Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 21
ENW is great, but the naming convention of the melee line doesn't sit well with some of us. The final melee ship (Advanced Destroyer) at information also feels redundant. UPDATED: Rek's suggestions below are perfectly fine, I'm going with them (can bring back the tpd when torpedo boats are actually integrated)
Proposal:
Melee
Modern: Destroyer
Atomic: Fleet Destroyer
Information: Sensor Combat Ship (using Advanced Destroyer model)
(one melee ship is removed)
Ranged
Modern: Dreadnought
Atomic: Battleship
Information: Missile Cruiser (using BNW Missile Cruiser model)
note: I plan to move the submarine line to an earlier tech and starting it with the torpedo-boat unit, this received some interest on discord but I cannot properly test & sponsor those changes right now. While a mouthful, "Torpedo-boat Destroyer" was a crucial development and it'll make a lot more sense if/when torpedo boats are added to VP.
Taken from the ENW thread:
Melee
Ironclad : Industrialization 55
5
900
No Bonus Vs City
Destroyer: Radio 70
5
1400
Anti-submarine I . No Bonus Vs City
Fleet Destroyer: Nuclear Fission 80
5
1800
Anti-submarine I . Intercept
2 . Interceptor I . No Bonus Vs City
Sensor Combat Ship: Stealth 90
6
2600
Anti-submarine II . Cargo 3 . Intercept
3 . Interceptor II . No Bonus Vs City
Ranged
Cruiser : Dynamite 40
55
2 4
900
Iron -1
Dreadnought : Radio 50
65
2 4
1400
Iron -1
Battleship : Nuclear Fission 60
75
2 5
1800
Iron -1
Missile Cruiser : Lasers 75
80
2 6
2300
Iron -1 . Armor Plating I . Cargo 3 . Intercept
3
Submarines
Submarine : Plastics 40
55
1 4
1200
Aluminim -1
Attack Submarine : Electronics 50
65
1 5
1600
Aluminium -1 . Cargo 1 . Dive I
Nuclear Submarine : Robotics 50
75
1 6
2250
Aluminium -1 . Cargo 2 . Extra Sight 1 . Dive II
Aircraft Carriers
Carrier : Computers 70
45
2 5
1800
Oil -1 . Cargo 2 . Air Supremacy I . Intercept
4 . Interceptor I
Supercarrier : Robotics 85
70
2 6
4000
Limited to 2 per player . Uranium -1 . Can see Submarines . Cargo 5 . Air Supremacy I . Intercept
5 . Interceptor III . Air Recon
Missiles
Rocket Missile : Rocketry 120
8 400
Oil -1 . Bonus Vs City (50)
Guided Missile : Advanced Ballistics 180
12 1200
Oil -1 . Bonus Vs City (50)
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 21
ENW is great, but the naming convention of the melee line doesn't sit well with some of us. The final melee ship (Advanced Destroyer) at information also feels redundant. UPDATED: Rek's suggestions below are perfectly fine, I'm going with them (can bring back the tpd when torpedo boats are actually integrated)
Proposal:
Melee
Modern: Destroyer
Atomic: Fleet Destroyer
Information: Sensor Combat Ship (using Advanced Destroyer model)
(one melee ship is removed)
Ranged
Modern: Dreadnought
Atomic: Battleship
Information: Missile Cruiser (using BNW Missile Cruiser model)
note: I plan to move the submarine line to an earlier tech and starting it with the torpedo-boat unit, this received some interest on discord but I cannot properly test & sponsor those changes right now. While a mouthful, "Torpedo-boat Destroyer" was a crucial development and it'll make a lot more sense if/when torpedo boats are added to VP.
Taken from the ENW thread:
Spoiler Details :
Melee
Ironclad : Industrialization 55
5
900
No Bonus Vs CityDestroyer: Radio 70
5
1400
Anti-submarine I . No Bonus Vs CityFleet Destroyer: Nuclear Fission 80
5
1800
Anti-submarine I . Intercept
2 . Interceptor I . No Bonus Vs CitySensor Combat Ship: Stealth 90
6
2600
Anti-submarine II . Cargo 3 . Intercept
3 . Interceptor II . No Bonus Vs CityRanged
Cruiser : Dynamite 40
55
2 4
900
Iron -1Dreadnought : Radio 50
65
2 4
1400
Iron -1Battleship : Nuclear Fission 60
75
2 5
1800
Iron -1Missile Cruiser : Lasers 75
80
2 6
2300
Iron -1 . Armor Plating I . Cargo 3 . Intercept
3Submarines
Submarine : Plastics 40
55
1 4
1200
Aluminim -1Attack Submarine : Electronics 50
65
1 5
1600
Aluminium -1 . Cargo 1 . Dive INuclear Submarine : Robotics 50
75
1 6
2250
Aluminium -1 . Cargo 2 . Extra Sight 1 . Dive IIAircraft Carriers
Carrier : Computers 70
45
2 5
1800
Oil -1 . Cargo 2 . Air Supremacy I . Intercept
4 . Interceptor ISupercarrier : Robotics 85
70
2 6
4000
Limited to 2 per player . Uranium -1 . Can see Submarines . Cargo 5 . Air Supremacy I . Intercept
5 . Interceptor III . Air ReconMissiles
Rocket Missile : Rocketry 120
8 400
Oil -1 . Bonus Vs City (50)Guided Missile : Advanced Ballistics 180
12 1200
Oil -1 . Bonus Vs City (50)
Last edited by a moderator:
) and that the term "destroyer" became widely used and recognized by WW1, it feels a bit ... odd, or too specific, so to say.