questions

Clubber

Zulu Slayer
Joined
Jun 14, 2001
Messages
69
Location
San Diego
Well, I bought the game the day it came out (left work early ...flu symptons) and and went home to try it out.

I had no problems installing it...just that weird shrinking when you click on the desktop icon to play the game, no crashes or anything like that.

I did not want to waste any time reading the manual or playing the scenario so I jumped right in. I started out like this.

Small world
5 Civs
Chieftain Level
restless tribes
american tribe

Started off well, but trying to generate gold was a pain in the A$$. That was my biggest problem. I quickly built 5 cities with only 1 warrior in each and 1 worker to improve the terrain in each city. Built walls first. after finishing those I started to build a temple in each of my cities. I noticed that even though I had the luxeries down to zero, I was still making negative gold per turn, until eventually my treasury had Zero gold in it.

The funny thing was that I continued to finish building my temples and continued to build other city improvements and wonders while still making negative gold per turn with an empty treasury box. The question is, why was I not forced to sell off my improvements if I could not afford to pay for them ??? So, I kept buliding and expanding through Cultural only until I had about 15 cities. At one point I was making -200 gold per turn, but was never penalized for it. Anyone else experience this??? I saved my game and started a new game with different settings and this occured again.

Oh, one more thing, while I was building a city wall in one town, I decided to switch production to a Temple. After the temple was built, I went to build the Walls but the option was not there. I even checked to see if I had already built them, but I had not. That was strange.

Has anyone else experienced any kind of weird gameplay ???
 
On the Wall switch, maybe your town went above population 6 during the time you finished the Temple. Walls are useless for cities and metros (i.e., pop > 6), so maybe the option disappears.
 
Okay, I got an answer !!!

It seems that on the lower difficulty settings (Chieftain & Warlord)you are not forced to sell off you City Improvements or units if you run short or out of Gold. Guess this is kind of a cheat !!!

Thanks for letting me know that you can't build walls past a size 6 city. I didn't know that. I better read some of the manual at least.
 
I don't usually spend any time building walls unless it's a city on the border that won't have the proper tiles to grow to size 6. A large enough city will give you most of the benefit of walls anyway and they don't add culture.
 
This is a questionable design design, IMHO. Walls were vital to cities all the way through the middle ages (in the latter period they were incorporated into star forts, were vital for D, and were *very* expensive to build). They ought to be more important in C3.
 
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